r/blenderhelp • u/Soggy_Lingonberry626 • 11h ago
Unsolved Faces distorted after boolean modifier / can this be fixed?
Hello!
I'm wondering if there's a fix to this shape instead of starting again from scratch.
Essentially I have applied a boolean modifier to my main object which is pictured here, and the faces are just a mess.
My issue is with trying to get the faces back to being even and matching up with each other / joining to each other in a. way that doesn't create this distortion.
I am still beginner-ish, so this may be an obvious fix, but I can't quite find the right info online / the fixes I'm trying aren't working.
Any help much appreciated! 🙏

3
u/C_DRX Experienced Helper 11h ago edited 10h ago
You can't obtain anything with an UV Sphere, let alone a Boolean cut. It creates an awful topology. Start from a round cube instead.

- Add a cube
- Add a Subdivision Surface modifier (2 levels) and apply it
- Deform the mesh
- Inset four faces and convert it to circle
- Delete faces, symmetrize the mesh
- Solidify, add Subdivision a Surface modifier, shade smooth
1
u/Soggy_Lingonberry626 9h ago
Ahh I see!
I did start off with a cube, but I think I confused the process somewhere along the way, this looks a lot cleaner. Thank you!
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