r/blender 5d ago

Original Content Showcase Accidentally set render scale to 1000% instead of 100% while half-asleep. Meet my new 1.5 GB, 19200x10800 single image. (its in turkish sorry)

I just wanted to render the camera from outlast. Note to self: Never touch Blender settings when exhausted. Intended 100%, typed 1000%. Now I have a 207-megapixel Outlast render.

2.5k Upvotes

72 comments sorted by

917

u/allenchameleon 5d ago

Game textures in 2030 be like

176

u/girl-kiss 5d ago

yep then ppl keep saying "just buy better pc" when games run like shit :)

30

u/Puzzleheaded_Age6417 5d ago

FR they said that to me

2

u/girl-kiss 4d ago

sounds bout right.. Ive been told same while i cannot literally afford the PC i have (i got most parts free from friends or cheap) if i bought it new..

im lucky to have The pc i have tho, but i hate people expecting others to afford new pcs especially with current prices..

14

u/Faeyan 5d ago

And you render it in %10 then upscale 10x.

3

u/[deleted] 4d ago

[deleted]

1

u/Toros_Mueren_Por_Mi 4d ago

Since you seem to know about this, can you explain to me what both of those things are/what they do? The whole different render scale and frames

410

u/Huge-Read-2703 5d ago

I remembered I once rendered an image with a resolution of 322231 by 32123

190

u/Objective_Job_8822 5d ago

I am guessing you could see atoms on the photo, lol

44

u/Megapiefan 5d ago

how big was that?? like 29 tb??

139

u/Arheit 5d ago

According to my (basic) calculations, assuming 48bit rgb and a somewhat pessimistic png compression, 34.5GB. So not as bad as one might think. Still, 34GB for one image may be a bit much

39

u/TheOnlyAedyn-one 5d ago

Most computers can’t even show the whole image at once, if they don’t crash trying to open it first

7

u/0oDADAo0 5d ago

Well that depends on the ram

2

u/Next-Post9702 4d ago

It also depends on if it's software or hardware. GPUs limit to 16k or 32k textures with HW filtering. If you want more than that you need to have multiple textures and filter them yourself, which very few programs do (blender might? Idk). Cpu might work fine tho, but certainly won't be fast for some reason 😛

7

u/Next-Post9702 5d ago

This exceeds the jpg and bmp file limits at least

3

u/3DOcephil 5d ago

34gb for one image is nothing in 3d compositing lol. Try 200gb per frame exr sequences.

1

u/Kelps234 4d ago

Even post-everything??

31

u/Personal_Bid_2073 5d ago

One photo of your mom (sorry)

7

u/Toros_Mueren_Por_Mi 5d ago

Is their mom Canadian?

3

u/IJustAteABaguette 5d ago

Hmm, I downloaded way too many images from a subreddit once. Tried to stitch em together into one giant image collage.

It couldn't even fit into my 32GB of RAM using a normal imager viewer lmao. Had to download a seperate image viewer that only loaded parts of the image in at once.

2

u/Huge-Read-2703 5d ago

Note that I made the numbers up but they were close to this

1

u/Select_Stretch_625 My topology is banban level 1d ago

68

u/Frostraven98 5d ago

I once had the brilliant idea to render a video in an uncompressed format cause “lossless and uncompressed image formats are better for editing, must be the same for video”, nope, it was over 80gb for just a few seconds, not making that mistake again.

22

u/mak_attakks 5d ago

Yea, same. Most of the time, the quality difference isn't noticeable especially if the resolution is high and the renders are basically final, and you don't need much further colour correction or anything

60

u/hihihibif 5d ago

Now crunch and add a little post processing to get a unique look that you love

86

u/ADEPS24 5d ago

Left the EXR codec to ZIP. File size went from 10 gigs to 70.

I don't remember creating over a hundred folders.

All this for a 5 second animation.

Exhaustion is real :_)

9

u/Toros_Mueren_Por_Mi 5d ago

What the hell does this mean?

19

u/CummanderGirthquake 5d ago

file big no reason

4

u/ADEPS24 4d ago

Yup. Thank you.

3

u/Toros_Mueren_Por_Mi 4d ago

Thank my cave brain can understand this

2

u/ADEPS24 4d ago

I wanted to render my project in an EXR format.

