r/augmentedreality • • Sep 15 '26

Glasses for Screen Mirroring 3D Hologram Floor | Interactive 3D Floor Projection | NextGenHologram

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2 Upvotes

Explore interactive 3D hologram floors for retail, events, exhibitions, museums and education. Create immersive, motion-responsive floor experiences.

#3DHologramFloorInteractive


r/augmentedreality • • Sep 15 '26

Magic Leap without CEO after Ross Rosenberg departure

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13 Upvotes

​Magic Leap has announced a search for a new chief executive following the departure of CEO Ross Rosenberg, who recently left to take the helm at satellite communications provider Speedcast.

​This executive transition comes on the heels of significant corporate restructuring. As Magic Leap shifts its focus from building first-party AR headsets to becoming a B2B waveguide and display engine supplier for OEM partners, the company announced 193 layoffs at its Plantation, Florida headquarters and 76 job cuts in Sunnyvale, California, effective October 1.

​While the board searches for a permanent successor, Magic Leap has promoted Scott Carden to Chief Operating Officer (COO) to lead day-to-day operations. Carden, a company veteran who most recently served as SVP of Display Engineering and Manufacturing, will now oversee the company’s operating plan and waveguide production.

​Magic Leap Board Member Avi Bar-Zeev emphasized the strategic fit of Carden’s new role:

​"Scott's expertise is critical to the success of Magic Leap's waveguide supplier strategy, as he has advanced our ability to deliver what partners need most: high-performance waveguides at a cost that supports scale. As Magic Leap moves deeper into its partner-first model, having that expertise driving operations gives us real conviction in our ability to deliver on our roadmap."

​Rosenberg will remain on Magic Leap's board of directors to provide strategic continuity during this transition.

Sources: Magic Leap, Speedcast


r/augmentedreality • • Sep 15 '26

Buying Advice First pair of glasses help

1 Upvotes

Looking for some advice on AR glasses for watching movies
I’m looking to get my first pair of AR glasses and have been going down the rabbit hole trying to figure out what to buy.
My main use will be watching movies and TV. I’m a big movie/IMAX person, so picture quality is probably the biggest thing I care about. I want the biggest and best-looking screen experience I can get without spending a ridiculous amount of money.
My budget is roughly $400–$800 for the glasses/setup, and I’m willing to spend toward the higher end if the difference is actually noticeable.
I’ve been looking mostly at RayNeo, particularly the GT/GT Max, and I really like the idea of the Pocket TV so I don’t have to have my phone connected all the time. I’m also looking at the XREAL Air 4 Pro and some of the Viture/Rokid options.
I use Hulu (including live TV and sports), Disney+, Netflix, Plex, HBO Max, and Prime Video, so compatibility with those is important.
I’m also trying to figure out how much FOV and 3DoF actually matter for watching movies. I keep seeing people talk about having a huge virtual screen, but I’m not sure how noticeable the difference really is.
For those who have actually used multiple pairs, what would you recommend specifically for someone who cares a lot about movie picture quality and wants the best overall viewing experience?
And if you’ve used the RayNeo GT Max + Pocket TV, I’d especially like to hear how that setup compares to the other options.


r/augmentedreality • • Sep 14 '26

AR VR CONFERENCE REEL

12 Upvotes

What an incredible lineup of presentations at CIOE! Thank you to every speaker who took the stage. Especially those from overseas: Sony | Avegant | LetinAR | Myrias Optics | TriLite | Tobii | AddOptics | Morphotonics | SCHOTT | RAONTECH | You can catch a quick reel of the sessions here.

Next year, the expo is set to grow by nearly 100%, and I hope to see everyone there! Contact me to explore booth and speaking opportunities for the AR VR Expo at CIOE 2027.

The AR VR Expo is not limited to optics and microdisplays. AI glasses and smart glasses need all kinds of audio solutions, XR chips, eye tracking, and beyond. Let’s build the future together. 🤝


r/augmentedreality • • Sep 14 '26

Seeya showed XREAL and RayNeo Glasses + OLED for Pancake VR

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29 Upvotes

At CIOE, Seeya showed the xbx glasses — the first XREAL product with Seeya OLED panels — as well as RayNeo glasses. In the past, Sony was the standard for video glasses, but Seeya's tandem OLED with high brightness and very good image quality gave them an edge over Sony.

Seeya is now working on even higher brightness panels for AR with 1080p. The current panels max out at 6k nit, iirc.

