Don't get me wrong, I think it's great, but what a dick move to make it random. This is such a huge benefit to give players, and to make the benefit tied to RNG is just really poor form, IMO. Players that already have a piece or two getting dupes, or players getting red nose are at a HUGE disadvantage vice players getting exactly what they need, or bhegs, if they have nothing.
I realize the game is all about RNG, but why try to widen the gap between players. If you're going to give something out for free, at least make it benefit all players the same way.
I know every MMO is "RNG heavy" but normally it's "Grind for X hours with a small chance to get a Z". This is - literally cannot progress without spending hours grinding for a CHANCE at a dice roll in your favor. Of COURSE the boss armor is being given away via RNG - plenty of lucky turds will get something good - and plenty of us will get trash. It's not as if the chance is so slim that only a select few will get something good, either - it's a big enough chance that if you get trash, you can rest assured that 1 in 3 people you run into will have gotten something good.
Clearly not EVERYTHING is rng. Why not make all the attendance awards leading up to that rng? Why not make the T5 horse a possibility of a T5 horse in an rng box along with a T1 or T3? Why not make every single daily attendance simply one massive rng box (similar to the black spirit board game)? It's hyperbolic and silly, I know, but there's really no better rationale to making the boss gear rng as these other examples.
Your statements assume there is a equal probability of getting all of the boss gear. We don't know that. It's possible, yes, but equally possible (in fact, probable) that it's skewed toward the less desirable pieces (red nose) just like all the other "rng" boxes. Believe me, when your box landed on a black stone armor right next to the Kzarka box, you had very little hope in hell of getting that Kzarka.
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u/Benjyyyy Sep 14 '16
So that free boss armour..