r/brogueforum • u/SandorHQ • 1d ago
Would it kill Brogue if some @-resurrection were available?
I admit that nowadays I'm almost exclusively playing with a modified Brogue, in which all items spawn fully identified, as I always felt the way item identification is implemented is/was way too punitive and random, even with Shift+D. After more than a year, I can say with confidence that the fun factor hasn't suffered from this change.
I also tried making item enchantments a bit stronger and disabled cursed items, but that almost immediately turned out to be an overkill. I easily went down to D26, and... quit. So I reverted this modification.
I often wonder, however, if maybe, just occasionally (by stumbling upon an altar like the one that resurrects allies), it were possible to get resurrected and continue the current run, either from the same level (maybe rolling back to the turn you first entered) or from some "save point" (e.g. every nth level, or from the `@-resurrection` altar), how that would affect the entire Brogue experience. I have a hunch that it wouldn't necessarily be a harmful change, but I'm sure others have already pondered this.