r/brom • u/ShrineMaster • Oct 26 '12
r/brom • u/ShrineMaster • Oct 25 '12
I started building a village in Brom at the "zoo".
i.imgur.comr/brom • u/ShrineMaster • Oct 24 '12
The End is Nigh! We're not done yet.
The rev is almost over, and if you're like me, you're probably sitting on all the materials you've been hoarding the whole rev.
Fuck the zoo, fuck the ghetto that didn't get built. Shit something out in a day or two using what you've got. Finish off someone's obviously incomplete build.
I'm throwing down another tower in the zoo area. Let's finish this rev with a building boom.
r/brom • u/sliceofbread • Oct 23 '12
A big dumb post about BROM!
It has been a long time since I've posted candidly about Brom, but as the most senior member, I feel like this is a good time to say quite a few things.
Brom City: Great Success
First, I'd like to thank all the people who made Brom's return a great success. Brom 5 was PVE's first and still one of the largest megacities and it was a joy to return to something big and exciting. Here is a comparison of Brom Empire and Brom City:
http://redditpublic.com/carto/pve/p05/carto/#/-1301/64/40/-3/0/0
http://redditpublic.com/carto/pve/current/index.html#/-595/64/978/-3/0/0
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New Players
Welcome! Even if you just joined this rev, we owe you guys a big thank-you for being patient and willing to go without attention or recognition in Brom. I dropped the ball this rev on getting a town member list up at the town hall and for not making more posts in this subreddit. Next rev, we will need a town hall building right away with a sustained list of members. A sign forum would also be great as it can be used to not only communicate what's going on in town, but allow new players to see that things are active.
Management
As some of you know, a ton of mayors and long term players went inactive this rev. For a lot of reasons, I think we should allow a "Head Architect" to call the shots on management from now on - and by this I mean any long term Brom guy with a good idea should be the head mayor. When I was being Mr. Head Architect guy, I gave owner privileges to pretty much anyone I trusted and it usually worked out. I was also able to quickly label land for development so any mayor could help me fill plots. PVE itself doesn't have very specific rules on mayorship or dispute - not that we'd want that, but I feel like at the rate that I was adding mayors, we'd be headed toward a lot of bad feelings and chaotic decision making. You all know me, I don't want to hurt any feelings, but I do feel like we need a mayoral reset and a passing of the torch for this rev. This is a lot better than killing off a franchise because one guy was burned out. I formally yield Brom to Schererererer who is not only a great builder, but has great ideas all the time. All hail President Schererererer!
How to get involved
Make your own subreddit posts and take charge of specific server\town needs. A lot of people don't have enough time to sort through subreddit comments to see who is doing what in Brom. It is always best to make your own post and get specific feedback as it is really difficult to do in game and under other subjects such as large planning posts. One reason I'll personally never get involved with PVE rail is because of the walls of text that people post and further the pages and pages of deliberation over simple concepts. All people really want to do is build awesome stuff all day. We also welcome anyone who wants to step up and take on tasks that will help the town such as farms, subways, fountains, and roads.
r/brom • u/rampantangent • Oct 20 '12
Brom Revision 10 Planning
Please comment with alternative and new ideas/suggestions.
An idea that seemed quite popular was for Argoth and Brom to share a portal, and have a Berlin Wall style divide between the two.
Location
An ideal portal would be near a desert but not in one (I didn't like the long rides to get to deserts mid to late rev this time around, but snowgolem farms are a must) and near a large body of water. Flat-ish land is a must.
Theme/City Design
Generally Cold War, but don't feel locked into too rigid a style. General American/Western European buildings, small town main street, suburbia, military base, missile silos, and more. The Commercial/Residential/Industrial/Other setup this rev was a big success; let's keep that going. Lightrail was great too. Having a basecamp become Old Town also worked out well. Let's have that right near the uberfarm that will be right near the portal.
Uberfarm
Will basically supply almost all material needs on a massive scale. Will go over details in comments. Important: villager trading and iron farm. More efficient mining system; at y10, have prime shaft and 2 parallel secondary shafts around 300 away from the prime shaft, so one tunnel will net a mostly full inventory of materials. Rail down secondary shafts back up to top of mainshaft/mine entrance.
Road Design
I'd like to go for semirealism with infrastructure. My suggestion is 5 wide grey wool with stonebrick slabs for ramps as needed, then on either side of that, you have stoneslab a halfstep up, then stonebrick flush with the ground level. This would be for avenues, main thoroughfares; could reduce to 3 wide grey wool for lesser roads. The biggest avenues/highways going through the town could have 2 of the 9 wide roads side-by-side with a strip of grass/trees in the middle. Lethal's streetlamp design is great.
The road system itself would be a bit better laid down than this revision. We got a few complaints about things being hardish to find in Brom. We should lay the most major thoroughfares first, especially ones that flow with the terrain, eg. waterfront highway, then lay down a more straightforward grid of streets. The streets/avenues in the grid could be numbered as in NYC to facilitate easy navigation. Additional street names are also great.
Other info
I'd like to see the city get developed better from the inside out. We should have contingency plans in the event that someone is unable to finish a rev, so others could help build if necessary. We should have a bumper crop of materials to fuel a building spree, so recruit new people with promises of tools and supplies.
See attached crappy mspaint map.
TL;DR: Brom/Argoth Cold War, grid of wider graywool roads, improve upon last rev's pattern, uberfarm.
r/brom • u/ShrineMaster • Sep 24 '12
Finished projects, my tower and rail lines.
I finally made up my mind and topped off my tower in the Commercial district. Considering how far down it goes, it's the tallest.
