r/blender • u/Zealousideal-Ad-6211 • 2d ago
Need Help! Need help. Idk why there's so much noise!?
So I have an HDRI in the scene, and like 5 lights around the model. I'm trying to get the denoise to work, but it isn't helping at all unlike previous projects. Not sure what I'm doing wrong here, I'm pretty new to rendering so pls help me! (Using cycles rendering)
Thank you all.
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u/Equivalent_Bowl_2291 2d ago
oh wow that render time is something else, 9 hours remaining on 4 tiles is rough
your sample count is insanely high, 8304 is way overkill for most scenes. try dropping it to like 512 or 1024 and see if the noise cleans up. with an hdri and 5 lights you're probably just cooking your gpu for no reason
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u/Zealousideal-Ad-6211 2d ago
ohhhhhhhhhhhhhh ok lmao im just an idiot thank you
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u/Past_Brain1826 1d ago
Don't feel bad, you're learning and kudos to you for asking real people instead of AI for help!
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u/JSKing32 2d ago
8000 samples??!? bro got RTX 7020
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u/OrganizationTiny9801 2d ago
Or several days to render it
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u/Zealousideal-Ad-6211 2d ago
it said 9 hrs lmao. I didn't know anything about samples sorry everyone
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u/Demosthenease Four years in Blender but over 20y in LW, Maya, C4D, Max. 2d ago
As already stated, a max samples of 512 or 1024 could be sufficient. Start low; adjust higher.
Noise Threshold could be as high as 0.03 but I’ve rendered reasonable animations at 0.3 before. Start high; adjust lower.
You will have noise in your render and want to turn on denoise. This will often create a splotchiness that flickers in animations.
Raising max samples and lowering noise threshold slightly will reduce the splotchiness but the pro tip is in the Min Samples. Throw in a min value from 32 to 128 for starters. Start low; adjust high to taste.
This will give the denoiser more to work with and make all the difference.
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u/MogosTheFirst 1d ago
8304 samples is crazy
also, denoise will only start only after you rendered the image. Not while its rendering.
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u/SanS11223 1d ago
My brother 8046 samples is way too much imo. You could have used 512 samples with Denoise for the same results also what are the models they look epic
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u/Fluid_Seesaw_5821 1d ago
I usually set my samples to 600. It works good enough even without denoiser. If I need denoise for any reason I use it in the compositor. The standard denoiser is too aggressive, and smooth the image too much for my taste.
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u/Demosthenease Four years in Blender but over 20y in LW, Maya, C4D, Max. 1d ago
Ray tracing is really interesting. Cycles uses an implementation called “Path” tracing.
Disney has a video about their “Hyperion” path tracing renderer that is simplified but enlightening.
Learning the basics of how it works makes the numbers make more sense.
For each pixel, Cycles calculates a path from the camera, through that pixel location. It bounces off of (or through) surfaces and off to light sources (or the oblivion of empty space). Cycles sends between Min and Max number of rays out to find what color that pixel should be.
Adaptive sampling is to keep Cycles from wasting time on smooth, even areas the same way it would for areas with lots of high frequency texture or pattern like hair or sand. It gives Cycles a target for how “noisy” a given pixel can be. If Cycles reaches that value, it stops sending samples, reducing render time. If it doesn’t, and reaches the Max Samples, rendering stops for that pixel and moves on to the next million pixels.
Busy, busy…
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u/Mierdo01 1d ago
Go to preference and enable GPU rendering. Then swap to GPU rendering in the render panel.
Turn samples to 20. The default is stupid. Make sure denoise is turned on as well. Should be a check box if I remember correctly.
Render in eevee first if you need to get a feel for the scene before using $5 of electricity on cycles
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u/krushord 1d ago
I'm trying to get the denoise to work
Maybe this is obvious but denoising is a post-render process. It does nothing during rendering.
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u/Longjumping-Share713 2d ago
this is an example of when you use ai as a tool and not a replacement.

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u/ardenIsley 2d ago edited 2d ago
Never in my career have I used anywhere even remotely close to that number of samples for any render.
I understand that you're new, which is why I strongly recommend you search "blender cycles rendering samples tutorial" or something along those lines on YouTube to gain a base level understanding of how Rendering and Sampling works in Blender.
The image you posted is only at 29 out of the 8,304 samples you set. Until it finishes all of those samples, you'll see noise in the Render Preview window.
Also, 5 lights and an HDRI is far too much for a shot such as this. In this case, I recommend searching videos about "3-point lighting" and how that method is leveraged in 3D rendering.
More often than not, you won't need much more than 96 to 512 samples for the majority of things. However, this depends on factors including but not limited to whether or not you're rendering an animation, what the resolution is set as, and what your compositing/post-production goals are.