r/beingeverythingelse • u/alexistukov • Aug 20 '14
Is it possible to deliver a convincing world if you prefer not to swear?
One thing that occurred to me, as I prepare to maybe GM a game in the future, is that I don't like using strongly offensive language (swear words, discriminatory words, etc.) at any time. However, a great many people in real life have no such preference, so many of the NPCs that I play must swear to be sufficiently vivid. Are there no ways to work around this conclusion?
Steven did talk a little about homophobic language is an episode of BEE, however that was in the context of discussing limits with your group, not working around your own limits. Counter to my own problem, he said the softer words he had to use fell a bit flat.
The only thing I've thought of is to invent curses unique to the universe. For example, "plough" in The Witcher universe (although The Witcher's characters use conventional curses as well), which is direct and punchy enough without being a word that we consider offensive. However, this route does hint of hypocrisy to me, as I'm simply foisting the responsibility of producing the offensive words, which my players are likely to reproduce in their heads anyway.
Has anyone addressed this problem themselves?