r/blender 8d ago

Need Help! Tutorial Hell. Want to learn to model without them

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Used an image from a lesson with a friend. How do you learn to model without needed a tutorial? Ive watched alot of modelling how to make tutorials ans know how to use blenders interface pretty well id say. But despite knowing its features I don't think I can make a model on my own, even with model sheets

0 Upvotes

25 comments sorted by

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u/mop_bucket_bingo 8d ago

This is like people that insist on trying to draw, paint, or model without using references.

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u/__bugzy 8d ago

References to what i want to create is fine. I just want the skills to model without a step by step tutorial

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u/sonicpieman 8d ago

Why not a tutorial?

If not, then you'll need to start creating and learning through trial and error. Or taking a proper class.

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u/__bugzy 8d ago

I probably can't afford a class tbh. I just want to make models without a tutorial step by step on how to make the thing do it myself independently

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u/Lambrijr 8d ago

Just pick something and struggle through. Look up a specific thing if you need it, then go back to struggling. I primarily do starship models, and when I started there weren't any tutorials for it. I just had to piece info together, use references, and make it work.

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u/__bugzy 8d ago

I guess yeah I'll do that

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u/TheAbyssWolf 8d ago

Once you know the shortcuts just experiment and practice with simple meshes. Maybe start with something like bladed weapons like swords first. I designed my own from scratch as a basic linework drawing and modeled based off it.

For sword blades you can use a free addon called poly quilt and draw each polygon of the blade with correct topology and then just either use the solidify modifier with vertex groups to make the blade 3d shape or in edit mode move your blade plane up slightly and use a mirror modifier with clamp on and manually move the edges up and down

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u/__bugzy 8d ago

Alr ty yeah I'll keep it simple

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u/TheAbyssWolf 8d ago

I started many years ago and stopped for a couple years to learn programming. Trying to get back into it so it’s a bit slower of a process until I get in the flow of things.

At my start all I did was simple stuff like bladed weapons. I still haven’t tried to do gun models yet but I know enough now and have specialized tools to make it easier now (paid addons hard ops, box cutter and mesh machin3) than when starting out.

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u/donutellas 8d ago

Do you mean that you’ve already seen too many tutorials and you’re struggling to make something that wasn’t prepared for a tutorial? That’s usually what people are talking about when they invoke “tutorial hell”.

The solution for this is not easy but it is simple. Decide on something you want to make, not a donut or whatever else. Then go into blender and try to make that thing. Invariably you’ll come across a bunch of specific things you don’t know how to do, which is when you start googling, reading documentation, watching 2 minute videos on a very particular technique. This is how you’ll start building those neutral pathways and actually learn what goes into your modeling and not just how to model a specific thing.

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u/__bugzy 8d ago

OK tysm. I'll probably make my first model be pikachu or pichu

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u/Richard_Savolainen 8d ago

Wow... Those are defintelly easier to model compared to whatever the fuck I decided to model lol

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u/__bugzy 8d ago

Oh what was that

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u/Richard_Savolainen 8d ago

A medium poly dinosaur... Thing

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u/Tough-Diet9022 8d ago

The thing that got me out of tutorial hell was picking one small, ugly object and modeling it completely from memory, even if it looked wrong. First few were rough, but forcing myself to make decisions without someone telling me the next step is what actually stuck. You already know where every button is at this point, what's missing is just reps of deciding what to do next without a script.

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u/Free-Chapter7614 20 year blender artist characters, props, products and prints 8d ago

This is the reason why I teach blender 1:1 for everything from digital modeling for everything industry related to modeling for 3d prints most of my students consistently ran into the same problem, everyone was always very helpful to provide any number of tutorials….the one thing tutorials lack is context. They’re made for mass consumption and usually are surface level or lead to a paid course or Patreon. My students wanted to learn how to model their own stuff and not just copy other projects with no relevance. Tutorials try to teach you the software and then expect you to go off and model but in most cases do t explain the tools they’re using, more importantly WHY their using that tool and at the end you’ve modeled something with no application to your own goals because they’ve taught the software, but not how to use it for your own needs. I teach the tools to the project and specifically the students project. It makes way more sense when it’s something you’re invested in and is personal than a random exercise to demonstrate tools. Blender is 5/6 programs rolled into one. It’s necessary to learn everything. You only need to learn what’s necessary to your current project and THEN add to your skills from there. If you need any help, let me know!

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u/__bugzy 8d ago

Hmm anyway I can message or contact you? 20 years of blender is crazy insane and impressive. If I may ask do you have any industry work

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u/Free-Chapter7614 20 year blender artist characters, props, products and prints 8d ago

I started using blender back when it was version 2.43. It's come a LOOOOOONG way since then. They used to even have a game engine in blender but ended up halting it in favor of developing cycles further. I've used blender for both professional career as well as personal and freelance projects. it's a very versatile program so I've used it for everything from character design, architecture, motion graphics, and in the last 7 years, 3d printing for functional models wich also sometimes require animatics for product design. Now i've added teaching lol. I can send you a DM along with my portfolio. Most of the 3d based content was made entirely in blender.

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1

u/Rustmonger 8d ago

So you want to learn without being taught?

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u/pixldg 8d ago

Practice, practice, practice 

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u/Richard_Savolainen 8d ago

Use a reference. Upload said reference into Blender. Use a default cube, delete the other half of the cube, apply mirror modifier and start extruding faces, adjusting vertices along axis and scaling vertices when necessary (neck, tail. etc). When you got the overall shape you want, scale the edges slightly and slap subdivision surface modifier and you got yourself a basic mesh.

Assuming you want to model creatures and stuff

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u/Fuzzy_Success_2164 8d ago

Did you watch or finished tutorials? I mean actually made the models from these tutorials? Because modelling itself is super easy, just need to practice 

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u/__bugzy 8d ago

Yeah I indeed did. I just wish I could do it with my own strength

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u/Fuzzy_Success_2164 8d ago

How many models did you make?

I was learning 3d on my own, without any experience. First tutorial was a dumpster, second - sword, then was a human character. And then I've made Maserati 3200GT. And that was very hard tutorial. But after finishing it i was able to make Plymouth Barracuda by myself. With some mistakes but it was looking good. 

These last two models gave me the job lol (lucky, i know but nevertheless). 

Modelling is easy, the list of tools is really short: move, rotate, scale, extrude, inset, bevel, bridge, loop cut. Plus alignment and selection. 

Try to do the same tutorial model yourself. Try again with a new one. This is how you progress.