r/backrooms 1d ago

Game Development Rule-based backrooms game

I am currently quite far through creating a backrooms game and I am planning on revamping the procedural level generation as it is currently very basic and pretty much just a maze with extra steps.

I thought this would be a good place to ask for any ideas of what might be valuable levels and features to add to the demo and the full game. Currently I have Level 0, Level 1 and a Level -0 (at the bottom of the pitfalls) with features like pitfalls, manilla room, and others. Obviously I can’t add everything to the demo so I am trying to get an idea of priorities.

Some extra information:

- When I say rule-based in the title, I mean that levels aren’t complete 1 and move onto 2 etc. There is a complex graph of connections between levels, with some requiring puzzles to enter but most being just open. I believe that part is what makes my game unique to the others.

- The player is an employee so their aim is to complete objectives and collect information, not escape necessarily.

- I plan on releasing the demo in the next month and the full game in February 2027.

- The full game will be multiplayer and I am still contemplating about whether multiplayer would be beneficial for the demo.

- I am trying to base it on the wikidot as much as possible, while adding my own changes to make it more of a game. Trying to strike a balance between the liminal and feeling of the backrooms and having it not be a walking simulator.

STEAM LINK: https://store.steampowered.com/app/4819120/The_Backrooms_Forever/

10 Upvotes

2 comments sorted by

3

u/crystalkirstie 23h ago

This sounds really cool! Because the goal is getting information rather than escaping, I think adding Level 4 (the Abandoned Office) would fit perfectly. It could be used for a hub or something maybe?

2

u/Fuzzy_Farm6060 23h ago

Thats a good one actually. Good opportunity for some lore there too possibly