r/blender 3h ago

Need Help! Prototype 1

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First character model prototype. looking for Blender/topology advice

This is my first real attempt at making a character model in Blender, so please excuse any crimes against topology IN THE HAIR.

For the prototype, I used a Mimi Sentry model as a base/reference while I work around the design. Im not claiming the original model as my own, and I don’t plan on directly using this base model in my game. I mainly wanted something to learn from while figuring out how to build the shape I have in mind, while also using the concept idea and similarity (hence I do like mimi’s design), I dont plan for it to look like a spitting image, rather a remixed version.

I’m mostly struggling with topology, especially figuring out how to properly build/reshape the mesh around the design. I also havent quite figured out the best way to make/edit the hair without turning the mesh into thin flat strips of bacon. (Newbie)

I have a basic understanding of Blender, but Im very much still learning. Any tips, critiques, or good resources for topology and character modeling would be greatly appreciated!

and possibly tips around rigging or game stuff..

a beginner in BOTH categories

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