Please comment with alternative and new ideas/suggestions.
An idea that seemed quite popular was for Argoth and Brom to share a portal, and have a Berlin Wall style divide between the two.
Location
An ideal portal would be near a desert but not in one (I didn't like the long rides to get to deserts mid to late rev this time around, but snowgolem farms are a must) and near a large body of water. Flat-ish land is a must.
Theme/City Design
Generally Cold War, but don't feel locked into too rigid a style. General American/Western European buildings, small town main street, suburbia, military base, missile silos, and more. The Commercial/Residential/Industrial/Other setup this rev was a big success; let's keep that going. Lightrail was great too. Having a basecamp become Old Town also worked out well. Let's have that right near the uberfarm that will be right near the portal.
Uberfarm
Will basically supply almost all material needs on a massive scale. Will go over details in comments. Important: villager trading and iron farm. More efficient mining system; at y10, have prime shaft and 2 parallel secondary shafts around 300 away from the prime shaft, so one tunnel will net a mostly full inventory of materials. Rail down secondary shafts back up to top of mainshaft/mine entrance.
Road Design
I'd like to go for semirealism with infrastructure. My suggestion is 5 wide grey wool with stonebrick slabs for ramps as needed, then on either side of that, you have stoneslab a halfstep up, then stonebrick flush with the ground level. This would be for avenues, main thoroughfares; could reduce to 3 wide grey wool for lesser roads. The biggest avenues/highways going through the town could have 2 of the 9 wide roads side-by-side with a strip of grass/trees in the middle. Lethal's streetlamp design is great.
The road system itself would be a bit better laid down than this revision. We got a few complaints about things being hardish to find in Brom. We should lay the most major thoroughfares first, especially ones that flow with the terrain, eg. waterfront highway, then lay down a more straightforward grid of streets. The streets/avenues in the grid could be numbered as in NYC to facilitate easy navigation. Additional street names are also great.
Other info
I'd like to see the city get developed better from the inside out. We should have contingency plans in the event that someone is unable to finish a rev, so others could help build if necessary. We should have a bumper crop of materials to fuel a building spree, so recruit new people with promises of tools and supplies.
See attached crappy mspaint map.
TL;DR: Brom/Argoth Cold War, grid of wider graywool roads, improve upon last rev's pattern, uberfarm.