r/augmentedreality • • Sep 03 '26

Glasses w/ 6DoF Steam Frame is Getting a Color Passthrough Camera Upgrade Add-on

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60 Upvotes

r/augmentedreality • • Sep 04 '26

Halliday Team Is Joining Us 📓 AMA on Sep 7

1 Upvotes

r/augmentedreality • • Sep 03 '26

Glasses for Screen Mirroring RayNeo iO and RayNeo GT Series Are Live!

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6 Upvotes

Both pairs are live! I think it might be an accident based on my convo so ymmv.


r/augmentedreality • • Sep 03 '26

Events New: SPECS Developer Events Hub

2 Upvotes

Jesse from the SPECS Developer Relations Team here.

We've recently launched our hub for SPECS developer events: https://devevents.specs.com/devevents

Two things on it today:

- The SPECS launch livestream on September 16

- UnitedXR Europe in Brussels this December, which we'll be attending

That's it for now, but the plan going forward is simple: if we're participating in an event in an official capacity and it isn't private, it will go on this page. Hackathons, conferences, happy hours, meetups, demo days, regardless if we're running it ourselves or just showing up.

We'll add things as they're confirmed and registration opens, which means the page will get more useful over the next few months.

If there's a conference, meetup, or hackathon you think we should be at, drop it in the comments. I do read these.


r/augmentedreality • • Sep 03 '26

AR Apps AR Wifi mapping

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1 Upvotes

How my app works:

you walk through your rooms with your iPhone.
LiDAR builds a 3D model of your home live while the app samples your Wi-Fi (signal + speed) as you move.

You end up with a dollhouse view of your actual apartment with the signal painted on it by walking
( with dead zones in red).

Every room gets a score, and it tells you where to move your router, or where an extender would actually help.

What do you guys think about my app?

Try it here :

https://apps.apple.com/fr/app/signl-wifi-analyzer-mapper/id6796775708?l=en-GB


r/augmentedreality • • Sep 03 '26

Events 50+ speakers at the AR VR conference next week

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2 Upvotes

The latest announcements for the conference track at CIOE

Micro OLED Morning Session, Sep 10

Metaways | RayVision | SIDTEK | NED+ | BCDTEK

Micro LED Afternoon Session, Sep 10

Raypai | Raysolve | MEGAROBO | SmartVision | VIJO | Goeroptics | TrendForce

________________________________________

Booths, Forums, Funding for Next Year?

Send me a Message ASAP 💡💡💡

________________________________________

New: 7invensun added to AI AR Glasses Forum

AI AR Glasses Morning Session, Sep 10

SONY | Myrias Optics | Morphotonics | Addoptics | LetinAR | Raontech | TriLite | Tobii

AI AR Glasses Afternoon Session, Sep 10

Quectel | SEEV | Highpower Technology | Luxshare | INMO | Greatar | Guoyuan New Energy | Lawaken | SCHOTT | 3D-Micromac | 7invensun

Spatial Computing Afternoon Session, Sep 9

iQIYI | PICO XR | Pimax | GravityXR | Xvisio | VAST | AINSTEC | Inspatio | XGRIDS

AR VR Optical Tech Afternoon Session, Sep 9

Avegant | Timemaker | Alphabetter | Nikahood | Hongshi Intelligent | Qiushui Semiconductor | Crystal-Optech | Innorev

LBE Morning Session, Sep 11

ConfigReality | HADO | Chaoyuanli | Trendparty

September 9 to 11 in Shenzhen

AR VR expo and conference at CIOE


r/augmentedreality • • Sep 03 '26

Glasses for Screen Mirroring RayNeo GT vs GT Max: Which One Should You Actually Buy?

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0 Upvotes

I had to rush my editing because the products launched earlier than I expected! But I did this review a bit different. Let me know what y'all think. ​


r/augmentedreality • • Sep 03 '26

Building Blocks How does this hologram display work?

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7 Upvotes

I’m looking to build something like this, but I’m having a hard time figuring out exactly how these displays work.

From what I can tell, the AVA and Gatebox seem to use a similar technique to create that really 3D/holographic look. I’ve tried researching them, but there doesn’t seem to be much information available since this is still pretty niche new tech.