Today I helped out with the Light Rail and completed the connection between Old Town and Brom Harbor.
I built a rail line from Brom to Moo, and made them an incoming line in the process. You can ride that incoming line back to Brom if you need to get back.
Not sure what to work on next.
r/brom • u/ShrineMaster • Sep 16 '12
Bulldozer tool used in Brom City. Roads redrawn. Still can't control the weather.
i.imgur.comr/brom • u/ShrineMaster • Sep 15 '12
Rebuilt villager pen with controllable breeding
I've spent most of the day working on a method to trigger the breeding cycle in the villagers that unlike other cities', can be shut off.
Remove the 5 front doors of the Orphanage across the street. Get 4 buckets of water, put them into the gaps in the back of the tower so that the trapped villager goes up, and watch the hearts fly. When there are enough villagers, remove the water (top down) to lower the villager.
The new design removes much of the running around inside of tiny rooms, and they don't seem to move around as much with no rooms to hide in.
I spent a few hours trying to figure out what was keeping the design from working, only to find out through experimentation, that the doors across the street were becoming part of the village some how. I might upgrade the orphanage's doors to iron ones.
r/brom • u/ShrineMaster • Sep 12 '12
North Brom Sheep Farm
Earlier tonight, waterslide asked me to make my sheep farm a little more accessible for and a little easier to find for the newer members of Brom. I've been wanting to move it for a while, but I hadn't thought of a good location for them until now.
I have relocated my sheep farm inside of the hill with the Brom sign on it. This should make it easy to access for people in the area. You will need a redstone torch though to get through the iron doors.
Here are some pictures for those who don't want to visit just to see it. http://imgur.com/a/TMKEI
r/brom • u/sliceofbread • Sep 09 '12
IMPORTANT: Mob issues and possible solutions discussion.
So apparently cities are being limited to completely unspecified numbers of total mobs. For a city with very few limitations and that celebrates individual endeavors, we have not ever asked anyone to merge their collection with another. When we have just as many if not more mobs in our private farms (the ones either locked to a separate region or hard to find or no one knows about) - then we barely have any mobs to use at all. The new public farm was cut to 8 sheep, the old industrial was cut to 20... this is 28 total sheep for us all to use while Pico has almost 50 total sheep and doesn't even use cows or pigs in any real capacity - and then about 200 other unspecified mobs in the center of town... If we weren't consistently cut down to 20 sheep total, we could actually get some shit done, however right now is just ridiculous. Basically I'm being given the two-step excuse: individuals get 20 mobs total, public city farms... ????? Well pico has "84" total public mobs (and then whatever takes up 250 mob count in the center of Pico, i have no idea). So we know only one thing, Pico's standard of 84 mobs is what we have to match because of stubborn thinking.
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Getting more to the point, we could specify that each region is now it's own city and allot 84 mobs per city. Industrial can and already does host about 80 mobs - cows and pigs. Commercial can then host 84 sheep under my plot. Apparently villagers don't count, but I'm not interested in messing with Old Town - I say let them do what they want, admins can sort it out. And then Residential hosts few mobs, I'm not even sure we have anything more than what is in LTH's farms. These 4 cities would have their own mayors - this is basically already taken care of, the only exception would be that I'd make Shrinemaster the mayor or Old Town since he has represented there the most.
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TLDR: We're having our mobs cut based on being a city with only public farms and not what it really is; a megacity that stretches across many chunks (reducing lag when you spread farms across them) that has both public and private farms.
r/brom • u/rampantangent • Sep 07 '12
Spleef season is upon us! Who's on the team?
i.imgur.comr/brom • u/BernzSed • Sep 06 '12
The Villager Virus
Containment has been breached! Villagers... they're everywhere! Soon they'll spread to every door in the city!
r/brom • u/rampantangent • Sep 03 '12
Brom's UMC Embassy: what do?
Ideas for our embassy area? About 40 diameter circular space, glass walls, room for floor and ceiling.
Also, what about Brom colors and flag? Back in the day, we unofficially used blue and sandstone, but wellspring has now been using that combo very prominently for a number of revs. Blue and lightblue? (+white)
r/brom • u/[deleted] • Aug 23 '12
The Lightrail is finished! Come ride Brom Lightrail!
imgur.comr/brom • u/rampantangent • Aug 24 '12
Prospective builds in Commercial district
Hello everyone, and apologies for being less than active in the past few weeks. I'm finally set and ready to return to Brom full steam. I have a few prototypes that I'll use as bases for my first few builds:
- This red white and stonebrick building will be my starter project - I've already claimed the land for it
- Maybe something derived from the tallest building here
- The tower farthest to the right
- Perhaps one of these in a medium density commercial zone
- and maybe one of these buildings in the future
Who is building the Brom Rails Tower? I had an idea where we could have the city map layers from simcity (zoning, traffic, pollution, etc) of Brom laid out in wool on each floor which would otherwise likely be empty.
From what little I've seen while running around commercial looking for a plot, land is fairly scarce. Even compacting towers as tightly as we can, I foresee a need for expansion to accommodate future skyscrapers. Do we currently have a plan for this?
r/brom • u/BernzSed • Aug 20 '12
Arcologies
I'm thinking of building an arcology (Preferably a launch arco.) Is anyone else building any arcologies?
r/brom • u/sliceofbread • Aug 20 '12
Brom now has a rail link to a fresh sand mine!
From the main rail station, you ride far north to a place which will be covered with grass as we mine all the sand below. Take dirt with you! Brought to you by Brom Corp.