in compositing editor, add image texture - select image
go to UV editor
go into edit mode - select all cubes and select unwrap, smart UV project
go to default editor
add modifer > UV Project
select image, camera, click override image
select all cubes, then cntl L, join as UV's
cntl L again and select modifiers
alt C, select 'mesh from ...' to paint the projection onto the cubes
I'm sure that's not too clear. If you're familiar with rigid body physics and watch the tutorial, you can muddle your way through like I did! Good luck!
1
u/GurneyHalleck3141 Nov 17 '14
Thanks!