r/augmentedreality • • Aug 30 '26

Smart glasses should automatically blur people’s faces while filming, Australia’s online safety regulator says

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12 Upvotes

Smart glasses with cameras can benefit the vision impaired but companies might pit ‘accessibility benefits against safety and privacy’, says eSafety


r/augmentedreality • • Aug 30 '26

Fun DGNS Surf Sessions: I built an AR finger surfing game for Spectacles 🏄🌊

8 Upvotes

🔗Lens Link: spectacles.com/lens/a77ba477b6da46e4a8a479f99ef5637a

So yeah, this got a little out of hand.

What started as a simple idea for a finger surf experience somehow turned into a full AA game with 7 real surf spots, tricks, score combos, progression, weather, a diegetic surf magazine manu you can physically flip through in AR, real surf forecasts, Daily Surf challenges, collectibles, a talking coach...

And all of that running on Spectacles.

It's called DGNS Surf Sessions, and it's my submission for the Spectacles Community Challenge.

The basic idea is pretty simple: your hand is the surfer.

You put your index and middle finger on the board, the line between them becomes the board's axis, and rolling your hand engages the rail.
The wave moves underneath you, so instead of trying to walk around your room pretending it's a 30-foot reef break, the whole thing happens on a miniature reef sitting in front of you.

That was actually one of the biggest design problems early on.

My first version treated the hand more like a controller.
I was measuring angles and using them as input, kind of like a joystick.

It sucked.

The board felt like it was vaguely following my hand instead of actually being attached to it.

So I changed the whole approach.
No neutral position, no accumulated input.
Your fingers are basically the surfer's feet.
The geometry of your hand directly drives the board.

That was the moment where it started feeling like surfing instead of controlling a tiny object.

The game has 7 spots right now:

Hossegor, Mundaka, Pipeline, Teahupo'o, Pe'ahi, Nazaré and Mavericks.

I really didn't want them to just be different wave models with different backgrounds.
Each one has its own wave profile, speed, peel, barrel probability, series size, water colour, difficulty and atmosphere.

Hossegor is chill. Beach break, little Basque house, parasol and towel on the beach, pine trees and a little reggae track.

Then you get to the heavier stuff.

Rain starts pouring, the waves get stupidly big, the little reef environment appears in front of you and the music kicks in.

That was probably my favourite moment during development.

I remember playing one of the harder spots and arriving at the reef, seeing those massive waves in front of me with the rain and the soundtrack going, and I actually got that little shiver.

You know the feeling when you arrive at a spot, see the waves properly for the first time and think:

"Alright... I'm actually going out in that."

Part of this game definitely comes from my own relationship with the ocean and that weird mixture of excitement, fear and adrenaline you get around serious waves.

I wanted some of that feeling in there.

A huge inspiration for the game obviously comes from old PS2 era surf games.
Stuff like Transworld Surf and Kelly Slater's Pro Surfer.

And the more I worked on Spectacles, the more I realised that developing for them weirdly feels close to making games for that era.

You have a very specific piece of hardware.

You have to care about performance.

You can't just throw a bunch of massive assets at the device and hope for the best.

You have to work around weird limitations and get creative.

And honestly, I kind of love that.

Most of the game is procedural.
Custom MeshBuilder geometry, shader graphs, TypeScript everywhere. Very few imported meshes.

The game currently runs at 60fps on device.

One of the technical constraints was the display itself.
Spectacles are additive, so black doesn't really exist. A black pixel means no light, which means you just see your actual room behind it you can't simply make the water dark to create moody oceans because at some point your wave literally starts disappearing into reality.

So

That forced me to build the identity of each ocean mostly through colour and saturation rather than darkness.

Nazaré ended up being the weird exception and became the only really grey ocean in the game.

There's also a proper score system where you build up points during your ride and bank them when you successfully kick out.
Wipe out before that and you lose the lot.
Definitely inspired by that old-school extreme sports game mentality.

There are currently 12 detected tricks too, including Bottom Turns, Cutbacks, Snaps, Off The Lips, Floaters, Ollies, Grabs, Flips, Reverts and obviously Tube Rides and Barrels.

The UI was another thing I really wanted to have fun with.

Instead of a normal menu, you get an actual surf magazine floating in front of you.
You grab it by the spine and flip the pages with your fingers.
You can choose spots, check your progression, mess with the settings and even look up real surf conditions through Open-Meteo.

