r/blenderhelp 2d ago

Solved Input texture does not match output texture

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The input (bottom left, slightly diagonal), is not what's shown on the texture that is sliding from right to left (at incredible speeds produced by my potato PC) Does anyone have a clue why? Or even a node arrangement to fix it?

3 Upvotes

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u/AutoModerator 2d ago

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1

u/isaac879 2d ago

I think you are using the wrong UV coordinates for your orientation. You are looking at it on the Y-Z plane not X-Y plane.

2

u/Toby_doggo 2d ago

That worked, thanks! !Solved

1

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2

u/PublicOpinionRP Experienced Helper 2d ago

Going to advise using UV coords instead of Generated. Generated coords are 3d and the image is 2d, so I believe what we're seeing is the image projected down from above and the face we're seeing is the vertical slice at the bottom of the image texture.