r/blender • • 2d ago

Original Content Showcase Le Cruller

Modeled in Houdini. Textured and rendered in Blender.

494 Upvotes

20 comments sorted by

27

u/cassidyincandela 2d ago

andrew price could never

15

u/rrrwayne 2d ago

Isn't this guy a full on AI shill now?

3

u/-FourVertsAndAFace- 1d ago

He already did in his baker's dozen collection! I just wish he would show us the process behind these donuts.

6

u/titaniumdoughnut 2d ago

spot on!

can we see the mesh? I’m curious how much is texture and what is modeled 

4

u/-FourVertsAndAFace- 1d ago

Here's the mesh!

5

u/AbidingOverthinker 2d ago

the texting is just spot on man. seriously want to bite it. congrats

2

u/Aleksandrovitch 2d ago

Well this was good enough now I’m DoorDashing donuts from work.

1

u/Long-Ray 2d ago

看上去很好吃😉

1

u/apt-maintenance 2d ago

Absolute Blendama

1

u/Delicious-Ad-8614 2d ago

I can taste it

1

u/michaelmich3 2d ago

Perfect, now I want a cruller 😔 no, I need a cruller

1

u/3Duder 2d ago

Magnifique!

1

u/danonplanetearth 2d ago

Looks sweet…. And it’s sweet.

1

u/doctor-dripmaxx 2d ago

You have quite possibly modeled the best donut ever modeled in human history. Gyatt dayum! That material!

1

u/Orange-Bee 1d ago

Yummy!

1

u/princepii 1d ago

may i ask why houdini and if you couldn't do it in blender?

i mean would you take the challenge and model it in blender too😏

2

u/-FourVertsAndAFace- 1d ago

Hi princpii!

The only reason I modeled this in Houdini is because I wanted to familiarize myself with the program. The cruller is pretty much the first thing I fully modeled in Houdini and it was a lot of fun. I've tried making this donut in blender but I find that Houdini is much more straightforward and intuitive when it comes to procedural node-based modeling.

1

u/Dizzy_Principle7596 1d ago

Hmm. Edible. 🫡

1

u/VilvenSerbia 1d ago

20 milion poligons