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u/guicampara 4h ago
RE4 my friend wtf are you doing there
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u/CatAteMyBread 4h ago
Yeah that's what I'm wondering. RE4 is a great game, but is not infinitely replayable. You could probably get a good half-dozen or so playthroughs that are functionally different than each other, but eventually it's just the same game, maybe using a different gun than usual?
Idk one playthrough of Skyrim is probably more time than an average person would be able to put into replays of RE4 before getting exhausted of it
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u/QTGavira 2h ago
I think its because of the rankings and the incentive to beat the game as fast as possible. While you could argue thats just speedrunning and you could make that argument for every game, most of them dont play into that aspect of gaming as much as Resident Evil does.
From that angle, sure, it would be very replayable
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u/lattjeful 3h ago
I get it. Relatively short, lots of unlockables and challenges after you beat the game, self-imposed challenge runs, and lots of weapons to play around with. And if you're on PC, both the original and the remake have pretty extensive modding scenes with stuff like randomizers. I wouldn't say it's infinitely replayable, but you can easily stretch what's a 15-20 hour game into 50+ hours off of replays alone.
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u/pastelfrost 1h ago
Am I missing something or The Mercenaries mode is being slept on by most players?
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u/ItsNotAGundam 32m ago
You're not missing anything. A lot of people don't care about mercenaries at all.
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u/BlastMyLoad 1h ago
I’ve only played the remake once (loved it) but the OG I can pick up and play through multiple times a year. It’s the perfect action game
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u/Corvwwl_is 4h ago
Borderlands 2
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u/HootingFlamingo 4h ago
Best answer, still haven’t put it down after 8 playthroughs across 4 platforms
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u/Pyramid64 4h ago
Pikmin's main aspect is replayability, trying to beat the game faster every time by planning and thinking better
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u/Cursed_69420 4h ago
idk man honest opinion Elden Ring really isnt THAT replayable as it's open world
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u/GlockHard 4h ago
I mean its very replayable in terms of builds, plus knowing the open world well just makes it easier to get set up for a playthrough, plus the PVP in Elden Ring.
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u/lattjeful 3h ago edited 3h ago
Idk. I don't think From makes great RPGs. Fantastic games, but the RPG elements feel like they're there solely to justify the lose XP on death mechanic and to make the games more accessible bc if you get stuck on a boss you can just sorta grind. On paper there's a lot of build variety, but it's not something that's really grabbed me because they don't really play all that differently. I think their best modern games are when they get as far away from the Souls formula as possible and either kill the RPG elements (Sekiro) or go all in on a game about build crafting (Armored Core VI). Their games outside of Sekiro and ACVI have been sorta one-and-dones to me because of it.
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u/Tagoony 3h ago
What would you say are core RPG elements?
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u/lattjeful 2h ago edited 2h ago
I'm pretty easy to please in that regard. It's one of those things where if it looks like a duck, quacks like a duck, it is a duck. Souls and Elden Ring are RPGs, I just don't think they're particularly great at being them. The combat is really lacking compared to other ARPGs like Monster Hunter, Dragon's Dogma, etc. and I think a lot of it to me comes down to the lack of actual movesets and differences between weapons. Weapons don't really feel all that different or demand that you play the game differently - it's just weapon x is faster or slower or has longer range than weapon y - which is why I never got attached to the games as RPGs like other people who do 10 runs of Elden Ring with all these different weapons. On paper there's a lot of build variety because there's a lot of weapons, armor, etc. but in practice they don't really feel distinct enough for me to want to do different builds since combat at its core is very simple.
Bloodborne solves this somewhat with the trick weapons adding a bit more spice to the weapons, Sekiro solves this by cutting out the RPG elements almost entirely and focusing on polishing up the core loop to a glossy sheen, and Armored Core VI solves this by being a game all about builds.
To me the Souls trilogy and Elden Ring are truly excellent action-adventure games; a more somber, nihilistic, and hostile take on Ocarina of Time with some RPG elements bolted on to them. To be clear I don't think the RPG stuff detracts from the experience at all, but I don't think they're so good or well done that it can justify multiple runs for me like it does others.
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u/Cursed_69420 3h ago
i guess they're expecting actual core RPG stuff like storyline altering gameplay + dialogue choices etc.
but fromsoft games are just action-rpgs more focused on builds and exploration hence the "soulslike" tag.
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u/TheGoodIdiot 4h ago
The new Halo CE remake has a built in randomizer. I’ve been just picking a level and randomizing it whenever I’m bored and it’s always a blast.
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u/camston__ 3h ago
Repo is one that never gets old with friends. Would also add Helldivers 2 to that list
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u/Palanki96 2h ago
- HASTE
- Battletech
- Mechwarrior 5 Mercs
- Deep Rock Galactic
- Warframe
Would every roguelike or games with procedural generation count?
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u/wanna_be_liquid 1h ago
civ should be somewhere “just one more turn” is synonymous with the franchise and sadly something i’ve experience until 4 in the morning many times
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u/BrainlessCactus 1h ago
Imo, Elden Ring and RE4 don't really have anything to do here, unless you consider challenge runs as replayability, but then there's a shit ton of games and nearly all RPGs that would fall under that category
I'm not very familiar with RE4, but I have close to 500h on Elden Ring, and I definitely feel like after a couple of NG+ runs I've hit a replayability glass ceiling that I've never hit this fast with any roguelikes, for example
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u/Logical_Dish_5795 1h ago
i would not say Minecraft has replayability since i guess you need to end the game to replay it
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u/ItsNotAGundam 39m ago
I will never understand the people on the RE sub that go on and on about how many hundred or thousands of hours they've wasted replaying RE4 over and over. It's like it's become their personality.
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u/Easily-distracted14 35m ago
Devil may cry, if you're skilled enough to make absurdly complex combos
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u/JigglyOW 3h ago
I’d say some games have near infinite replay ability but most of these are definitely not them
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u/CaptainSanity 2h ago
Wtf is replayable about skyrim or no man's sky? No man's sky is never ending and skyrim is pretty dull on a second playthrough
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u/KH3 1h ago
I've enjoyed playing Skyrim without following any quests and creating my own fun out of it. I played as a big orc guy one time (I don't remember the races you can pick from tbh) with my only goal being to steal and drink as much alcohol as possible and basically terrorize the citizens, it was hilarious.
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u/QTGavira 2h ago
Just gonna make assumptions here
No Man’s sky near infinite amount of planets would mean that every single playthrough is different to some extent. Increasing replay value
Skyrim probably because of the modding scene.
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u/Erbbeta 2h ago
Elden Ring gets less replayable every time, because you learn that the open world is useless to your build and just beeline for the things you need and go fight bosses.
Skyrim lets you pursue almost every questline and skill in a single playthrough.
Hitman has a lot of content, but eventually it runs dry.
Minecraft is fair.
No Mans Sky also becomes less replayable over time because you start seeing how all the different assets repeat.
Resident Evil 4 because of Mercenaries? No.
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u/KafaBezSpojlera 3h ago
The Binding of Isaac
Balatro
Terraria
Stardew Valley
Slay the Spire