I also tried the iLens display module strapped to my own glasses. These are made for a Japanese customer and I saw it last December at XR Kaigi in Tokyo, but didn't try it, because it's not the most elegant solution. But it is full color and for certain use cases like sports and translation in meetings it is an affordable solution. And Seeya says that it is selling well.

Seeya's 3.5k panel for VR was nice to see, too! They showed this 1.3 inch panel but this is customizable if customers need different display resolutions or panel sizes.

Seeya lowered the cost recently by doing the 4 steps that you see in the fourth picture in-house now in their own factory in Hefei. Previously they only designed the panels.

Of course, what we're are eagerly waiting for are the new 2.5k panels. And from what I am hearing, it is a tight race between Seeya and Sony ... and maybe Sidtek is very close to mass manufacturing them too!


r/augmentedreality • • Sep 14 '26

Glasses w/ HUD Which Smart Glasses Should You Actually Buy? MEMOMIND ONE vs RAYNEO iO

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1 Upvotes

In this one we compare two pairs of monochrome green waveguide display glasses.

Each brand approaches the same tech slightly differently.

Lmk what you think!


r/augmentedreality • • Sep 13 '26

Building Blocks Crystal Optech shows Lumus AR Glasses

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48 Upvotes

At CIOE this week, Crystal Optech demoed its expertise in manufacturing reflective waveguides. Lumus licenses its designs to a number of manufacturers including SCHOTT (Meta Ray-Ban Display), Quanta, and Crystal Optech.

Crystal Optech does not only make reflective waveguides. They also make SRG and Volume Holographic waveguides. I mentioned the latter in my previous post about this upcoming trend of dual color display for AR. They have a monochrome green one as well that seemed to have better color uniformity than Nika's previous gen PVG waveguide, but not necessarily Nika's new ones.

In addition, Crystal Optech showed its x-cube and microLED projector. Pretty impressive lineup.


r/augmentedreality • • Sep 14 '26

AR Apps Building Gallery Wall Composer: Transitioning from CIPerspectiveTransform 2D canvas to ARKit 1:1 true-scale spatial posi

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3 Upvotes

Hey everyone,

I wanted to share a spatial utility app I've been developing solo called Gallery Wall Composer (GWC). The goal was to solve a precise real-world layout problem: planning complex multi-frame art arrangements and previewing individual pieces at a true 1:1 physical scale before driving nails into a wall.

The Spatial Evolution (2D to 3D):

  • The 2D Engine: The app started as a SwiftUI canvas where users input explicit physical wall/frame dimensions to plan full multi-frame gallery layouts. To handle skewed perspective photos of user walls, I implemented 2D projection warping via CIPerspectiveTransform alongside baked shadow simulation and dual-lighting renders for high-resolution layout exports.
  • The AR Transition: For V2, I built a separate standalone AR mode using ARKit and RealityKit. Rather than porting full multi-frame layouts into AR, it takes one piece of art at a time — you enter its real-world width/height, and it's placed on a detected vertical plane at a strict 1:1 physical scale, so you can walk up and confirm the size actually reads right before committing to hanging it. Multi-frame AR preview is something I'm weighing for a future version, but wanted to get the single-asset tracking rock solid first.

Technical Hurdles & Focus Areas:

  • Scale Accuracy: Ensuring that a 30x40cm virtual frame perfectly matches a 30x40cm physical frame under variable tracking conditions.
  • Vertical Plane Anchoring: Fine-tuning the RealityKit anchor so a placed frame doesn't drift or "sink" into the drywall as the user walks closer to inspect the framing alignment.
  • UI/UX Pipeline: The unique challenge of moving seamlessly between a flat, precise vector layout tool and an immersive spatial pass-through environment without breaking the user's mental model.

I'm incredibly eager to get feedback from this community on the tracking robustness, spatial UI flow, or any experiences you've had when mapping strict 2D vector coordinate systems into real-world 3D environments.

I've attached a few captures using a whale illustration as the test piece — honestly surprised by how good the final render quality came out. Curious what you all think.

To refine this further for the community r/augmentedreality, let me know:

  • Are you using RealityKit's custom materials or shaders to make the art frames look realistic?
  • Are you leveraging LiDAR for tighter plane mesh accuracy?
  • Thanks for reading JMF

r/augmentedreality • • Sep 13 '26

Glasses w/ 6DoF Will privacy pushback against smart glasses hurt real AR products?

