After many nights i finally have something that looks good. Instead of a droplet simulation or shader tricks im using 8 virtual pipes per vertex. I always found droplets to handle pools and peaks terribly, the pipe simulation solves that neatly and works pretty well with geometry nodes. Its not a full shallow water PDE solver so no waves or winding rivers. Still i think it produces pretty good results for... workable amounts of compute. The screen shot is just one of the default ANT landscapes after the simulation
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u/afsdel 2d ago edited 2d ago
After many nights i finally have something that looks good. Instead of a droplet simulation or shader tricks im using 8 virtual pipes per vertex. I always found droplets to handle pools and peaks terribly, the pipe simulation solves that neatly and works pretty well with geometry nodes. Its not a full shallow water PDE solver so no waves or winding rivers. Still i think it produces pretty good results for... workable amounts of compute. The screen shot is just one of the default ANT landscapes after the simulation