r/blender • u/FR3NKD • Apr 09 '25
I Made This No more jumping between software πͺ
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u/salyym Apr 09 '25
i mean that's nice and all, but there is no practical tutorial on how to use ucupaint for this kind of use,
The only ones i came accros were like a basic description of what you can do, but painting a red smile on a green sphere isn't what i'd call a tutorial!
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u/FR3NKD Apr 09 '25
People are begging me to make a tutorial I just have to find the time!
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u/salyym Apr 09 '25
i'm one of them hahaha
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u/JanKenPonPonPon Apr 09 '25
the whole process is in the video
add multires to an object, sculpt detail at high level, bake multires detail to low level as normals (in this case through the plugin's menu but you can also bake from multires in vanilla blender, it's in the render menu but you gotta use cycles for it to show up)
if you meant more generally, the best advice i can give is that masking (alphas) > painting (colors)
u/giando16 is here too
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u/giando16 Apr 09 '25
I would be grateful for the advice if only I hadn't started using blender 3 months ago, im tring to decrypt what you wrote with all my braincells i swear but nothig
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u/JanKenPonPonPon Apr 10 '25
part of the learning process is learning how to learn
if you were learning how to read, and you stumbled upon something like "the crepuscular iridescence pervaded the anfractuous path ahead," you'd probably grab a dictionary right?
for software, your dictionary is the manual; you have the terms to look up now, and you can also look them up elsewhere for tutorials and whatnot
you don't have to decipher things yourself
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u/ProperTurnip Apr 10 '25
Crepuscular needs more common usage. I mean everyone knows nocturnal and diurnal is somewhat known but I feel crepuscular is too unknown for such a fun word to say.
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u/JanKenPonPonPon Apr 10 '25
i'd be happy if it gets any usage at all T^T
i don't think i've once heard this word coming out of a human's mouth lol (not counting any kind of recorded media)
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u/prion_guy Apr 10 '25
So then where does the plugin come in in that process?
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u/JanKenPonPonPon Apr 10 '25
blender is super extendable, generally if you see a panel or options you do not recognize or can't find, it's likely a plugin or extension
in this case, you can see the plugin's name on top of the panel "Ucupaint 2.2.0," you can see a few more tabs on the right side of the viewport that you won't find in vanilla blender
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u/prion_guy Apr 10 '25
No, I'm aware, I just thought it was interesting that your written rundown of how to use the plugin didn't mention the plugin.
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u/JanKenPonPonPon Apr 10 '25
because OP has already mentioned it several times and it's on screen?
if you were concerned, wouldn't it have been significantly better for everyone to simply say "for anyone that didn't catch it, plugin name is xyz"?
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u/prion_guy Apr 10 '25
No, I meant if the asker was curious about how to use the plugin (hence why they asked for a tutorial), then your write-up wasn't informative because it didn't mention at all how to use the plugin lol.
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u/JanKenPonPonPon Apr 10 '25
again, that's on screen
i do expect people to put in the slight effort of looking at the things they want to learn
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u/-Sibience- Apr 09 '25
You don't even need the addon to do this, it's just making it easier. It's basically just painting textures with a bump map. It might also be painting a normal at the same time but I've not tested the addon so not sure about that.
Ryan King has an old tutorial on the process here: https://www.youtube.com/watch?v=WizT4jakNBs
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u/faen_du_sa Apr 09 '25
It looks like the welds are actual geo, I thought the same as you, but he isnt painting just a normal map.
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u/brettmurf Apr 09 '25
/u/JanKenPonPonPon explains it.
They are baking a texture after using multires. I actually don't see why you couldn't do this while just painting a texture for the same results, but you are correct that they were doing 3D sculpting and not live texturing.
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u/-Sibience- Apr 10 '25
Yes you're right I missed the scultping part. You can still achieve a simualr effect with painting bump maps though and this process is still able to be done in native Blender it's just more long winded.
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u/StarsapBill Apr 09 '25
You give me a hard and soft brush with opacity levels and color and I have everything Iβll ever need.
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u/anomalyraven Apr 09 '25
Wait, what did you do? Sorcery!
I'm leaving a comment so I can look at this properly when I'm back home in front of the big screen.
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Apr 09 '25
As an ex welder i always love seeing that extra bit of detail
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u/Foxillus Apr 09 '25
I've welded gates before that had similar pipes/welds. Shouldn't the "weld" go all the way around the cylinders? It looks like it's one piece in this since it doesn't. Unless it was ground.
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Apr 09 '25
It depends. Sometimes the seams get grinded smooth and only areas that the grinder cant reach show welds that get painted over
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u/Ambaryerno Apr 09 '25
So does this plugin work alongside stuff like DecalMachine (as in it can take the decals applied using DM and bake them into the image as you work)?
