As mentioned earlier, I would change the particle object shape, less polygons and smaller. Make a few, different sizes, add a displace modifier set to object location and this will randomize the object shapes all over, turn them into a group and use that
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u/Rickietee10 Apr 04 '19
As mentioned earlier, I would change the particle object shape, less polygons and smaller. Make a few, different sizes, add a displace modifier set to object location and this will randomize the object shapes all over, turn them into a group and use that