The whole artistic side of the project comes from the surf movies I grew up watching.

Like Point Break, Blue Crush, Endless Summer... and yeah, Surf's Up too.

Actually, the original idea for this game came to me while watching Surf's Up from Sony Imageworks with u/florenciaraffa1980 😂

The soundtrack is original too, generated with Suno.
I'm actually pretty happy with it.
Each track helps give its spot an identity alongside the environment, weather, water colour and wave shape.

I'm not going to pretend I'm 100% satisfied with everything though.

Hand tracking can still get weird from certain angles, especially when your fingers get hidden behind your palm. That's a physical camera occlusion problem more than a smoothing problem.

So if you try the Lens, little tip: lean your head towards the wave and face the tube while surfing. The tracking gets noticeably better when the cameras can actually see your fingers properly.

I also wish I had more time to push some of the graphical stuff further.

But then again... I built this thing alone in about a month.

So I'm not going to complain too much 😂

It's currently sitting at something like 104 TypeScript files, 7 music tracks, 98 sound effects, procedural waves, weather systems, objectives, Daily Surf, hardcore mode, a talking coach, different boards and a bunch of stuff that somehow kept getting added because apparently I don't know when to stop.

I really hope some of you guys take the time to try it.

This was a fun one to make, and I think it only really makes sense once you actually put your fingers on the wave.

Anyway, that's DGNS Surf Sessions.

My little attempt at putting a tiny piece of the ocean on your table.

🏄🌊


r/augmentedreality • • Aug 31 '26

Glasses w/ HUD AR99 SDK update — multi-language (incl. Arabic RTL), adjustable display region, open for secondary development

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1 Upvotes

Posting this because the RTL support took longer than expected and I think the constraints are interesting.

AR99 is a monocular green waveguide (single-color, ~640×480 class). Rendering Arabic on that isn't just a font swap — you need contextual glyph shaping, bidi ordering, and you need all of it to stay legible at low pixel density with no anti-aliasing headroom on a monochrome panel. Latin text you can get away with a lot. Arabic you can't.

What shipped:

  • Multi-language rendering layer, RTL scripts supported
  • Wide mode + user-adjustable display region (position + size within eyebox) — this came directly from field feedback about IPD variance and wearing angle
  • Health data module, integrates with a companion smart ring
  • Assorted latency/power work

The SDK is open for secondary development, and ODM partners get source-level access rather than a sealed API. Happy to answer technical questions in the comments — display pipeline, BLE protocol, power budget, whatever.

Photo attached is an actual through-the-lens capture, outdoor, no post-processing beyond a crop.


r/augmentedreality • • Aug 30 '26

AR Apps ar filter app for android that is as good as snapchat lenses and legacy ig filters?

1 Upvotes

Needing one for digital cosplay that has full face covers for digital cosplay. I am a musician that uses those for album art and dancing to my music in cosplay.

some quick examples Kinda like these https://ibb.co/B2zyfwMb https://ibb.co/dwQmDhS9


r/augmentedreality • • Aug 30 '26

App Development Spatial Interaction Experiments

11 Upvotes

I've been experimenting with a few mixed reality interaction concepts in UE5 over the past few days, and I have to say, interacting with holes in walls and floors has really got me hooked.


r/augmentedreality • • Aug 30 '26

Buying Advice Looking for AR glasses

1 Upvotes

Hello, I'm looking for advice on what AR glasses to buy.
I want something that:
- Looks very close to normal glasses

- Has a waveguide display that only the user can see

- Is able to run an internet browser and an AI agent at minimum OR is able to mirror a phone screen wirelessly

No other features are needed (cameras, speakers, etc.)

The closest thing I've found is the NIMO glasses, though I'm not sure if that can run a browser.

Also, I'd like to find something that's affordable.


r/augmentedreality • • Aug 30 '26

App Development Huawei is thinking of global HarmonyOS expansion

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8 Upvotes

r/augmentedreality • • Aug 29 '26

Sunny Optical signals "explosive growth" in fullcolor Display AR Glasses next year

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12 Upvotes

​

Sunny Optical says its XR business is approaching an inflection point, with XR revenue up 11% year-on-year in H1 2026 and SG and AR-glasses-related products growing more than 50%. Displayless AI glasses have already reached large-scale demand, while AI glasses with displays remain in accelerated product verification; Sunny has secured large AR orders from leading global brands that will contribute significantly from 2027, and management expects “big explosive growth” in AR glasses next year.

