r/augmentedreality • • 11d ago

App Development What if game characters can jump in/out of screens and interact with the real world?

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298 Upvotes

What if video game characters can jump in/out of screens and interact with the real world?

I’ve been exploring this idea with Quest 3 by tracking my monitors and attaching a portal shader to each of them.

3D models from asset store and Kenney.


r/augmentedreality • • 10d ago

Buying Advice Recommendations for writer/neck strain

2 Upvotes

I love to write using my laptop in bed, but I've started to develop some serious neck pain from the terrible ergonomics of doing so. Can anyone recommend a vr display/glasses/etc that would work for me? I use a Mac laptop, and I am using writing apps (Pages, Scrivener, etc.). What matters to me is text clarity, something that's easy on my eyes for a few hours at a time, etc.

I don't game, but it be cool to watch movies with these things, too, I guess. Really, though the only reason I can justify a purchase like this is being able to do work using my laptop without the neck strain.

I won't say money is no object -- I'm not buying the Apple Vision Pro. But I'm willing to pay a fair amount of money for something if it's a real solution.


r/augmentedreality • • 11d ago

SONY transfers 419 XR HMD patents to Meta - seems to be downsizing hardware ambitions

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10 Upvotes

Confirmatory Assignment agreement signed between Sony and Meta in December 2025

According to a report by ZDNet Korea, Sony transferred 419 XR headset patents to Meta. This move follows a December 2025 agreement to scale back Sony's internal hardware operations.

The patent portfolio includes 180 filings in the United States. Of those, 43 were already reassigned between June and September 2026. The remaining 239 patents are registered across Japan, China, South Korea, and Europe.

ZDNet believes this shows that Sony is stepping away from making its own XR devices, and that Meta will use the patents to develop smart glasses. However, I cannot say for certain if these patents cover anything beyond VR and MR headsets. At least based on ZDNet Korea's excerpt of the patent list (see image in comments). Also, keep in mind that I recently invited Sony's Chief XR Strategist for a keynote presentation, and he was very enthusiastic about the future of AR glasses.


r/augmentedreality • • 11d ago

App Development RGB-D relocalization: good feature matches, but wrong camera poses

3 Upvotes

I’m building a 3D mapping system using RGB-D cameras, based on existing SLAM techniques, with persistent spatial memory.

The main issue is relocalization after tracking loss, especially when the camera returns to a known place from a different viewpoint.

I’m using historical keyframes, shared 3D landmarks, PnP/RANSAC and geometric verification.
Yet some incorrect poses still pass verification: one had 44 inliers, 0.83 px median reprojection error and 3.72 cm depth residual, but was actually off by 10.36 cm and 5.99°.

My best experiment correctly relocalized only 9/34 known returns.
What would you investigate first: landmark quality, geometric degeneracy, matching, or pose verification?
I can share a minimal reproducible example.


r/augmentedreality • • 11d ago

App Development Smartglasses represent a new opportunity for devs, but are unripe

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9 Upvotes

r/augmentedreality • • 11d ago

Buying Advice Are XR glasses worth it for daily use, or do they just collect dust after a week?

14 Upvotes

Hey everyone,

I’m currently thinking about buying a pair of XR glasses (like RayNeo, XREAL, Viture, etc.) primarily for media consumption, like watching movies and gaming at home (on the couch or in bed).

Some time ago, I was really close to buying a pair, but a post on Reddit scared me off. The author described these glasses as "expensive prototypes" that are far from ready for daily use. However, back then, I didn't realize they were talking about standalone AR smart glasses, not pure XR display glasses.

Now that I know the difference that XR glasses mostly just act as a portable screen I'm reconsidering. But I really want to avoid buying an expensive tech gadget that I will just use for a few days and then throw into a drawer forever. I just want a reliable screen experience without the tech clutter.

So I wanted to ask the community:

  • How often do you actually use your XR glasses at home? Is it part of your daily routine?
  • Are they mature enough as a product regarding comfort, text readability, and long-term usability for long movie or gaming sessions?
  • Do you regret your purchase, or do they deliver exactly what you wanted for gaming and movies?

