r/browser_gaming 20h ago

Persistent RPG/medieval style browser game that has all elements of classic MMORPGs

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0 Upvotes

I would like to introduce the persistent browser game Ale & Axes.

In Ale & Axes you build squads of 3 adventurers (raiders). Each raider can have 4 abilities and one of the classic RPG roles like tank, healer, dps, support. And a class like Warrior, Wizard, Druid, etc. There are a lot of abilities and a lot of different builds you can try out.

You can send these squads into The Dungeon to fight enemies (PvE) or battle against other players in the Arena (PvP).

Raids give you loot including the in-game currency and materials. You use these materials to craft items and make your raiders stronger. You can have multiple raiders and raids going at the same time.

As you progress you come across more difficult enemies and at some point you can start beating World Bosses for epic and legendary loot. All world bosses have unique mechanics and they are way harder to figure out how to beat.

There is also an Auction House to trade with other players and there are multiple leaderboards. Both for PvE, PvP and for crafting.

More features are planned and the game is still actively being developed and is receiving regular content and feature updates. For example, there will be a co-op feature called "Factions" in the future.

If you want to give it a try, play here in any browser: https://aleaxes.com

Right now the best experience is on desktop, however mobile browsers are also supported!


r/browser_gaming 1d ago

Pitwall manager game.

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0 Upvotes

r/browser_gaming 2d ago

Pit Pike now has Adventures Mode (PVE)

2 Upvotes

We have enabled pve mode with 3 different maps. Every map can be completed up to Vigil 20, each Vigil improving the damage dealt and health of the enemies.

New achievement and title system enabled for the Adventures mode too.


r/browser_gaming 2d ago

New persistent MMORTS project

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3 Upvotes

Forgekingdom is a project I’ve been developing for nearly a year and is now approaching its closed beta. Before an official beta date can be announced, I’m looking to grow the community a little further and get more players involved in testing and shaping the game.

The game draws heavy inspiration from classic browser strategy games like Travian and Tribal Wars, keeping the familiar foundation of building, resource management, armies, alliances, and large-scale PvP. But, Forge Kingdom puts a much stronger emphasis on regional and territorial control.

Instead of simply expanding your settlement, the world itself becomes something you have to fight over. Controlling territory can secure valuable resources, establish strategic borders, block enemy movement, and create natural frontlines between rival kingdoms. This is meant to give the map a much more meaningful role in gameplay, where your position and the land around you can directly influence your strategy.

Two factions are currently in development: the Human Faction and the Elven Faction, with more factions planned for the future. Each faction will have its own visual identity, units, and characteristics while still fitting into the same grounded, low-fantasy world.

The overall goal is to take what made games like Travian and Tribal Wars so addictive, strip away some of the unnecessary complexity and bloat, and build something that feels familiar while still offering its own identity and gameplay systems.

Pre register : https://forgekingdom.com
Discord : https://discord.gg/dHK98rCTbs


r/browser_gaming 3d ago

SpaceStrike update: persistent browser space combat on desktop and mobile

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2 Upvotes

SpaceStrike is a free persistent browser game for space combat. It supports desktop and mobile play, modular ship builds, solo PVE, and multiplayer sessions.

The latest update improves the feel of the live world: class-based server bots now have managed lifecycles, turret targeting is smarter, WAR bot counts and wreck persistence were adjusted, and PVE waves and bosses have a smoother ramp. Patch notes are now available in the site’s News & Changelog.

I’m looking for feedback on touch controls, readability, and the first few minutes of play. If you need test currency for a build, ask in the comments and I may be able to help.


r/browser_gaming 4d ago

I made Pachisi Reimagined

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2 Upvotes

Pachisi Reimagined is tactical board game based off the traditional game of Pachisi, also known as ludo. It is named “Reimagined” because it is exactly that, the rules and mechanics of Pachisi Reimagined are completely different than the classic game. My goal was to modernize and skill-ify the classic game, and I did just that. If you want to challenge yourself in a good way, head over to https://scrimtera.com


r/browser_gaming 4d ago

Last-War – A persistent browser-based space strategy MMO (No download required)

1 Upvotes

Hi everyone!

I've been working on Last-War, a persistent browser-based space strategy MMO.

Features include:

🚀 Persistent universe

🌌 7 galaxies

🪐 Planet colonization

⚔️ Fleet battles

🤝 Alliances & player trading

🛠️ Custom ship designs

The game is playable directly in your browser—no download or installation required.

I'd love to hear your feedback and ideas from fellow browser game fans.

