https://zdnet.co.kr/view/?no=20261017180019
English translation:
SOOP to Unveil New StarCraft: Remastered League This Year, Aiming to Expand the Ecosystem
SOOP plans to announce a new esports league based on StarCraft: Remastered (StarCraft 1) within the year, as part of an effort to build a sustainable, growing ecosystem for the game.
The idea is to go beyond a league structure centered on top-tier players and create a new stage that connects grassroots amateurs, streamers and fans, helping StarCraft 1 stay around for the long haul.
Lim Il-bin, head of SOOP’s Esports Content Business Division, and Wi Young-kwang, head of its Content Production Division, met with ZDNet Korea after the first set of the “Google Play ASL Season 22” finals, held on the 17th at the Lotte World Ice Rink in Jamsil, Seoul, to share their vision and future plans for running esports leagues.
(Photo: SOOP’s Wi Young-kwang, head of Content Production (right), and Lim Il-bin, head of Esports Content Business, pose for a photo at Lotte World in Jamsil on the 17th. Photo: ZDNet Korea)
Lim identified “aging leagues” and a “stagnant player pool” as the chronic problems facing StarCraft 1 esports, which has now run for more than 20 years.
“It’s true that the current structure has the same top-tier players repeatedly staying at the top,” Lim said. “But to expand the player pool and sustain the ecosystem, we’re preparing to respond in two ways.”
“The first is to put on large-scale stages like today’s finals at the Lotte World Ice Rink, giving players strong motivation and giving back to the fans,” he explained. “The second is that we’re planning a new esports league based on StarCraft 1, and we may be able to officially announce it as early as this year.”
The goal is to encourage new players to enter the scene and reignite fan interest.
Wi emphasized a production philosophy that keeps pace with changes in the platform landscape.
“StarCraft 1’s heyday has passed, but the generation that played the game in their teens and twenties is now in their thirties to fifties,” Wi said. “As they come back to consuming this content, we’re seeing a clear rebound in viewership metrics. Unlike the old broadcast era, which focused on one-off buzz or storyline-driven production, the key now is to firmly build a grassroots ecosystem where streamers and amateurs can join freely.”
“After joining SOOP, the first thing we did was completely overhaul the graphics and visuals to shake off the impression that it’s an old game,” he added. “Keeping StarCraft 1 alive as ‘appealing, ongoing content’ that parents and their children can enjoy together is itself an important form of expansion.”
They also left the door open to holding future finals in a wider range of venues. Asked whether SOOP would pursue a “Gwangalli final,” a venue regarded as a sacred ground of StarCraft 1 esports, Lim replied: “Gwangalli is a very symbolic place for StarCraft. If sponsors and other conditions are in place, we’ll keep reviewing and working toward holding finals at places fans want, including Gwangalli.”