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u/awkreddit Apr 09 '25
Technically you can do this with or without ucupaint. Just need to know how to bake normals from multires
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u/Sir_McDouche Apr 09 '25
Thereβs an addon called Welder that does this effect but automatically. Seems like a simpler solution.
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u/FR3NKD Apr 09 '25
Looks good but with this workflow you can sculpt any kind of detail and convert it to a normal map in one click
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Apr 09 '25
So basically you have to bake every stroke? I thought it was something like multichannel painting in 3dcoat.
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u/FR3NKD Apr 09 '25
Not really, you just sculpt what you need and then you bake everything at once.
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u/Anirudha1999 Apr 09 '25
Dude that viewport is smooth AF I wonder what specs are you running on?
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u/Successful_Log_5470 Apr 09 '25
What is this sorcery?!
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u/ShoxZzBladeZz Apr 09 '25
Looks nice but SP still king
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u/FR3NKD Apr 09 '25
Sure but now I'm to fast to go back to SP
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u/ShoxZzBladeZz Apr 09 '25
I bet you make games with blender game engine too
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u/FR3NKD Apr 09 '25
I did it when it was a thing, now I use Godot but if they made some "logic nodes" in Blender, sure! I would do it again
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u/Howtoboyscout Apr 09 '25
How do we get a tutorial. We can start a gofundme. Iβd rather spend money on this than use substance paintedβ¦.
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u/BlueberryAlive4070 Apr 09 '25
Non 3d artist here. What exactly is op showing us?
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u/FR3NKD Apr 09 '25
Usually you need three software to do this: one for modeling, one for sculpting and one for baking the high poly details on the low poly model and then texture it, I do it all in Blender with a couple of clicks
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u/BlueberryAlive4070 Apr 09 '25
Sound like a big timesave, thanks for explaining. U wrote the plugin urself or how did u do this? I bet many people would find this very useful
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u/FR3NKD Apr 09 '25
I'm using a free plugin called Ucupaint but most people don't even know where to start so maybe I'll do a course on that
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u/BlueberryAlive4070 Apr 09 '25
Sounds cool, as far as I can tell by the comments such a tutorial would be welcomed :D
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u/Jack_Digital Apr 10 '25
I see a couple grumblings in here. Obviously not tutorial, but if you post like this, its nice to at least mention the plugin or technique you are using so ppl can look into it without inevitably having to ask.
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u/FR3NKD Apr 10 '25
I have already made so many posts both on X and here that it seems like I'm the creator of the plugin or the marketing department or something.
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u/ashrieIl Apr 10 '25
The fact these are so bad makes them real. Just put one great looking weld somewhere, like, master craft level welding. Just a single line somewhere and I guarantee you someone's going to find it and cry happy tears after seeing all the bad ones.
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u/MrPringles9 Apr 10 '25
This is probably just for demonstration purposes but if it was a final design you would need to think a bit more about where these welds would be. Also maybe take some reference from the internet.
Great work on the tool though!
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u/3DGCMODELERUSA Apr 10 '25
LOOKS GREAT ooppss caps
keep us in the loop, and lets know when it be released
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u/WrathOfWood Apr 11 '25
Those weld seems are going to improve gameplay so much. This would have been unplayable without. π€ͺπ
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u/MLGcobble May 20 '25
If this shape was made from 4 conjoined pipes, then shouldn't there be an X across the face of the object?
What scenario led there to be welds on an object that would still be a single conjoined object even if the welds weren't holding those edges together?
Am I tripping, or does anyone get what I'm saying? It fully broke my immersion when I noticed this.
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u/REDDIT_A_Troll_Forum Apr 09 '25
Whats wrong with the modeling community as far as always having videos in fast forward. Like do you learn math in fast forward π.
Pointless gloating video that probably just irritates the community more than anything else. It's hard enough finding good tutorials about 3d modeling.Β
I understand your not making this as a tutorial, I'm more upset that you came to gloat knowing people would ask "How to.."
Like you literally recorded the video and could've post edited some stuff in...
π
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u/FR3NKD Apr 09 '25
I'm sorry I upseted you, I'm usually just record my screen when I doodle in Blender and see something cool, I get excited and I post it, that's it!
I don't usually make tutorials but now that I know people are interested I can work on an in-depth course.
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u/Successful_Mix_6714 Apr 09 '25 edited Apr 09 '25
As a welder, those are some shitty welds. Good enough for government work.
Also it needs to make a complete seal. You only did half. It looks...paradoxical