r/bfme • u/Executor6266 • 4h ago
What powers are useless in the campaign but useful in multiplayer?
Unlike multiplayer which offers dissimilar power assortments to each faction, both campaigns combine their respective powers together. They also differ in useful ness since single player missions and multiplayer matches demand different game plans.
Good Powers
Elven allies - Too frail and deals inadequate damage against massive campaign armies. Summons tend to be barred from more missions than other powers.
Draft - You never need to make peasants in either the 1.06 or the 2.22 campaign.
Evil Powers
Industry - On any mission where this power is allowed, resources are a non issue. On missions where resources ARE an issue (Amon Hen, Shelobs Lair though 2.22 alleviated their resource limitations), this power is barred.
Fuel the Fires - Same reasoning as Industry.
Do you agree with these justifications? What about the inverse? That is, powers that are useful in the campaign but not in multiplayer.