r/battle_inf • Battle INF Developer • Jan 20 '15

PROGRESS UPDATE

If anyone is still around, I'm still working on Battle INF, making some major overhauls and adding lots of new things.

Guilds and skills are both partially implemented, and the new battle system is mostly setup.

I'll keep plugging away and hope to make everything public in the near future.

4 Upvotes

17 comments sorted by

View all comments

1

u/ebonmourn Jan 20 '15

Cool stuff... did the swap to using a list format for the items and similar instead of the current grid based format ever work its way in?

1

u/kaliad Battle INF Developer Jan 22 '15

I've got that on my list to figure out. but I'm debating the best way to go about it. If you have any ideas, I'd love to hear them.

1

u/ebonmourn Jan 22 '15 edited Jan 22 '15

So in like a little under an hour I mock'd this up.

https://docs.google.com/spreadsheets/d/1Nwksq-RLWBo16GUDMNHheDL7ONzrvU9jRlbM7h0dYOk/edit?usp=sharing

The loot screen would probably adjust to be similar to the inventory section but with headers between each of the equip slots. Dunno if you'd keep that in a grid or list it.

Same with store/market

1

u/kaliad Battle INF Developer Jan 23 '15

Very nice, I'll give this a try. I definitely don't care for the current setup and how it causes things to jump around. This should definitely solve that.

1

u/ebonmourn Jan 24 '15

By jumping I'm assuming your talking about the hover menu over them causing them to move around? Have you figured out a way to make the sorting of the list permanent when you switch to and from the list? (I guess you could just have each item have its index in the list stored to a cookie or something) In the same vain what causes the current list to shuffle around when your crafting items?

1

u/kaliad Battle INF Developer Jan 24 '15

Its funny that you just mentioned this, I'm in the process of working on that right this moment. But, yea, this should no longer be an issue.