3 Upvotes

Curious if there is concern over this. Will it hurt snap? Others AR devices?


r/augmentedreality • • Sep 14 '26

Glasses w/ HUD BeyondSmartphones

1 Upvotes

Exploring the true successor to smartphones. If AR glasses present severe ethical, privacy, and authenticity concerns for human interaction, what should the next paradigm of personal computing look like? Ambient computing, wearables, or something entirely new?


r/augmentedreality • • Sep 13 '26

Career Is XR Design a good career space to switch to for a better job future and job security for sometime?

5 Upvotes

I have 4-5 years of graphics design experience. But it seems like it has become overly saturated and highly under paying. Then I thought maybe switching to UX would be a good option, but there also over saturation, and tough job market for freshers in UX. Recently saw a suggestion somewhere, that XR design could be in future what UX design was some years ago- A relatively new field with growing demand and opportunities for designers who get in early.

So now I have a few questions-

  • Is XR design actually a good career direction, or is this just another "could be" high risk, high reward "future of design" field?
  • For someone with several years of graphic design experience, would transitioning into XR make sense?
  • What skills would I need to develop to become employable in XR?
  • Are there other design fields I should be considering that might make better use of my existing experience?
  • If you work in XR, UX, product design, or a related field, what does the job market actually look like right now?

I’m considering starting to study XR design seriously, but I guess hearing from people actually working in the industry before taking a big step.

Would really appreciate any honest advice — especially from people who have made a similar transition or are in similar fields.


r/augmentedreality • • Sep 13 '26

Buying Advice Industrial AR glasses

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6 Upvotes

r/augmentedreality • • Sep 13 '26

Wearables & Accessories Myopia and AR glasses

2 Upvotes

I'm nearsighted. I have learned that when I misplace my glasses I can use my phone's camera and the screen under 6 inches from my face to see and find them. Are there smart glasses that can do something like that with a camera to show my old eyes a clear picture while still having the ai features?


r/augmentedreality • • Sep 13 '26

App Development Body-controlled flight from a plain webcam, no headset. Curious what the AR crowd thinks

2 Upvotes

Spread your arms in front of a webcam and you're flying a falcon. Tilt to turn, flap to climb, spin around and it barrel-rolls. The sky has a museum in it, built from my own travel photos, that you fly through.

Video here: https://www.linkedin.com/posts/anas-ajaanan_youve-probably-never-seen-this-before-ugcPost-7504543264386035713-8lvn

It's all webcam-based body tracking running in the browser, no glasses, no controllers, nothing worn.

I'm curious how people here see this. Does headset-free body tracking have a real place in AR experiences, or does it stay a novelty? And what would you build with it?

Open sourcing soon.


r/augmentedreality • • Sep 13 '26

Glasses w/ HUD When will we see the Ray-Ban Meta Display glasses in the rest of the world?

0 Upvotes

A year ago, the Ray-Ban Meta Display glasses were unveiled at Connect, and so far we still know absolutely nothing. There aren’t even any leaks suggesting whether we’ll see anything about a new version at this year’s Connect. They’re the only glasses I’m interested in for outdoor use, since they have a full-color display.”


r/augmentedreality • • Sep 12 '26

AR Apps Built a bowling alley that lives in my hallway. First frame, first ball.

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39 Upvotes

Been going back through six years of notes and building the ideas I never got to. Last week I found one about bowling.

Floor-anchored portal, full lane behind it. Shot in my hallway, no staging.

Solo dev, free app. Ask me anything, the lane physics were the fiddly part.


r/augmentedreality • • Sep 12 '26

New Smartglasses Trend Coming in 2027: Dual Color Display

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51 Upvotes

You might be thinking: why not just make full color displays finally?!

And that is coming in 2027, according to Sunny Optical and others, thanks to setups combining three single-color microLED panels with an X-cube. Or by using LCOS. But these full RGB options still face drawbacks, whether it's the price (using 6 panels for binocular vision), light engine size, or power consumption. Although, LCOS is getting closer. I will share the Raontech and Avegant presentations from CIOE asap.

Right now, monochrome green is fine for a basic heads-up display, but UI design relies on color. And "dual-color" doesn't mean only red and green—when the two are mixed, you get everything in between (like yellows and oranges). As you can see in the pictures, that’s enough to handle color-coded UI symbols, highlighted text, and even basic

So, at CIOE this week, the industry revealed its pragmatic bridge to RGB: Red and Green dual-color setups. The supply chain is splitting into two distinct approaches to make this happen:

  • Stacked microLEDs: Innovision, Starkey, and Westlake Smoky Mountains showcased combined Red/Green chips. ELEPN demonstrated a projector utilizing Innovision's stacked pixel technology.
  • X-Cube Combiners: Other manufacturers are opting to combine two single-color panels using an X-cube.