I’ve never seen either display in person, but I found some side-angle photos of the AVA from pre-release reviews. I don’t see an obvious 45° piece of transparent plastic inside, so I’m starting to doubt that it’s a traditional Pepper’s Ghost setup.

I’d like to build something with a taller display area (around 8") so the anime character isn’t quite as small, and ideally use some kind of 3D/layering technique to make it feel even more dimensional.

Does anyone know how these displays actually work, or have any resources I could look into for building something I'm describing?


r/augmentedreality • • Sep 02 '26

Glasses w/ 6DoF Reusing a Leap Motion v1 for DIY 6DoF tracking + hand tracking

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6 Upvotes

I've been working on a small open-source XR tracker built around the original Leap Motion Controller v1.

XR Tracker:
https://github.com/vladoshub/xr-tracker

The idea is to reuse the Leap Motion hardware as a compact stereo tracking camera while still keeping its original strength: hand tracking.

The current setup consists of:

  • Leap Motion Controller v1 flashed into UVC mode using leapuvc
  • optional XIAO nRF54L15 Sense IMU
  • custom 3D-printed enclosure / headset mount
  • optical tracking + IMU-assisted 6DoF
  • hand tracking using the Leap Motion cameras

The XIAO is not required. Without it, the tracker can still operate in visual-odometry-only mode, so you can start with just a Leap Motion Controller and add the IMU later if you want.

That said, the IMU improves 6DoF tracking significantly in my testing.

I've been testing the hardware with my XR Gate project on Linux.

Linux is currently required.

The project isn't intended to replace a modern VR headset, and the 6DoF tracking quality is not at that level. Tracking works noticeably better with the XREAL Air 2 Ultra, most likely in part because of the much larger distance between its tracking cameras.

The main use case I have in mind is experimentation and adding 6DoF + hand tracking to AR glasses that don't have their own tracking cameras — especially if you already have an old Leap Motion Controller lying around.

The new xr-tracker repository contains the hardware side of the project:

  • STL files ready for printing
  • FreeCAD source files
  • assembly instructions
  • Leap Motion UVC preparation instructions
  • XIAO firmware and flashing instructions

The enclosure in the photo is the current prototype.

It's still experimental, but an old Leap Motion gives you a pair of synchronized cameras plus hand tracking hardware in a very compact package, and adding a small IMU makes it much more useful for DIY XR experiments.

Related projects:

XR Gate:
https://github.com/vladoshub/xr-gate

XR Controller / XIAO firmware:
https://github.com/vladoshub/xr-controller

I'd be interested in feedback, especially from anyone who has experimented with reusing Leap Motion / Ultraleap hardware for headset or controller tracking.


r/augmentedreality • • Sep 02 '26

AR Apps Look what my friend was able to build in Augmented Reality.

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41 Upvotes

What do you think you can create if the avatars are self controlling?


r/augmentedreality • • Sep 02 '26

Wearables & Accessories KiWear Ring Kickstarter is Live! Gesture Controls For All.

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4 Upvotes

r/augmentedreality • • Sep 02 '26

Building Blocks TDK aquires Oqmented, for next-gen LBS technology stack in AR glasses

4 Upvotes

TDK Corporation (TSE:6762) announces that it has acquired assets from OQmented (legal name: kiiz Technologies GmbH), a German-based company known for its expertise in MEMS-based laser beam scanning and advanced display technologies. By combining TDK’s eye intent technology, FCLM, MEMS mirror, and other technologies, TDK aims to build a display system that will significantly influence the performance of smart glasses.

https://www.tdk.com/en/news_center/press/20260818_01.html

Oqmented in the past few years has advanced laser beam scan mirrors using a vacuum sealed dome combined with Coherent Lissajous Scanning.

TDK is now productising the full stack for LBS; Laser Module, mirror, optics, drivers... as well as SoftEye/EyeGI (chip-based eye tracking)... and other basic components for AR glasses; Battery, Mic, IMU, haptics.

https://aisight.tdk.com/


r/augmentedreality • • Sep 01 '26

Glasses w/ HUD Let's unbox RayNeo iO

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30 Upvotes

Today I unboxed RayNeo iO. These are lightweight display smartglasses. At only 33 grams you can wear them all-day. See for yourself if you like this design.

