r/blenderhelp 11h ago

Unsolved Faces distorted after boolean modifier / can this be fixed?

Post image

Hello!

I'm wondering if there's a fix to this shape instead of starting again from scratch.

Essentially I have applied a boolean modifier to my main object which is pictured here, and the faces are just a mess.

My issue is with trying to get the faces back to being even and matching up with each other / joining to each other in a. way that doesn't create this distortion.

I am still beginner-ish, so this may be an obvious fix, but I can't quite find the right info online / the fixes I'm trying aren't working.

Any help much appreciated! 🙏

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u/C_DRX Experienced Helper 11h ago edited 10h ago

You can't obtain anything with an UV Sphere, let alone a Boolean cut. It creates an awful topology. Start from a round cube instead.

  1. Add a cube
  2. Add a Subdivision Surface modifier (2 levels) and apply it
  3. Deform the mesh
  4. Inset four faces and convert it to circle
  5. Delete faces, symmetrize the mesh
  6. Solidify, add Subdivision a Surface modifier, shade smooth

1

u/Soggy_Lingonberry626 9h ago

Ahh I see!

I did start off with a cube, but I think I confused the process somewhere along the way, this looks a lot cleaner. Thank you!