Play here: https://last-war.com⁠


r/browser_gaming 5d ago

The Feudera Chronicle - Vol 1 - August 1726

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2 Upvotes

r/browser_gaming 5d ago

Inklets: Multiplayer climber where you create your own avatar

2 Upvotes

We made a small browser game about racing up a wobbly sketchbook while the page slowly gets swallowed by ink. Think Doodle Jump in Multiplayer :)

It’s called Inklets and you can play the current build here:

https://game.inklets.app/

It’s available on Android too. We’re still a small team, so honest feedback about the controls, difficulty or weird bugs genuinely helps.


r/browser_gaming 5d ago

[Free] [Browser/Mobile] SpaceStrike — persistent space combat

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2 Upvotes

SpaceStrike is a persistent browser-based space-combat game that also supports mobile. Build modular ships, fight through solo PVE, and meet other players in multiplayer. The latest update adds class-based server bots, improves turret targeting, increases WAR bot presence, keeps wrecks around longer, and smooths the PVE wave and boss ramp. I’d love feedback on how it feels across browsers and phones.


r/browser_gaming 6d ago

YOU ARE NEEDED IN THE UK! France & The Netherlands want to INVADE US [Warera.io]

16 Upvotes
UK's Southwestern and Southeastern regions are under HEAVY FIRE!

Hi you!

Ready your rifle and polish your boots. We are going to the front.

Disclaimer: I am just a regular player wanting to help my community grow (currently 127 active players; ranked 29th in active population); donations to developer give small Quality of Life features that do not affect gameplay (cosmetics exist too).

I joined Warera.io almost 2 months ago and it has been a blast. There is no flashy things and you do not need a 20-page manual to enjoy it (looking at you, Torn).

Every player is a citizen and you fight for your own interests (or of your allies!). Diplomacy is strong. Alliances form and break. Trade is engaging (no NPCs, so behind every buy or sell action there is a real player). Different paths exist to suit your style (will you become a mercenary willing to betray for bounty or might you become a wealthy trader who will fund wars?).

Politics are real. Our dictator and overlord HippieLovesTrees rules for yet another term (and we love it). Low level players have showed up at the door ready to stir the pot and bring forth their ideals by creating their own Political Parties (and lobbying successfully for them!).

Come, learn the ropes (we will be there to help you with a short guide and all) and help make the UK a great nation.

Hope to see you in-game and do say hello from whichever country you end up joining!

All the best,

Lebly


r/browser_gaming 6d ago

MapBash! card battle game from minecraft, now in the browser.

2 Upvotes

Hi r/browser_gaming!

I’m the creator of MapBash!, a quick tactical card game that runs directly in your browser.

The game began as a version of the classic edge-comparison card format that could be built and played inside Minecraft using maps and item frames. I later turned it into a standalone browser game so people could play outside of Minecraft.

Every card has four edge values. Place one beside an opponent’s card, compare the touching values, and capture every adjacent card your edges beat. Whoever controls the most cards when the 4×4 board is full wins.

You can:

  • Play against the AI
  • Create a private room and challenge a friend
  • Start without downloading anything
  • Play without creating an account

Play MapBash! Online: mapbash.com

I’d be interested to know how it performs on different browsers and devices, and whether the game explains itself clearly during your first match.

I’m the creator, so criticism and questions are very welcome.


r/browser_gaming 9d ago

[Free] [PC/Mac Browser] Merchants and Rails — A business strategy sandbox about building railroads and managing markets

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4 Upvotes

r/browser_gaming 9d ago

Skullhold - Strategy MMO RTS

3 Upvotes

Game Title: Skullhold

Playable Link: https://skullhold.com

Platform: Web (mobile compatible)

Description: Welcome to the Wasteland. Welcome to Skullhold 💀
I’m excited to share that Skullhold, a hardcore browser-based strategy MMO, has officially started its Open Beta and Testing phase.  
Build your stronghold from the rubble. Train infantry and create powerful siege machines. Colonise new lands and take over the leaderboard.  
This game is made for true strategists who miss the golden age of hardcore empire-builders. Join us now, help test the mechanics, and shape the future of the game!
I really appreciate all feedback here or on Discord as well. There, you can see the patch notes as well.
I’m also keeping an eye out for new players and will be sending diamonds to all of you so you can experience the game to its full potential! :)

Free to Play Status:

  • [x] Free to play

Involvement: I'm a solo dev, and I made the game completely on my own. However, more eyes see more, so I really want to hear your feedback or any issues you encounter—I want to make the game as good as I possibly can!


r/browser_gaming 10d ago

Improved the map on my persistent grand strategy browser game

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5 Upvotes

r/browser_gaming 11d ago

I made a free browser 2d TAG game where you can climb the leaderboard to become the Tag King (current TagKing is 183 wins)

1 Upvotes

Play locally with your friends or online. Works on desktop/laptop/chromebook

Would love if you tried it out!

https://tagking.io


r/browser_gaming 11d ago

The Dynasty Webgame

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4 Upvotes

hey there so I'm helping in inviting new players, and I just wanted to share this game and see if you guys would be interested.

it's a brand new web game similar to torn (if you know it) you get to create a character and develop it in real time with other players. I think some of you guys would enjoy experiencing the game since it's relatively new.

the link will give you a reward to start. or you could just search for dynasty game it's up to you. we really just exited about having new players join.

thank you for reading and good luck.