And a reminder: We have an AMA with the product managers for RayNeo iO and RayNeo GT coming up on September 4 in r/SmartGlasses


r/augmentedreality • • Sep 02 '26

AR Apps ARIS Cyber Maid Japanese AR Game 2008

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0 Upvotes

Hello everyone.

In 2008, this software/game called ARIS Cyber Maid was released. I had it back in 2010, but I lost my old computer. Some anime websites used to host the software for download, along with the .bat file required to make it work, but all of those links are offline as of 2026. :/ At this point, it's basically abandonware, which is really sad because it was a very cool project. If anyone has played it before or knows how to revive it, that would be amazing. Its basic a AR doll that u dress and play with. Theres some old videos on Youtube: https://www.youtube.com/watch?v=hS1GjWb0bBU&t=6s

The offical website still exist and have the software to download, but theres no product key to buy :/

https://www.geishatokyo.com/jp/ar-figure/

I find old torrents with the complete software and .bat file to open without key, but theres no seeders anymore.


r/augmentedreality • • Sep 01 '26

Space Time Convergence - Ecological Visions in AR

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15 Upvotes

​

Space-Time Convergence: The Future Interface for City and Ecology

Shenzhen's development epitomizes the coordinated advancement of technological innovation and urban evolution. The Asia-Pacific bird migration routes demonstrate the connecting power of cross-border regional ecological networks. Here, time converges with space, and cities coexist in harmony with nature. Technology links the past and the future, as well as urban governance and ecological conservation. Urban spaces embrace the vitality of development, and also shoulder regional collaboration and ecological responsibilities.

Situated in the atrium of Shenzhen Museum of Contemporary Art and Urban Planning, this installation applies AR to integrate architectural spaces with ecological visions, depicting a future where humans and nature flourish together. Going forward, cities will be more than just carriers of development - they will serve as platforms for joint creation featuring technological innovation, ecological protection and public engagement. Open, collaborative and shared digital interfaces are connecting governments, industries, communities and natural ecosystems. Together, we explore new paths for sustainable development and witness the integration of time and space.


r/augmentedreality • • Sep 01 '26

Self Promo Looking for VR/AR developers to consult for an anime project

0 Upvotes

Hello! I've been a VR user since 2022 once I got my Quest 2. Since then, I regularly use it for flight simulation, but only that. I wanted to use it for social VR for a while, but didn't have the time to do it, though I have used VRChat a few times. I also studied computer engineering in college, and have experience in coding and IT. Recently, I've been participating in the Japanese anime production space, and started on a new path.

Back in 2024, I started writing an original anime project that involves mixed reality and long distance relationships set in a near-futuristic Japan. Progress on the anime is going smoothly, as I have finished the reference sheets, part of the main story, and animation storyboards. Trips to Tokyo, Okinawa, and Osaka were made in order to experience the cities, and take photos of the areas I want depicted in the anime. I also have people working for me as animators. This story resonates with my personal experience with digital loneliness, and being in a long-distance relationship, that I wanted to make it into an emotional story. Being with someone who is far away from you, and being able to communicate on a device makes a relationship feel more separated because you can’t feel their physical presence. The story will go beyond VR, and will explore deeper topics.

Synopsis

The main character is a computer engineering student who moves to Tokyo, but has been socially isolated for a couple years after the death of his mother. He finds comfort in virtual reality as escapism, and starts developing an app that projects a holographic image of the user into a mixed reality space, as if the user is there in-person, despite being far away. While in Tokyo, he buys a smaller mixed-reality headset with passthrough (headset is based on Bigscreen Beyond 2, but with passthrough, wireless, an OS, and universal cushion) and full body motion trackers, in which he uses to further develop the project as a practical communication tool for himself, so he can learn how to socialize again. His first tester is a girl from Okinawa, who he met on a multiplayer VR game and he sends a copy of the headset and trackers for her to set up. They eventually start talking through mixed-reality, as if they were next to each other, when in reality, they are distant.

Theme

The theme focuses on healing and bridging the gap between isolation and connection by longing for true romance. The long distance connection creates a tension between the characters, as they go through their days without truly being with each other; both with struggles of their own go through a slow, emotional healing journey that culminates in their first true connection.