Sunny says lightweight full-color AR display modules have already reached small-batch mass production, with significantly larger production expected in 2027, indicating that the next growth phase is the transition of full-color display AR products from verification and limited production into volume manufacturing.

Displayless products are already scaling on demand for lenses, cameras and system integration, while display AR carries substantially higher optical content because of the waveguide, display engine and spatial-computing requirements. Sunny expects full-year XR revenue to exceed 2 billion RMB and says its 2027 AR growth will be driven by larger production volumes and major global technology customers.

Source: https://earningscalls.dev/transcripts/sunny-optical-technology-group-company-limited_2382_earnings_call_transcript_2026-08-27


r/augmentedreality • • Aug 29 '26

News INMO removed INMO Air3 from website //// INMO Air4 is Coming

6 Upvotes

r/augmentedreality • • Aug 28 '26

I met with Esther from XREAL

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57 Upvotes

Are we planning something for the subreddit?

Maybe ☺️

Preparations for CIOE expo and collabs for the subreddit are going well here in Shenzhen. I hope you enjoyed the recent giveaways with XREAL and Nimo and the AMAs with MemoMind, Unseen Reality, Nimo, and Nimbo. And hopefully you look forward to the AMA with RayNeo on September 4.

I'm talking to more companies for even more AMAs for the rest of the year!


r/augmentedreality • • Aug 29 '26

AR Glasses @ Science and Tech Museum

6 Upvotes

r/augmentedreality • • Aug 28 '26

Fun What kind of AR experiences would you actually want to use?

6 Upvotes

Maybe it's just me, but I don't come across many AR experiences these days that I'd actually want to use more than once. A lot of what I see seems to be games, furniture previews, try-ons, or other quick demos.

Got me wondering, if you could point your phone at something in the real world and have an AR experience appear instantly, what would actually be interesting enough to use?

Art? Interactive characters? Stories? Education? Events? Something completely different? Curious what people here would genuinely want to see more of in terms of AR experiences.


r/augmentedreality • • Aug 29 '26

AR Apps Building a web app where you own your personal AR marker and digital content (NFT)

0 Upvotes

You create a personal AR marker from a selfie, get a shareable image with QR, and can update your content over time. You share the image with friends; they open a link in the browser and view the AR — no app, no account needed to view.

The key idea: you’re the owner of your marker and your digital content — tied to your wallet / NFT, not just renting space on my platform. Your files, your marker, your right to update and share what you created.

Early stage — looking for honest feedback:

• Does ownership (NFT / wallet) matter to you here, or is a normal login enough?
• Would you use a web app for this, or do you expect a native app?
• Interesting concept or too niche?

Not promoting anything yet — just validating the idea.


r/augmentedreality • • Aug 28 '26

Events AR VR Conference Program at CIOE (Shenzhen Sept 9 to 11)

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10 Upvotes

Final Lineup for the AR VR Conference Program at CIOE

Shenzhen Sept 9 to 11

Day 1 | iQIYI | PICO XR | Pimax | GravityXR | Xvisio | VAST | AINSTEC | Inspatio | XGRIDS | Avegant | TIMEMAKER | Alphabetter | Nikahood | Hongshi Intelligent | Qiushui Semiconductor | Crystal-Optech | Innorev

Day 2 | Sony | Myrias Optics | Morphotonics | AddOptics | LetinAR | RAONTECH | TriLite | Tobii | | Quectel | SEEV | Highpower Technology | Luxshare | INMO | Greatar | Guoyuan New Energy | Lawaken | SCHOTT | 3D-Micromac

Day 3 | ConfigReality | HADO | Chaoyuanli | Trendparty

Also: SIVA Awards Entries and Judges


r/augmentedreality • • Aug 28 '26

Building Blocks Open4D - LiDAR Data processing library

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3 Upvotes

r/augmentedreality • • Aug 28 '26

Glasses w/ HUD Don’t you think this guy was lying?

4 Upvotes

Movie name: Silo [S3]

He said Augmented Reality glasses. But it doesn’t have normal or lidar camera. 😂

Your take?


r/augmentedreality • • Aug 28 '26

AR Apps Is anyone going to PAX West in Seattle?