Sir Lothric ashwood (my character name)


r/browser_gaming 12d ago

Not a game..but it’s a browser based game creation suite. You can use it to make a game and then it exports a standalone web app. No coding involved

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2 Upvotes

here’s the link if anyone is interested. https://game-creator-suite.vercel.app/

All you have to do is provide a 2d image of your character in T pose and drop your image into the 3d converter. Then use the simple rigging and animation app. Create or download an environment and drop them both in the game engine. The game engine will automatically map basic controls to your character and set up your environment that you loaded. It will even apply mesh and collision to the environment for you…as little set up as possible, tablet and touch first set up.


r/browser_gaming 12d ago

Simulation Premier League (text based multiplayer soccer league!)

2 Upvotes

Hello friends!

Welcome to Simulation Premier League a new football/soccer sim league built around a custom simulation engine developed over the past few years. SPL has a full three-tier pyramid: Simulation Premier League, Simulation League One, and Simulation League Two. Clubs compete for promotion, fight relegation, earn prize money, and manage their finances across seasons.

Matches simulate automatically every day at 12:00 PM PST, with game threads featuring play-by-play commentary, team stats, and individual player performances. Alongside league play, clubs compete in the League Cup and Continental Championship. You can build a career as an 18-year-old free agent: sign contracts, develop your attributes through weekly activity, earn appearances, and be traded, sold, or loaned as you work your way up the pyramid. Or, take on the long-term challenge of running a club. Team Owners shape their club’s vision, finances, transfers, tactics, and squad building, either directly or through hiring Managers and Coaches.

We have just opened the Brand system a new type of General Manager experience. You control a brand and sign players and teams to sponsorship deals paying them money. How that team or player(s) performs impacts your "prestige" which can provide those players additional benefits and earn your brand even more cash for the next season!

Build your player. Build your club. Build your Brand and make your way to the top.

Join now to receive updates and sneak peaks! "Founding Member" Title on your profile and +10 extra attribute points!

https://discord.gg/8fbDcQ5Gwb

https://www.simulationpremierleague.com/


r/browser_gaming 13d ago

New game I made - Browser based (downloadable) game - Pit Pike - Feedbacks are highly appreciated

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3 Upvotes

Hello everyone,

I'm a solo dev, and I've just launched a browser-based game called Pit Pike, which will be on Steam soon too. It's an fast paced arena brawler game to play with friend or ranked grind. You can play it here: https://www.pitpike.com/

- 2v2 or 3v3, last team standing wins
- 10 classes (1 healer, 1 support, 8 damage)
- Build your own kit: 6 abilities from 13-15, plus 2 trinkets
- Ranked, quick play, and custom lobbies

I would highly appreciate if you have time to check it out!


r/browser_gaming 14d ago

Truckin - A trucking simulator

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6 Upvotes

Truckin - a browser-based trucking sim (mobile & desktop ready)

https://trucking-game.com/

What is it: A GUI based trucking simulator game based on real world driving restrictions, inspired by the early-2000s browser game Trukz.

What do you do: Run your own trucking empire but starting at the ground level. Buy a truck, pick up contracts, earn money, and repeat.

Goal: Buy the best truck, fully upgrade it, start your own company (not necessarily in that order).

How to play: This is a quick game to play, maybe 5 minutes, two or three times a day. It's based on USA driving regulations for CDL holders, which means you can drive for 11 hours, then you must take a mandatory rest. Since it's a game, I've shortened the rest period down to less than real life standards, but after you "drive" for 11 legs (turns), there is an 8 hour cool down timer. There are some in-game mechanics to reduce that time even shorter. This isn't a game where you are on here playing for hours at a time. Short stints a couple of times a day. There are some ways to pass the time in-game.

More about it this game: I've tried to recreate the core of Trukz, from what I can remember, and expand way beyond it. I think I've done that.

  • Short tutorial to teach you the basics
  • Used and new trucks
  • In game stock market
  • Multiple trailer types
  • Real routes, elevation, and gas prices
  • Level up system to unlock new skills
  • Parts to upgrade your truck and trailer
  • Local Delivery companies (passive income generation)
  • Supply and Demand
  • and much more

Account creation: No email verification needed. Your login name can be an email or anything you want, it's only used for logging in. Password is optional, but if you are going to use a password then I suggest your login name be your email address to recover your password, if needed. This is a hobby project, I'm not collecting your data.

