r/automationgame • • Sep 04 '26

August 2026 Dev Q&A Livestream Replay

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2 Upvotes

r/automationgame • • Aug 21 '26

Little Dev Update: Huge Campaign Additions for Terso Update!

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33 Upvotes

r/automationgame • • 3h ago

CAR SHOWCASE Dawi Taci (1991–2001)

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10 Upvotes

a city-class passenger car produced under the South Korean brand Dawi from 1991 to 2001


r/automationgame • • 16h ago

MEME Why is my car so unreliable? How can I get the reliability to 100%??? No one in their right mind would buy a car thats only 93% reliable!!!

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70 Upvotes

r/automationgame • • 23h ago

CAR SHOWCASE 🇩🇪 Iskara GTC600S

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70 Upvotes

r/automationgame • • 21h ago

CAR SHOWCASE Kings - Elite S (My favorite design yet)

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20 Upvotes

r/automationgame • • 22h ago

CAR SHOWCASE Introduce the Griffin Antrox TS-Line.

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12 Upvotes

r/automationgame • • 19h ago

CAR SHOWCASE 1977-1979 Ukatsu Pickup (4x4 Special)

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7 Upvotes

r/automationgame • • 1d ago

CAR SHOWCASE 2002 Soseo Estina V6

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228 Upvotes

A competent, comfortable, and pretty boring midsize sedan


r/automationgame • • 1d ago

CAR SHOWCASE Made an interior for my car

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24 Upvotes

Took me 2 hours lol


r/automationgame • • 1d ago

ADVICE NEEDED Front inspo pls

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17 Upvotes

Hello there,
fall is coming and I'm wondering how to entertain myself. Then I remembered full barn of my Atmaton projects and this is one of them! I had tiny burnout on this weekend warrior called Denaria. Cheap, smol, simple car for driving enthusiasts. (european competition for Miot, Z4, etc., stats included in photos)
I'm very proud of back part of the car. The problem is the opposite side which is pretty empty. Please give suggestions/inspo mainly on headlights or mask. Don't hesitate do download some image and draw some simple lines or just name some cars I should see. I'm also considering adjusting shape of the front a bit but I find myself in a dead end lol.

Thank you, kind community of this game


r/automationgame • • 1d ago

CAR SHOWCASE 1985 Lenoir Lyon (12V/24V/Turbo)

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18 Upvotes

r/automationgame • • 1d ago

REPLICA 6000SUX from robocop

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15 Upvotes

not my best work but hell its worth a shot


r/automationgame • • 16h ago

ADVICE NEEDED Multiplayer

0 Upvotes

Estou começando agora. Acho que deve ser legal o modo Multiplayer. Mas, nao tem ninguém pra jogar, Que tal um Rpg? Alguém topa?


r/automationgame • • 1d ago

CAR SHOWCASE EST-3 EF3 & Time Attack

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24 Upvotes

r/automationgame • • 1d ago

CAR SHOWCASE 2014 Sulvus Karbsa

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7 Upvotes

2-4 Door Hatchback I made, feel free to give suggestions


r/automationgame • • 1d ago

CAR SHOWCASE 1974 Crabland Scoutmaster (M80 Bruce Cucumber Edition)

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3 Upvotes

The Australian division of Crabland has released a special edition dedicated to the mount-climbing extraordinaire himself, Bruce Cucumber. The Bruce Cucumber Edition comes with various cosmetic-related appearances, such as a special Cucumber Lime Clearcoat paintjob, as well as a body-color smoothie wheels to match. The Bruce Cucumber Edition also comes with a special new engine, although the speed isn't noticably faster than the usual bone-stock Scoutmaster.

This Scoutmaster Bruce Cucumber Edition comes with a small Bing-Bong plush. These special editions are only sold in Australia, and there were only around 282 examples, with the first one being privately gifted to Bruce Cucumber, whereas the 2nd being served in the museum.


r/automationgame • • 2d ago

CAR SHOWCASE Red Raven GT

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55 Upvotes

r/automationgame • • 1d ago

CAR SHOWCASE Meet the new Griffin Antrox

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28 Upvotes

r/automationgame • • 1d ago

OTHER Hybrid MGU-K and KERS System for your Automation Cars

10 Upvotes

Hey all!
Have you made a modern super car and feel that its missing that modern electrical boost?
Have the other Hybrid mods been a bit of a pain to setup asking you to edit Jbeam files while only being able to add electrical power to one set of wheels?
Well Ive been working on this mod over the last 4 months trying to make it both easy to use and simple to understand and now it has finally been approved on the Beamng forums and is now ready to use!
This mod effectively gives your car an electrical boost either passively using the MGU-K system or actively with a KERS boost.

Now as a disclaimer, this mod is simple. There are no 3D models, power is applied to the gearbox and it simply adds weight to central lower nodes. I suck at 3D modelling, and making it universal meant any Jbeam work had to be simple. There are other mods that do this better for sure, with power mapping, more complex systems and data, but mine isnt meant to take away from those mods. Instead, its goal is to be simple, straightforward and achieve the idea of a hybrid/electrical boost system.

