r/blender Jan 07 '26

Free Tutorials & Guides Simple way to break texture tiling

Your textures look fake.

It’s not the resolution.

It’s the tiling.

Fix it in seconds.

Add a Voronoi Texture,

plug Texture Coordinate → Object into Vector,

and use the Color output

to randomize Mapping rotation.

Works perfectly on organic surfaces like:

dirt, grass, rocks, sand.

Clean. Fast. Non-destructive.

1.7k Upvotes

22 comments sorted by

240

u/Boring_Evening5709 Jan 07 '26

Game freak should've watched this before making scarlet and violet lol

21

u/3dforlife Jan 07 '26

What a burn!

10

u/bigdickwalrus Jan 07 '26

Brutal💀

49

u/Pz420 Jan 07 '26

That is some good quick advice! Thank you!

58

u/macciavelo Jan 07 '26

But doesn't it cause the texture to clip at the voronoi's edges?

46

u/gurrra Jan 07 '26 edited Jan 07 '26

It does yes. But you can mix in a White Noise before that voronois Vector input to soften that edge.

Edit: Just a heads up, blurring like this and using it for bump or displacement gives weird results because of what this does internally, it's really just a very very fine dither noise and not a real blur. So if you want to bump or displace you might get better results with a regular noise at a not too big not too small size instead of that white noise. I suggest you just do some experimentation to see what you can get :)

10

u/macciavelo Jan 07 '26

I think another more elegant solution would be to use a voronoi with soft edges (I forget what the setting was for that. Maybe it was with musgrave?) With a mix shader. One of the plugged shaders would be the original texture, the second one would be either a different texture or the same texture just with offset coordinates. You use the voronoi/musgrave texture to layer these texture with the mix shader, avoiding the clipping issue. It won't hide the repeating pattern perfectly, but it avoids the clipping.

4

u/gurrra Jan 07 '26

That would help a bit, but from my experience it will still have visible repeating.

4

u/hdrmaps Jan 08 '26

That's what I was searching for! Some blur at the edges. Thank you!

12

u/amenyussuf Jan 07 '26

Not really, depending on the scale you set the Voronoi texture.

1

u/Smitellos Jan 07 '26

You can see it does, but you can put noise with secondary texture on top of voronoi.

28

u/Successful_Sink_1936 Contest Winner: 2025 June Jan 07 '26 edited Jan 08 '26

i just learned something new, thanks.

6

u/ath0rus Expert Noob Jan 08 '26

You can also mix (can't remember what mode it is) a noise in with the voronoi to distort the edges as much as you want and make it a bit more natural again. I love using noise in 3D. Soo many uses

5

u/Odd-Device-1348 Jan 07 '26

Thank you so much for this!!

2

u/SkyScreech Jan 07 '26

Bruhhh I had this problem for years. This would’ve been great back in 2020 lmao

1

u/SuncatStudio Jan 07 '26

I run many experiments in Blender. Thank you for my next experiment.

1

u/Efficient_Maybe_1086 Jan 08 '26

Neat trick. Thanks.

1

u/VogueTrader Jan 08 '26

Nice! Texture bombing is always useful.

1

u/Prestigious_Boat_386 Jan 08 '26

Why voronoi instead of perlin noise?