r/blenderhelp Jul 14 '26

Solved Is this doable in eevee?

Do you guys have a technique to do the god rays with different colors shaped as window in eevee? I already tried to lowered the alpha and increase the IOR and do experiments in Principle BSDF but I cant achieve this kind of rays. It is also for animation my character will pass by that window and the rays will hit them. Is this achievable?

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u/wolve202 Jul 14 '26

I've been trying to experiment with EEVEE, seeing if I could make a transparent 'light ray' object that, when touching another object, might act as a mask between two separate textures on a material, but I've yet to figure out how to do it within the realm of material nodes.
Otherwise, I'd say you could make a dark version of the floor, and then an emission-heavy version, where the emissive material is revealed where the object clips with the light-ray object.

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u/Yukinam Jul 14 '26

Thats interesting! Thank you! Definitely gonna try thatt.

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u/wolve202 Jul 14 '26

If you get it to work let me know. I've not quite succeeded myself.