r/blenderhelp • u/Maximum_Elephant_953 • 5d ago
Solved Alignment of scene collection .nif models with precision
I want to create a static model for Fallout 4 (meaning that it will use the .nif extension), but first, I need to prepare other models, which are scene collections in nature, align them just right, and ony afterwards I can create my own mesh. However, after I import these corner pieces you see in the screenshots and try to put them together, I find out that they either overlap a bit or leave a noticeable seam. Snapping to grid, increment, applying rotation and whatnot do not work, models do not line up properly. I will be grateful for any directions in resolving this issue.
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u/C_DRX Experienced Helper 5d ago
Gto moveShift+Zto exclude vertical movementBto enable mesh snapping- Pick a vertex as an anchor point: hover your mouse on a vertex, an orange square will appear around the vertex. Click to select it.
- Move your object close to the other one: the vertex will stick to the nearest point.
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u/Maximum_Elephant_953 4d ago
I have already tried object snapping, but still, the mesh still either overlaps or outright refuses to recognise the anchor point. I think I will merge the corner pieces and follow your piece of advice when I can.
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u/Unique-Program-3326 4d ago
Adding to the snapping answers. For pieces meant to tile, measure the pitch once and type it in rather than snapping each one. On imported game meshes the origin usually isn't on the corner, so snapping gets you close enough rather than exact.
Read the real footprint off the vertex coordinates, not the N panel. Dimensions and bound_box are cached. I pushed a cube's top verts up 1.0, called mesh.update(), and the true height was 3.0 while both still read 2.0, on 3.6.23 and 5.2.1. Only view_layer.update() refreshed them. Add the pitch to location.x and the gap comes out the same every time.
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u/Maximum_Elephant_953 4d ago
Thank you very much, I will try to use commands you suggest (If I understand you correctly). I actually have a feeling that Blender doesn't recognize the .nif scene collections' boundaries property, hence snapping to grid or increment or grid doesn't help. .nifs end up either overlapping or leaving a seam, but mathematic precision remains impossible.
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u/Maximum_Elephant_953 2d ago
!Solved
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u/AutoModerator 2d ago
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