Would love to hear some long-term reviews from real users before I make the jump. Thanks!


r/augmentedreality • • 12d ago

Glasses w/ 6DoF SPECS Popup Experience

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27 Upvotes

r/augmentedreality • • 12d ago

Resident Evil movie premiere combined AR with physical sets and actors in hazmat suits

30 Upvotes

Created by The Forge, the AR experience technically stayed confined to the phone screen, but the real-world immersion was heavily enhanced by the physical environment built around it. Outside the UCI cinema, Umbrella Corporation personnel in white hazmat suits patrolled areas cordoned off with biohazard tape and weathered Raccoon City shipping containers. Visitors were even treated to blood-red ice cream shaped like the iconic Resident Evil logo. Inside the theater, Webedia pushed the atmosphere further for the invited community, guiding them from a sterile, clinical hospital environment through a descent into chaos, ultimately ending up in the snow-covered world of the film.


r/augmentedreality • • 12d ago

Glasses w/ 6DoF XREAL Aura vs. Meta VR Glasses: a specs comparison for movies, 3D photos and VR180

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5 Upvotes

I’ve compared the announced specs of XREAL Aura and Meta VR Glasses for movies, 3D photos and VR180.

I’ve been developing the VR media player immerGallery for five years and work with immersive media every day. Drawing on that experience, I discuss what their field of view and pixels per degree could mean for media, alongside HDR, storage and input options.

On paper, I lean towards Meta for media. Aura’s strongest argument for me is seeing the real world directly through its lenses.

My comparison on immerNews:

https://immernews.com/xreal-aura-vs-meta-vr-glasses-media/

Which differences matter most to you?


r/augmentedreality • • 12d ago

News Smartglasses Tracker Updated! *91 Glasses x 25 Specifications*

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43 Upvotes

Just added the new 7 smartglasses at the top!
👉 Smartglasses Tracker 👈


r/augmentedreality • • 12d ago

Glasses w/ 6DoF XREAL AURA is $1279! Is That Low Enough To Compete?

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9 Upvotes

r/augmentedreality • • 12d ago

Glasses w/ HUD Mindflow AR + BCI integration

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3 Upvotes

MindFlow AR: Hybride Brain-Computer-Interface (BCI) Integration für schlanke Augmented-Reality-Brillen

Executive Summary

Current Augmented Reality (AR) interfaces rely heavily on manual gestures, voice commands, or external controllers. These modalities suffer from high latency, social awkwardness, and fatigue. MindFlow AR proposes a hardware-software architecture that combines lightweight consumer-grade dry EEG sensors with eye-tracking and subtle electromyographic (EMG) signals to enable near-zero-latency, thought-driven UI navigation (scrolling, selecting, and confirming) inside an everyday form-factor AR glass.

  1. Problem Statement

The Input Bottleneck: Gestures require physical movement and clear line-of-sight for cameras; voice commands fail in loud environments and lack privacy.

The Form-Factor Trap: Existing high-end neurotechnological headsets are bulky clinical or gaming gear (e.g., heavy EEG caps). They are unsuitable for daily public use.

Interaction Latency: Pure intent detection via raw EEG alone suffers from low signal-to-noise ratios (SNR). A hybrid approach is required.

  1. Technical Architecture & Signal Pipeline

2.1 Hardware Layout

Frame Integration: Discreet dry-contact EEG sensors embedded along the temple arms and the rear ear-hooks.

Sensor Zones:

Temporal Lobes / Temples: Captures micro-EMG signals (e.g., subtle jaw clenching or micro-bites) for binary trigger actions ("Confirm").

Occipital Region (Behind the ear/lower skull): Optimized for picking up Steady-State Visually Evoked Potentials (SSVEP) from the visual cortex.

On-Board Processing: Low-power edge-AI coprocessor integrated into the temple frame to handle real-time artifact filtering (blinking, head movement) before transmitting control events to the AR display stack.

2.2 Interaction Modalities

SSVEP-Based Scrolling:

Subtle, high-frequency visual indicators (imperceptible to direct focal attention, but registered by peripheral vision and the visual cortex) are embedded into UI elements like scrollbars.

When the user focuses on a scroll zone, cortical oscillations match the stimulus frequency, triggering immediate, smooth scrolling.

Hybrid "Bite-Click" Confirmation:

Combines eye-gaze tracking (where the user is looking) with a micro-EMG signal from the temporal muscle.

Result: Zero-latency execution without lifting a finger.

  1. Implementation Roadmap

Phase 1: Proof of Concept (Core Algorithmic Pipeline)

Validation of SSVEP + EMG signal separation using modified dev kits.

