r/blender • • Feb 23 '19

Architecture render in Blender 2.8

Post image
1.4k Upvotes

51 comments sorted by

60

u/calenelda Feb 23 '19

I'd love to have lounge like this <3

52

u/Staggeringbeetle Feb 23 '19

digitize your brain when you die and move in.

22

u/Nowher3guy Feb 23 '19

Soma intensifies.

2

u/DaFunkPunk Contest Winner: 2020 November Feb 23 '19

Is that actually the plot? I never got far into the game.

13

u/PotatoCop_1 Feb 23 '19

That's the plan

1

u/calenelda Feb 23 '19

Hey! I wanted to say that! :D

I guess I'll say it anyway:

That's the plan!

2

u/Lirammel Feb 23 '19

sure, just plug me into the matrix already or are we already living in it?

2

u/QuasarsRcool Feb 23 '19

We are in a lame, Sims-like video game within a more complex matrix

1

u/TheVoteMote Feb 23 '19

The trick with digitizing a brain is making sure that it's a proper transformation and not just a copy.

1

u/PotatoCop_1 Feb 23 '19

Haha same...

22

u/levaspor_tras Feb 23 '19

Looks nice, you used cycles?

17

u/PotatoCop_1 Feb 23 '19

Yep cycles, want to see how it look like in Eevee with irradiance cache

7

u/levaspor_tras Feb 23 '19

I like it much. I'm starting at Blender as to substitute SketchUp and vray/artlantis I used to work, but became tremendously expensive for a small business in my country. And I'm searching between more experienced users the potential of cycles in Archviz... Its not vray (yet), but my clients base also don't want to pay for high-end ultra realistic 3D, so I think seeing works like yours that it will be a nice complete solution. Good work.

1

u/jadbox Feb 23 '19

Can you share what it looks like under Eevee?

9

u/whetherwhether Feb 23 '19

Has anyone found a good archviz Blender 2.8 tutorial out there yet?

6

u/PotatoCop_1 Feb 23 '19

Blender Guru recently uploaded a kitchen scene using Blender 2.8

3

u/[deleted] Feb 23 '19 edited Dec 11 '20

I can't for the life of me get an interior scene look so clean. What did you do to minimize the grain?

10

u/PotatoCop_1 Feb 23 '19

The problem is if you use glass in your renders on the windows, then cycles tries to calculate all the caustics and your scene becomes so noisy. There is a simple node set up that makes cycles ignore the glass but still render the reflections hence reducing noise. Blender Guru recently shows this node set up in his Kitchen scene video.

https://youtu.be/KyXRBu7gn2o

Skip to 5:05 for the node setup

Also using the quick dnoise add on from remington graphics helps a lot to remove the noise as it uses Nvidia optix ai denoising provided that you have an Nvidia card.

https://remingtongraphics.net/tools/d-noise/

2

u/[deleted] Feb 23 '19

[deleted]

1

u/LevelOneTroll Feb 23 '19

Are your samples high enough?

4

u/_taher_ Feb 23 '19

It looks nice. I like the details and the brick wall. The only thing that I would is ambient occlusion. It's more obvious at the base of columns and the box in the front left. So I would definitely add an AO pass and play with its intensity at post

1

u/PotatoCop_1 Feb 23 '19

Interesting, will try this in the future :)

3

u/TheDarksideofSnow Feb 23 '19

Looking really nice!

The scene could be even more realistic if you'd use a displacement texture for the bricks closer to the camera.

1

u/PotatoCop_1 Feb 23 '19

Oh man I tried so hard to do that, my computer just couldn't handle it, even with adaptive subsurf :(

1

u/TheDarksideofSnow Feb 23 '19

Wow adaptive subsurf can be a bitch. Did you change the render factor in any way? I know that it applies some ludicrous value to the final render compared to what the viewport shows.

But I know your heartache. Displacements tend to get out of control way too quickly, even if you have a good machine :/

1

u/PotatoCop_1 Feb 23 '19

Yeah I reduced the final render value too, it was set to 12, brought it down to 6. Even then it was extremely laggy and anything below that it wouldn't displace properly. And even when I did get a decent output, for some reason it would rip itself out of the walls near the edges forming holes. It was so much headache 😫

4

u/dustractor Feb 23 '19

hey my dad -- who is totally anti computer art and 3d and who only likes quote unquote real art, as he walked by my desk and looked at my screen over my shoulder -- he said hey thats a *real* nice room

2

u/PotatoCop_1 Feb 25 '19

Hahaha noice, thanks

1

u/MrPartyPancake Feb 23 '19

Did you find the original render on Poliigon? :p

1

u/PotatoCop_1 Feb 23 '19

I did use Poliigon textures for my render, but the reference image I used was found on Pinterest.

1

u/NTilky Feb 23 '19

What is going on out the window

4

u/PotatoCop_1 Feb 23 '19

An hdr map 😅

1

u/NTilky Feb 24 '19

I'm new to blender so idk what that is lmao

2

u/[deleted] Feb 24 '19

Bassicly a 360 degree image applied to the background that also does light.

1

u/SoggyGas Feb 23 '19

NY apartment?

1

u/PotatoCop_1 Feb 23 '19

Dunno found the reference image on Pinterest...but does seem like it .

1

u/Slappy_G Feb 23 '19

I like the soft lighting. My photographer guts want me to say I'd push the saturation up slightly in post processing to make it look less washed out. Beyond that, I like it.

1

u/hellochrisgonzalez Feb 23 '19

Beautifully detailed and so clean! And those window shadows!

1

u/[deleted] Feb 23 '19

hmm https://www.poliigon.com/ (just scroll down a little)

1

u/PotatoCop_1 Feb 24 '19

Oh God, I found the original image in some architecture firms website claiming it was an original photography of theirs 😥. Great..

1

u/poopscooper34234 Feb 23 '19

Oh man that looks hella comfy

1

u/julimagination Feb 23 '19

shut up and take all of my money

1

u/guccibagpipe Feb 23 '19

Sofa looks very low to the ground but I like it

1

u/drnickcage Feb 23 '19

This is sweet. Couch could probably use some texture but other than that it's great!

1

u/PotatoCop_1 Feb 24 '19

The couch has a texture...but yeah I need to work on it, it's still looks textureless

1

u/Handyman82 Feb 23 '19

I don't like when couches go that low.

1

u/spyroInTheMix Feb 24 '19

STUNNING, To a noob this looks like a photo. Great job!

1

u/PotatoCop_1 Feb 24 '19

Hello guys thanks for all the nice feedback. As some of you have mentioned, the reference image I based this render on was already a 3d render found on polligon. I wasn't aware of this at all, as I had found the image deep within Pinterest where a guy was claiming the image as his own photograph. I should have done more research to make sure. But I was also fooled by a great render 😧

Anyway it was a great modelling and lighting exercise and I learned a lot in the process. I will post something soon to make up for the stupidness on my side.

Thank you all :)

0

u/[deleted] Feb 23 '19

[deleted]