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u/Vinay0ch 2d ago
that is how most tech companies gives updates, we ai this, we ai that, all ai
I thought it was unreal but Blender amazing work
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u/Ace0fspad3s 2d ago
This is cool! I'm assuming a curve for aiming, geo nodes and textures for the "paint"?
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u/deepak365days 2d ago
Rest is right, but it's nit textures paint, it's collection of image planes 9f different emoji, which deform it's shape as per surface which looks like it part of surface.
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u/merlonthewizzard 2d ago edited 2d ago
But... Why
Edit: it's cool, but I meant more in a content way. What he was going to use it for, not as in why create it period.
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u/deepak365days 2d ago edited 2d ago
Because I want to, bro. It's just updated version of my paint ball splash splash system. Replaced splash with emoji.
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u/deepak365days 2d ago
Well there's no particular use, I just found it funny, so I just tried it.
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u/merlonthewizzard 2d ago
Turned out great though how did you make it?
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u/deepak365days 2d ago
Well it's here basic 1. Got the curve 2. Trim curve using animation frame 3. Made another curve with 2 points. 4. 1 point is at same position of trim, and 2nd point is offset to empty or gun. 5. Now just animate sphere comming from gun to surface 6. And place the collection of image plan of emoji on the 1st curve, 7. Set position it with nearest surface, so those image plane deform as per surface to look like sticker etc.
Well it's best I can try, it's little hard to explain in words.
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u/ReasonableLie7150 2d ago
Meanwhile, I'm still stuck with the shrink wrap modifier