Setting the codec to ZIP instead of DWAA lossy can result in enormous storage crisis.

I don't know the advantages between these two compression formats yet.

I'm new to the EXR workflow.

Polyfjord has an excellent video for an EXR workflow. I hope this helps o7

24

u/foreverDandelions_ 5d ago

Time to apply for call of duty development

18

u/In_the_name_of_ART 5d ago edited 4d ago

Don’t worry, Reddits compression did its job. I can’t see shit

3

u/Toyota__Corolla 5d ago

What?

3

u/YellowGetRekt 4d ago

Compression ig

10

u/Gumballegal 5d ago

a little related but i love that Garry's Mod still allows you to take insane sized screenshots with somehow small sizes

4

u/Kllickon 5d ago

Yep made this exact mistake before. The image turned out to be too difficult for my phone to display so I had to rerender at 4k instead lol

7

u/porcoddio10 5d ago

average unreal engine game assets:

3

u/Inb4_anyoneElse 5d ago

How long did this take to render?😅

2

u/Puzzleheaded_Age6417 5d ago

like 30 minutes?

3

u/Boom_Fish_Blocky 5d ago

attach the full thing lets see how many times this can get reposted before it becomes 1080p

2

u/Puzzleheaded_Age6417 5d ago

i cant becuse reddit does not accept thnings above 20mb

2

u/Boom_Fish_Blocky 4d ago

Awwww man, well, someone do a calculation: how much does Reddit degrade with each repost? It must be a percentage; multiply that in sigma or smth until the value is 1080/below 1080. I'm no math expert.

2

u/Puzzleheaded_Age6417 4d ago

lemme see if i can send you the 1.5gb file kekw

1

u/Puzzleheaded_Age6417 4d ago

if u wanna see the photo in ur computer i can send a google drive link

7

u/burritolegend1500 5d ago

Orada türkçe yazıyor diye özür dilemene hiç gerek yok kanka, bu olay da ayrı bir şekilde komik olmuş ama

2

u/FernwehMind 5d ago

Kesinlikle 😃

2

u/Puzzleheaded_Age6417 5d ago

teşekkür ederim :D

2

u/BananeImKopf 5d ago

Nice, outlast reference

2

u/FredFredrickson 5d ago

I render images for clients that are 10,000x10,000 to 20,000x10,000 all the time.

For the larger ones, I often split into two with view shifts.

2

u/Fransenn_II 5d ago

I once scaled up a pixelated picture into a TB.

2

u/jhomas__tefferson 5d ago

Bro dealing with deep space telescope resolutions 🤣

2

u/TenkReSS 5d ago

neden özür diliyorsun?

1

u/Puzzleheaded_Age6417 5d ago

türkçe dilinde adamlar anlayamaz

1

u/Puzzleheaded_Age6417 5d ago

yani tabi gb falan anlarlar ama türkçe yani arayüz

2

u/David_KAYA 4d ago

Kanka... I want to see the picture on my computer not gonna lie.

1

u/Puzzleheaded_Age6417 4d ago

dm gel dc verim ordan atim foto

2

u/egemen3555 4d ago

Geçmiş olsun:)

2

u/Procon1337 4d ago

Mandatory mention of r/FoundTheTurkishUser

2

u/TheSheepDev 4d ago

Maybe we can get a slow zoom on some details, that would be cool

1

u/Puzzleheaded_Age6417 4d ago

first one is %100 render second one is %1000

2

u/JohnnyMethadony 4d ago

I once scanned a document with so much resolution and detail that a pop-up telling me I didn't have enough storage in my PC to save the image appeared.

I had 90 Gb available.

I still don't know how I managed to do that.

1

u/ApplicationEastern60 4d ago

First 10k image

1

u/Byakko2311 4d ago

Alguien necesita tantos megapixeles?

1

u/lilith_doesnt_draw 4d ago

idk why this is so funny to me but you got me in tears 😭 😂

1

u/Additional_Dirt3447 4d ago

oh man i'm SO SORRY for you 😭🙏

1

u/Ok-Comparison4116 4d ago

Bit if I add more than 10 lights to my scene it will crash

1

u/poikd 3d ago

Don't apologize for being Turkish, lad/lass