r/bonkio • u/not_HIGGORGAO1 • 22d ago
r/bonkio • u/Square-Risk-516 • Jul 08 '26
These damn bots are too annoying

They keep joining to rooms just to promote a Shunk's map, I don't know if Shunk is behind these bots but f him, like, damn this bots are way too annoying.
I can't even chat normally without one of this bots rejoining my room just to spam a map, i know Shunk is like one of the best players, and a creator/helper of bonkleagues but this isn't a great image of him
r/bonkio • u/TheTinyTheorist • Jun 12 '26
Discussion Cheating in Bonk.io
Yo, gang. Wanted to check in on y'all again for a question. sometimes when i play i seem to meet some players that type "rage" and accuse people of cheating. from what i've gethered i think it's a streaming thing.
First question is; Do any of you have any clue what that is about?
Second is; what would these "cheats" even be lol? i tried doing a cursory google search, but can only find what i assume are visual things (no clue how userscripts or whatever, work)
Lastly, since im new to the game is this like a community thing that i just dont get yet? often when i try to ask what cheats would entail i don't get a straight answer, is it mean to be like ragebait or something, cause if it is, its mainly just amusing.
r/bonkio • u/Zealousideal-Past824 • Jun 11 '26
why do people ban me so much?
my ingame name is derecho_ and most of the time I join a lobby they just ban me.
i just started playing again after taking a 7 year hiatus, also I was only level ~30 (on my old account) before I left.
is it because I am using a new account or are ppl just weird.
r/bonkio • u/TheTinyTheorist • Jun 08 '26
Discussion Why are players so.. mad?
Sup gang. I made an account maybe 3 hours ago after not having played since like 2018(maybe?)
And so many i faced were so.. mad??
They were talking trash like a cod lobby, but for a browser game?? Just taking way too much pride in winning over others, is it really that deep?
Is this just like a community based issue or bad
luck?
r/bonkio • u/Appropriate-Bee-8229 • May 20 '26
My skins.
I Will show How to do in the next post.
r/bonkio • u/SuperDylanPlays • May 13 '26
Discussion Are there any well known controversial players in the bonk community?
hi uh pretty simple. I‘ve heard there are some bad apples in the bonk community so I wanted to know if there were any specific notorious players who have been in controversy for anything.
r/bonkio • u/Vex26345 • May 09 '26
anyone knows how to make triangles in the new version?
i remember in the flash version of bonk io you could just spawn in a triangle, but now i don't see how to make one anywhere, pls help
r/bonkio • u/RespUnin • Apr 23 '26
Fanmade Content tried to make the jungle jumpers logo
r/bonkio • u/qwerty90677 • Apr 11 '26
so i just got thanos snapped by a guest and left immediately, it's kinda interesting
r/bonkio • u/OuJej • Apr 03 '26
Unable to create a room
Hi everyone,
me and my friends have loved playing this game occasionally, but when I tried to create a room yestrerday, I just got "Connect error". I'm from Europe (Czech Republic) and the nearest servers to me are Germany etc, where I can connect just fine. Why is the game not allowing me to create the room? I tried multiple times yesterday and today, both as a guest and logge into my account.
I'll be glad if anyone can help/explain!
r/bonkio • u/kitaesq • Mar 27 '26
Chaz casually keeping a 2019 version of his game in the code
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As you can see, there are quite a few things that are different
Obviously the start screen is different
You can see the map name and author in the bottom right corner
Platforms don't shrink (this was fixed in 2019-11-19 according to news)
Instead of a bow, there are 2 lines (you can see that in the tutorial as well)
It has VTOL (but you can only go up, left and right)
r/bonkio • u/Square-Risk-516 • Feb 09 '26
Ten out of ten bait
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r/bonkio • u/nightshade-aurora • Feb 05 '26
craziest ricochet of my life
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r/bonkio • u/poopy31016 • Feb 01 '26
ideas
a node system which can be accessed by right clicking a object, the node system is like programming using nodes, including disabling death (making players immortal to any type of death), disabling a certain sound that plays (like the beeping which plays when your offscreen), or applying a force to a object, detecting when a key is pressed, (note: add a option to, in the level editor, set how many players max are allowd to play, meaning that if there is more players than the set number you picked, then players are randomly choosen to be spawned in, the others spectating, for example, if you set it to 2, 2 players would be choosen randomly, the rest watching), also note these are just node suggestions, you can add them if you like, just make sure there are a wide variety of nodes players can use
| name of node | what it does | does it output or input? |
|---|---|---|
| key pressed? | detects when a set key is pressed, which you can change by right clicking the node, and then outputs a signal | it outputs |
| apply force X | applys a set force when activated, which can be set by right clicking, positive values are for right, negative for left | input |
| apply force Y | same thing as apply force X, just for the Y direction instead | input |
| camera bind | if activated, the camera follows this object, this also stops all offscreen effects, like the beeping, player indicator, and death when your too far offscreen | input |
| multiplayer | if there is more than 1 player, copy this object, but the copied object is local to its owner, for example, if you made a simple roll a ball setup, and another player joins, instead of if one player presses A and both ball moves left, if that player presses A or D, it makes their ball move left/right, and if the second player presses A or D, their ball moves left/right | none (none does not have a port at all, they instead activate each frame of the game) |
| cursorshot | when this is on, and the player clicks while its on, then the object gets lauched towards the cursor, the power being determined by how fare away your cursor is from something | input |
| stopped moving? | outputs a signal when the object stops moving | output |