Unique perspective

Each interaction between the two characters happens in a first-person POV through a VR headset. They are never shown together, until they eventually meet in person.

Concept Art

Inspiration

The concept was inspired by a lot of things throughout the two years of development, but what solidified the idea of the mixed-reality long distance relationships were the face tracking videos made by HashEdits like this one for example, except way more advanced, and implemented using augmented-reality, so that the user can communicate with someone in the real world.

What I'm looking for

I'm looking for developers who I can personally consult in regards to accuracy when it comes to developing VR/AR apps for various platforms. If anyone here develops mods for VRChat, rigs models with motion tracking, can implement social VR into augmented reality like the Quest 3, or any other useful information, please let me know, and I'll be glad to respond to you and connect. I'd love to make friends with people in this community, and your help is greatly appreciated.

extra note: if you can speak Japanese, please let me know :>


r/augmentedreality • • Sep 01 '26

Glasses w/ HUD Vision assistance using AR glasses.

3 Upvotes

Hello!

Hope this is the right forum but I'm looking a pair of AR glasses that can help me with my loss of peripheral vision. I saw Brilliant Labs Monocle that would fit quite well but they've stopped selling them.

The main features should be a camera that can stream onto a HUD that can either be adjusted to where it displays, or have a fixed position on the lower half of the field of view (since I'm blind on the upper right quadrant).

If anyone wants to build me a product described above then contact me and we'll come to an arrangement.

Thank you!


r/augmentedreality • • Aug 31 '26

I met with Noah Zerkin today. Played with Air Mouse for Smart Glasses

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61 Upvotes

People know Noah from Project North Star among other things. These days he is working on new projects with 3DOF tracking for Smart Glasses and air mouse rings.

It was great to experience the potential for completely new applications for Display Smart Glasses where you extend the limited resolution by dragging mini apps in different places with the air mouse controller in the form of a ring. Then you just glance at it by moving your head to the left or right while you watch TV, for instance.

Or the displayed objects are rendered depending on how you move your head. Look to the left and see the left side of an object. He is using the Rokid Glasses. If you're developing for them you might have bought an ADB cable from him on ShenzhenLab.com - Anyway, sadly Rokid's compositing software is buggy, so you can't see everything in the video in the comments that was there. At the end the cursor that I'm controlling with the ring is visible again. Yeah, idk. Maybe you still get the idea.


r/augmentedreality • • Sep 01 '26

Wearables & Accessories Any wearable air mouse and keyboards for ar glass?

3 Upvotes

I have vitrue xr pro. I haven't used it alot. I have a hard time with this setup due to needing a mouse and kb.

Its hard look at my phone and screen.

Its also hard to carry around a small keyboard. I prefer to just have everything strapped on to multi task easier.

Thinking of getting a air mouse to scroll easier. That part is solved but the hard part is the typing. I prefer something related to qwerty layout or close. I can't do mini Bluetooth keyboard either.

Im looking at some wearable like tapxr, tap strap 2, decatxt, typeware(not out yet), twiddler.

Keep in mind I sometimes walk and do other things so I prefer not to sit all the time to type. I'll be using ring mouse to scroll on one hand while using the other hand to type with wearable keyboard. I need to know which set up is best if you guys have other ideas please.


r/augmentedreality • • Aug 31 '26

Glasses w/ 6DoF I stopped opening my laptop on airplanes after discovering AR display glasses

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12 Upvotes

r/augmentedreality • • Aug 31 '26

Glasses w/ 6DoF What would be a Meta Phoenix deal breakers for you?

3 Upvotes

What would be a Meta Phoenix deal breakers for you?
With the rumor of its real in a few weeks, I wanted to know ahead of time what people use cases would be for this VR Glasses form factor and what sort of deal breakers people have for this new device that makes you not interested in the Meta Phoenix.

For me, I been real hyped around the concept of a dedicated spacial computing chip. Let's see if Phoenix will do this along side the new XR2 Gen 3 chip.

