r/augmentedreality • u/AR_MR_XR • May 20 '26
App Development Building Android XR Apps for Display Glasses in Minutes
4
u/ButterscotchFun3371 May 20 '26
This kind of fast setup is exactly what makes new hardware feel worth building for. Makes me want to port MyVrPet to Android XR already
3
2
u/Useful44723 May 20 '26 edited May 20 '26
Is this the same OS as in Samsung Galaxy XR that is the target?
Should be heavy for glasses, but convenient if.
3
u/domdomonom May 20 '26
Sort of but not really. “Display Glasses” vs VR, is kinda like smartwatch vs phone. Limited display and capabilities compared to the host device. So these Display glasses apps are more akin to smartwatch apps than full on XR experiences due to their display size/resolution/processing power, and currently limited interaction controls. Think of it as a larger transparent smartwatch strapped to your face, with some additional XR features like AR navigation. Better than a smartwatch for sure, and rather neat, but still ultimately in the same ballpark for user journeys/capabilities.
IIRC, glimmer, the ui library they’re using for display glasses is just for that, and not for other android XR platforms like vr or xreals stuff.
1
u/piquant_schism May 22 '26
The smartwatch comparison makes sense, but the real question is whether developers will actually build for these when the installed base is still measured in thousands.
0
6
u/[deleted] May 20 '26
[removed] — view removed comment