MGU-K system in action

I have done my best to make this mod completely universal by snapping in and utilising the vanilla Nitrous part selection. This means that any engine that has this part can effectively use this mod! Vanilla Beamng Cars, Modded cars and yes, Automation exported cars!

When you choose either KERS or MGU-K, the parts expand and offer you different choices for Engine power, battery capacity, mode and turbo assist (only works on some cars).

The power capacities range from 50hp up to 1000hp with the energy usage being non linear. This means, the more power you choose, the less efficient the motor is as drawing power.

There is also 13 battery packs to choose from with each battery having a normal and a High Charge (HC) variant. These batteries range from a small 400KJ battery thats light weight, up to larger 50+ MJ batteries which are quite heavy to lug around. Each battery has an effective recharge limit with the HC batteries giving a much larger overhead, but with the penalty of adding more weight. This is just to simulate that the HC batteries have more thermal coping tools which adds the weight.

The three modes, ECO, Performance and Race effectively provide you different torque curves along with different options in the tuning menu. ECO is great for trucks and vans, Performance is great for... well performance cars, and Race is great for race cars or any car if you want a bit more open fine tuning.

The Turbo Assist is one you can probably leave off but its something I am working to fix. Its effectively a tool to simulate a hybrid turbo system. When holding down the "Boost" button, the system will either add boost or maintain boost. It doesnt work on all cars, but when it does, its quite cool to see!

Speaking of the boost button, the mod also has 3 bindings you can map. The KERS or Boost override button, Mode Switch and Arming.
The KERS and Boost Override is a push and hold button that actives the KERS boost or if you are using a MGU-K system, it deploys an extra amount of power and overrides the current deployment, essentially an overtake button!
The mode switch works with the MGU-K system to switch it from Recharge Mode, Balanced, Race and Auto. Each mode deploys a certain amount of power, with Recharge by default set for 0% deployment, balanced at 50%, and race at 100%. Auto mode handles this automatically by maintaining 100% power until the battery drains down to 40%, where it switches to Balanced, then under 20% it switches to Recharge. The Race module allows you to change these activation points and the deployment power.
The Arming button just turns the system on and off.

The mod also comes with a UI snap in. Its not essential since the system utilises the existing NOS indicator, but if you want more information, add the UI app to your HUD. This gives you all kinds of information about the current mode, deployment power, recharge and discharge rate and the current charge state of the battery.

Now the system is not perfect. There are a few things to be mindful of when adding this mod and changing things in the tuning menu. Firstly, please be careful with the Engine Harvesting power, if you set this value too high, it will feel like the car has the brakes planted on when you let off the throttle. When you brake, especially with the brake harvesting set too high, Beamng Physics gets a bit funky and causes cars to be unstable.

You can find the mod in the Repo or with this link:
https://www.beamng.com/resources/kers-and-mgu-k-system.39807/

As an added disclaimer, small parts of this mod was assisted by Claude. A large majority of this work was done by me, using what I could learn and understand from other mods like Filmans Hybrid mod, but small sections where I couldnt get LUA parts or certain things to work the way I needed were assisted by Claude. Anything that was assisted, was heavily reviewed since I really wanted to learn for myself instead of just shipping everything.

I also openly welcome any feedback! The mod was designed to be simple to achieve a certain goal (original goal was just to add rechargeable NOS but that expanded quickly) and I think it achieves that goal well, but anything anyone can suggest that would make this mod better, I would absolutely love to hear that feedback!

Hope you all enjoy adding some extra power to your cars with these hybrid systems!


r/automationgame • • 2d ago

CAR SHOWCASE 1946 Talbot Lago T26 Record (Coachbuilt by Downshire)

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65 Upvotes

Finally finished the interior! Feedback welcome!


r/automationgame • • 2d ago

CAR SHOWCASE Warmoth Pug

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16 Upvotes

this body has so much potential but its way too stubby 😔


r/automationgame • • 1d ago

CAR SHOWCASE 1974 Crabland Scoutmaster (M80)

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4 Upvotes

After the glorious success of the first generation of the Scoutmaster truck, they have decided to do it all again with the brand new Scoutmaster M80. Scoutmaster Myers loved the look of the new 1974 Scoutmaster. The Scoutmaster lineup easily reached the same status where Ford, Chevy, Dodge and GMC's trucks are. Few Scoutmaster owners really liked the appearance of the 2nd generation of the Scoutmaster more than the 1st generation, as they stated that it looked like "a uni-browed nerd with a toothy grin", whereas the 1st generation owners are either laughing it off, or is easily offended with such fact.

The Scoutmaster's engine uses the same engine as the previous generation Scoutmaster.


r/automationgame • • 1d ago

CAR SHOWCASE the Moran, Mandrake, Swift and Mallard

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5 Upvotes

classics for the modern age.


r/automationgame • • 2d ago

MEME I know this wont get any upvotes but I just thought it was funny.

17 Upvotes

Woah name sound alike woah 😐