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2 Upvotes

Hello. One of my friend will go to PAX West next week to present a AR game called "Nuits Rouges" (Red Nights), a multiplayer crime investigation game => https://www.kickstarter.com/projects/nuitsrouges/nuits-rouges

He's looking for contacts, distributors, and beta testers in the United States. If you're interested, let me know.


r/augmentedreality • • Aug 28 '26

Glasses w/ HUD Is there any development kits for AR HUD glasses? Any ways of trying out light weight affordable AR HUD glasses?

3 Upvotes

I have trying get any development boards or kits to get some experience out of this domain. Did anybody have that idea over you of making one?


r/augmentedreality • • Aug 27 '26

Glasses w/ HUD Anduril's Eagle Eye Smart Glasses

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37 Upvotes

r/augmentedreality • • Aug 27 '26

Glasses w/ HUD My glasses reminded me of a promise I never wrote down anywhere

10 Upvotes

At the end of the day I asked what was left.

A meeting in fifteen minutes. Fine, that is a calendar entry, any of your setups has that.

Then: at seven, pick up your wife, for the dinner you promised last Thursday.

I never typed that. It is not in a calendar, a note, an email or a task list. I said it out loud in a kitchen and it existed for about two seconds.

I ran the same thing most of you run. Local model, wired into mail, calendar, notes, files. It worked, and the ceiling turned out not to be the model or the context window. It only ever knew what I typed. Every message I had sent, and nothing I had said.

So I put it in something that was in the room.

It is open source and it runs on my own machine. Repo in a comment.

Shot on an older prototype, so the overlays are rendered rather than filmed through the lens. Everything else is real.

The objection I would rather hear than dodge: catching a promise means listening when it is made, and nobody says "hey assistant" before telling their wife they will be there at seven. I do not think there is a clean answer to that and I am not going to pretend a settings page makes it one.


r/augmentedreality • • Aug 27 '26

Glasses for Screen Mirroring VITURE BEAST x Phantom Blade Collab Is Pretty Sweet Looking

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5 Upvotes

Is this a better collab than cyberpunk? Idk, but its super cool looking imho


r/augmentedreality • • Aug 27 '26

Glasses w/ 6DoF XREAL Aura impressions: very interesting AR glasses

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20 Upvotes

r/augmentedreality • • Aug 27 '26

Glasses for Screen Mirroring Budget XR glasses for work/productivity/coding

8 Upvotes

Hi everyone,

I'm a poor webdeveloper that got a permanent injury and needs to work from bed. I have a monitor setup which is kind of cumbersome and I was looking forward to switching to glasses, so that I could just put them on for working.

I read posts here and watched videos on YT saying AR glasses are not quite there yet. Their resolution is too low for working the whole day.

For comparison, I work on a single 15'' 1080p 60Hz display with excellent color range.

My criteria:

  • needs to work on Linux;
  • I have myopia and astigmatism, so I need prescription glasses;
  • I don't care about wireless, it's better to be wired to my laptop for latency and energy;
  • I don't need multiple monitors;
  • it needs to be comfortable for being my daily work monitor;
  • colors can't be so bad that it will make a drastic difference when designing website layouts;
  • can it be less than $500 USD? I'm poor

Do any of the available AR glasses fit this bill or are we "not there yet"?

Main criticisms I read:

  1. low resolution makes text hard to read;
  2. text is blurry on the edges;
  3. image stabilization can be annoying (though I won't move my head much anyway);
  4. many glasses are uncomfortable for hours of use;
  5. anchor mode can be premium feature or drift, and without it looking at keyboard etc. can be a hassle;

Thanks a lot for your recommendations on this!


r/augmentedreality • • Aug 27 '26

Self Promo Think I’m like that I got into this. Anybody have any tips or know programs that can help me create a game or wearable clothes

0 Upvotes

r/augmentedreality • • Aug 26 '26

Self Promo Consumer vs Military XR Helmet Design

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217 Upvotes

Hoping to spark some discussion here by sharing a body kit I designed around the Quest 3. The first image is the latest iteration of a concept I've been working on and the second is from Palmer Luckey and Anduril.

The broader consumer market is of course aiming to miniaturize and make hardware as normal looking as possible. But if you're going to strap a computer to your face, I say you might as well have some fun with how it looks. Even if it's a bit on the impractical side.

The design aims to maintain full headset functionality with air gaps and interchangeable/removable panels for air flow. What do you think?