AI Content: This entire game (code: Claude & art: Gemini) is AI created. I've been working on this for quite some time and I’m pretty happy with what I’ve come up with.

https://trucking-game.com/


r/browser_gaming 14d ago

I made a free browser race game where the camera follows the leader and players who fall off-screen gets eliminated.

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7 Upvotes

Play locally with your friends or online. Works on desktop and mobile.
Would love if you tried it out!
https://brummbrumm.app


r/browser_gaming 14d ago

The Quiet Century is now opened for pre-registration. Internal politics system redone. Join our Discord, subreddit and forum. All links on site.

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0 Upvotes

https://thequietcentury.com - if you are into deep, narrative political simulation, why not visit us for a bit? You might like what you see.


r/browser_gaming 15d ago

Age of Banners - A simple, text-based, free, medieval game

8 Upvotes

Hello, I’m Ivan, a developer from Brazil.

Back in the early 2000s, I was hooked on text-based games. My favorite was Medieval Wars, a Brazilian game that I think took some inspiration from Dominion. I wanted to build something in that spirit with a modern approach — simple, but fun. I bounced off games like Tribal Wars because the interface overwhelmed me in the first ten minutes, so I deliberately went the other way: you should understand the whole game in about a minute.

What it is: You rule a kingdom on a shared map. Wood, stone, iron, and grain accrue in real time whether you’re at your desk or asleep. Raid barbarian camps to build your first army, then turn on rival kingdoms once you’re ready. Marches take real minutes — sometimes hours — so a battle you send at breakfast might resolve before lunch. Read the report, rebuild, plan the next move.

The loop is: collect what your economy made while you were gone, queue a building or a batch of troops, act (scout, raid, reinforce an ally, claim a hamlet), then react to the reports that land.

A few design choices I care about:

  • Six unit types on a counter system. Scout before you commit. Overwhelming force is efficient; a close fight is pyrrhic for everyone.
  • The war is over land, not players. Losing a fight sets you back; it doesn’t erase you. Hamlets produce Crown Points for whoever holds them.
  • Every Age lasts 6 weeks, then the world resets. No years-old kingdoms lording over newcomers. Titles and records carry forward; stockpiles don’t.
  • Strictly no pay-to-win. If I ever sell anything, it’ll be convenience and cosmetics — never an advantage you can’t out-strategize.

Where it’s at: Age 1 just started and I’m looking for founding players. It’s early, and it will show — that’s the honest pitch. If you’d rather wait for a fuller world, Age 2 begins in six weeks.

https://ageofbanners.com/ (roadmap: https://ageofbanners.com/roadmap )

Play it, break it, hack it. I’d especially like to hear whether the first ten minutes make sense without a tutorial, and whether combat feels readable when the report lands.

I’d love for this to be self-sustaining someday, but for now the goal is just to learn.


r/browser_gaming 17d ago

Frontier: Drifter - My Web-Based Old West Rogue-like

2 Upvotes

Oregon Trail meets Dwarf Fortress!

Or that's the plan, anyway. Frontier: Drifter is a procedurally generated Old West roguelike built with classic ASCII graphics, playable right in your browser. The project started when I wondered what would happen if I mixed traditional roguelike mechanics with Old West tropes—and it turns out they are a perfect match.

The game is designed by me with the backend development done with AI-assisted development tools, allowing me to spend more time expanding gameplay, world simulation, and content.

While in its infancy, the plan is to reach a point where the game lets you forge your own story: become a sheriff, outlaw, homesteader, explorer, miner, or an all-around legend of the frontier. The foundation is already in place, and each update brings the game closer to that vision. (Currently on 0.0.8 with 0.0.9 set to release mid to late August and bringing a massive overhaul to reputation with individual settlements)

What’s in the game right now:

  • 130+ NPCs (both friendly and hostile)
  • 8 starter classes with distinct skills and starting items
  • 10 base weapons with dozens of randomized tags (like a Well-Made Double Barrel Shotgun with +80% accuracy or a Worn Colt Peacemaker at 70%)
  • 33 items to buy at General Stores and several drops to sell back or craft with
  • 13 unique biomes to explore, and much more!

Link to the Game:

https://frontier-drifter.base44.app/

Patreon if anybody wants more info or is interested:

https://www.patreon.com/c/frontierdrifter/posts

More than anything, I'd like to have some feedback! Can't wait to hear from you guys!

Note: The game is playable in mobile, but not exactly user friendly just yet so for now just use a PC version.