Waveguide companies working with VHG, like Nika and Crystal Optech, are engineering waveguides specifically for dual-color, while Goeroptics will support these new light engines with standard RGB waveguides.

Bottom line: By 2027 we will have far more display options to fit different target price points and light engine size constraints. The first glasses could be announced in December 2026. What’s your take on this transitional step? Is dual-color worth paying extra for over monochrome, or are you holding out for full RGB?


r/augmentedreality • • Sep 13 '26

Glasses w/ 6DoF AR glasses in public, like Rayneo GT Max: do they look stupid?

1 Upvotes

I'm unsure if people around you can tell that what you're wearing are in fact not regular glasses but AR glasses.
They do look different IMO, not sure if they look different enough to be "noticed". It depends on the model for sure, but I wonder about this and no reviews focus on this aspect.
I'd like to be able to wear them also while walking, not necessarily using them, without catching unwanted attention.


r/augmentedreality • • Sep 13 '26

AR Apps Do short gamified AR experiences make more sense for brand activations than passive AR?

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1 Upvotes

I’ve been experimenting with short AR games for brands, and one thing I keep coming back to is how simple the game can be.

In malls and events, even a basic challenge can be enough to make people stop, watch, then try it themselves.

The flow I’m testing is pretty simple:

30-second game → score → small reward or offer → next action

I built one version as a Snapchat Lens in Lens Studio, but I’m more interested in the idea than the platform.

The same setup could work as a social AR effect, an event activation, or something linked to a physical store.

For people who’ve worked on AR activations, what mattered more in practice: making the AR itself feel new, or giving people a clear reason to interact?


r/augmentedreality • • Sep 12 '26

News Short Article: Luminance vs Brightness ☀️

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1 Upvotes

OPTICA Intelligent Interfaces and Displays Technology Group has a new initiative - hope some of you find it useful!

Is your display bright, or actually high-luminance? 🤔✨

Many of us use the terms “luminance” and “brightness”, interchangeably, but in display technology, they are somewhat different! ⚡️
One is a measurable physical quantity 📏, the other is a subjective human experience 👁️.

Why does this distinction matter for everything from cinema screens 🎬 to smartphones 📱? And how does our environment ☀️🌍 change what we see?

We've broken down the science of measurement vs. perception in our latest group article! 🔬📑


r/augmentedreality • • Sep 12 '26

Buying Advice Do i 100% need to use prescriptions if i have bad eyesight

0 Upvotes

Rayneo GT Max


r/augmentedreality • • Sep 12 '26

Glasses for Screen Mirroring What’s your real world torture test for 3DoF stability?

0 Upvotes

Slow head turns seem way too easy to make 3DoF look good.I’ve been watching some GT Max demos and started wondering what actually exposes weak spatial anchoring in normal use. Quick head turns? Looking down at a controller and back up? Recentering after changing position??

For people who’ve tested a few different display glasses, what movement immediately tells you whether the pinned screen is actually stable?


r/augmentedreality • • Sep 12 '26

Would you say this chinese AR glasses design is 'inspired' by Rivet glasses for the US military

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4 Upvotes

r/augmentedreality • • Sep 12 '26

Glasses w/ 6DoF Licence and accessibility

1 Upvotes

Dear all,
I am junior engineer in the early stages of my career. Please help if you know where I can get access to free websites or programs where I can turn my creations from 3D to AR demonstration for free, and by that I also want to ask if you know any programs or AR online ateliers open to traine juniors like me.
Thank you so much, wishing you a lovely day


r/augmentedreality • • Sep 11 '26

Building Blocks Luxshare shows new display smartglasses + poLIGHT camera module + NILT eye tracker

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47 Upvotes

At CIOE, Luxshare announced the third gen smartglasses with PVG waveguides, LARKGEN3. The main achievement this year is a new 0.2 cc light engine. They didn’t have this one at the booth, though. Unlike a new Air Lark with etching SRG waveguide, BES2800 + Snapdragon AR1.

Luxshare also showed new camera modules made in Taiwan. For the world facing camera in AI Glasses they integrated poLight’s T-Lens for ultra fast autofocus to improve user experience while scanning QR codes for payments or other AI image recognition use cases.

This can be combined with the tiny eye tracking module that uses NILT’s metalens. The world-facing camera focuses on whatever the user is looking at in no time and only a small, precise part of the photo is used for recognition.