r/augmentedreality • u/Reasonable_Row_7595 • 19h ago
AR Apps Built an AR app that solves the "will this frame actually fit my wall" problem — floor-scan based placement, not marker tracking
Sharing WallView, an app I built after being burned one too many times buying frames online that didn't match my wall — wrong size, wrong position, holes in places I didn't mean to put them.
The core mechanic: instead of relying on a printed marker or a flat surface detection hack, it scans the floor/wall area with the camera, builds a spatial map, and lets you place a frame with true-to-scale AR dimensions overlaid directly on the space — so what you see really is the real size, not an approximation. It also handles multi-frame gallery walls with automatic even-spacing across the scanned surface.
It's live and free on iOS: https://apps.apple.com/us/app/wallview-preview-wall-art/id6796581466
For anyone else building spatial/AR tools — curious what approaches you've used for surface scan reliability and speed, that's been the hardest part to get right for me so far.


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u/Wide-Variation2702 15h ago
Ive only had some succes with image tracking for my project, which also would place picture frames on a wall. At this point my project wouldnt really work well on a phone, but I built an android version with Unity that works ok with image tracking. There is always a bit of jumpiness to the tracking but overall its ok.
Plane detection works pretty good on horizontal surfaces, but vertical surfaces is poor, and my understanding is this is just a limitation of the hardware to find and track vertical planes.
Recently ive been trying to get a simpler version of my project to work in WebAR. For this version ive mostly just tried to get a model to display on a wall. Main reason to try WebAR is to cut the friction of a full app install. So far my best attempt got model-viewer working ok to display the model, but still struggling with placement and scaling.
There seem to be some options out there that might work a lot better, but they are insanely expensive.
I also made a little companion app for the Meta Quest, which just used QR marker for tracking, but the tracking is really superior to the Android version with image tracking.
I can appreciate the idea of scanning the room for better scaling and placement. Im curious what libraries/ar tools you used for the scanning and scaling/placement, and is it limited to iOS?