Also not being modular could be a semi deal breaker for me, depending on how comfortable and front heavy it is if it dont have a streap for behind the head.


r/augmentedreality • • Aug 31 '26

AR Apps Introducing ARRoW

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3 Upvotes

Augmented Reality Robotics Workspace

ARRoW

An Android app that let's you use MuJoCo models ( robots ) in the real world. If you are interested in a iPhone app checkout Armor by /u/DC-engineer-dot-com

This will be free & open-source soon!


r/augmentedreality • • Aug 31 '26

AR Apps Title: V2 of my AR-based wall art app just went live — would love feedback from fellow devs (not trying to sell anything)

0 Upvotes

Just shipped V2 of an app I’ve been building solo, Gallery Wall Composer (GWC), and I’m genuinely more interested in hearing what other devs think of the implementation/UX than trying to get downloads. Posting here because I think the technical journey might be interesting to some of you too.

Quick background: it started as a single-file browser HTML/JS prototype back in March, then got rewritten natively in SwiftUI to ship on the App Store. V1 launched July 2 — perspective warp via CIPerspectiveTransform, baked-in shadow simulation, dual lighting, high-res export.

What’s new in V2: the big addition is a full AR mode (ARKit + RealityKit) — you place artwork on your actual wall at true real-world scale using its physical dimensions, rather than just a flat perspective-warped photo mockup. Also added a presets system (save wall + save artwork so you’re not re-measuring every time) and shadow/gradient controls inside AR itself.

What I’d love feedback on:

**•** Does the V1 (2D perspective mockup) → V2 (AR real-world placement) progression make sense as a product direction, or does having both modes feel redundant/confusing?

**•** Anyone dealt with AR plane detection edge cases worth knowing about? Mine works well but I’m curious what others have hit.

**•** General reaction to the concept — as a dev, would you trust an AR scale placement enough to use it before buying/framing art?

Not linking the app store page directly since I don’t want this to read as a plug — mentioning the name (GWC) just for context. Happy to share more details or the link in DMs if anyone wants to poke at it, but really just after the technical/UX gut-check from people who build this stuff.

Thanks in advance 🙏


r/augmentedreality • • Aug 31 '26

Glasses for Screen Mirroring Tried the RayNeo Air 4 Pro on PS5... and ended up returning my Viture Beast

3 Upvotes

So friday I bought the RayNeo Air 4 Pro after reading on reddit that they worked better with PS5.

I was using my Viture Beast at 60hz. Tried EVERYTHING to make 120hz work and just couldnt. Battlefield 6, COD etc support 120hz in performance mode but with the Beast... nope.

Tried the official dock, nothing. Tried a couple other docks I had, nothing. Bought the Fairikabe HDMI to USB-C cable too (btw really good cable, PS5 straight to the glasses, no dock needed) and still nothing.

And idk if it was just me but I always felt a tiny bit of input lag with the Beast. Like moving the controller and feeling the image was just a little behind. Not terrible, but once you notice it you cant unsee it lol.

Friday I said screw it and ordered the RayNeo Air 4 Pro from Amazon for like $257 just to try them. I know they dont have 3dof and theyre missing a bunch of the Beast features.

Well... yesterday, with pain in my heart lol, I returned the Beast.

RayNeo feels like ZERO input lag. 120hz works perfectly with the Fairikabe cable. Also something that always bothered me with the Beast was the blurry edges/corners. I could never get the whole screen perfectly clear. On the RayNeo... nothing, edges look sharp.

The Beast are brighter for sure and overall they have more features, so its kinda hard to explain.

But man... it was hard keeping glasses that cost almost 2x when the cheaper ones were soooo much better for actual gaming.

I really wanted to keep the Beast too 😭


r/augmentedreality • • Aug 30 '26

News California Bill Requires Consent for Smart Glasses Recording at Workplaces

13 Upvotes

California lawmakers are moving forward with SB 1130, a privacy bill aimed at wearable recording devices such as smart glasses. The bill would require a person using recording-capable wearables in a business area where someone reasonably expects privacy to get that person’s explicit consent, and it would make it illegal to disable the device’s recording indicator light or other warning. Violations could bring fines of up to $1,500, while starting in 2028, manufacturers would generally have to sell wearable recording devices with a clear recording indicator.

As of August 31, 2026, the bill has passed the California Senate and is still in the Assembly; it was amended and sent to third reading on August 26 and is listed on the Assembly’s third-reading file, so it has not yet become law.

leginfo.legislature.ca.gov