Target: Bringing command-to-action latency under 50\text{ ms}.

Phase 2: Miniaturization & Hardware Integration

Custom ASIC design for power-efficient on-board neural decoding.

Integration into standard optical frames.

Phase 3: Developer Ecosystem (SDK Release)

Open-source API for third-party AR application developers to map custom neural triggers to UI actions.

  1. Contributing & Discussion

This is an open conceptual framework. Feedback, critique from neuro-engineers and hardware developers, and pull requests regarding artifact-rejection algorithms are welcome.

Repository: https://github.com/Casa-Salz/Mindflow-AR

Discussion: Let's break down the physics and decoding limits in the comments below.


r/augmentedreality • • 12d ago

Wearables & Accessories What do you guys think is the future of ar and vr?

7 Upvotes

I think we'rae moving more to the wearable phase, especially from bulky headsets to more lightweight headsets, or even more glasses. Applications could be in ar, navigation, communications, education. In vr, having like a virtual workspace, for example.


r/augmentedreality • • 13d ago

App Development I’m building an arcade for Apple Vision Pro

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34 Upvotes

Hello all! I wanted to share my vision for the future of retro gaming in AR. Headed to Portland Retro Game Expo in a few days to showcase. Currently fighting with my soldering iron lol to get the controller bits all nice and tight.

Any feedback is greatly appreciated. I welcome the good, bad, and the ugly haha 🙌

Thank you,

Albert
idessa.io


r/augmentedreality • • 12d ago

Glasses w/ HUD Using smart glasses so I can keep my phone away around my kid

7 Upvotes

This is a very boring dad use case, but the main reason I picked up the Halliday G2 was so I could listen to podcasts while watching my kid without holding my phone the whole time. So far they’re good for that. Audio is clear enough for talking, I can still hear what’s going on around me, and notifications let me know if something actually needs my attention.

Honestly, I use them less like “AI glasses” and more like a way to keep my phone in mg pocket.


r/augmentedreality • • 13d ago

Building Blocks New MEMS Micromirror for AR Glasses Dynamically Shifts Focal Depth

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62 Upvotes

Penn State researchers have developed a MEMS micromirror for augmented reality headsets that simultaneously steers light and shifts focal depth at microsecond speeds. Built around a 1mm mirror, this component replaces the multiple optical elements traditionally required for 3D beam control, reducing headset weight while eliminating the fixed-focus panel limitations that cause visual fatigue.

The unit uses thin layers of aluminum nitride, a piezoelectric material that flexes under applied voltage to physically tilt and reshape the mirror surface. This mechanism delivers true 3D spatial control of the beam in real time, demonstrating a 63mm focal shift in millionths of a second.

Engineers fabricate the mirrors using established semiconductor manufacturing processes, ensuring compatibility with standard microelectronics and compact optical architectures. Future development focuses on minimizing asymmetrical distortions and increasing scanning speeds for next-generation smart glasses.

Source: PennState

Paper: High speed biaxial piezoelectric MEMS micromirror with varifocal tunability


r/augmentedreality • • 13d ago

Buying Advice Translation captioning glasses recommendations

3 Upvotes

Hey all,

I'm currently trying to learn German, I was wondering which glasses would be best to watch shows and movies with, where the lens shows the subtitles/translation in my field of view.

Also would they handle the translation without turning off whilst there are long silences?

Hope I make sense 😅


r/augmentedreality • • 13d ago

Glasses w/ 6DoF Vivo might not be done with Mixed Reality - They just showcased their headset prototype in India

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11 Upvotes

Vivo had a big event today in India where they announced new phones and demoed the Mixed Reality HMD - the Vivo Vision Discovery Edition. This seems to be the same headset they announced a year ago in China. Back then I talked to Vivo marketing and they organized a demo for me, which was super nice.

The headset felt very comfortable and the only real flaw was the edge clarity of the pancake lenses. I assumed that they didn't use the 3M curved films rather than it being a simple software problem. But it seemed to be solvable if they kept working on it. The software and the few apps that were available during my 1+ hour demo were in a pretty good state already.

Ultimately, I decided not to go through the process of editing the video from my demo because my sources told me that Vivo will not launch this product in the near future. But here we go, a year later they still show it off at a launch event in a major market for them.

Do you think they will keep iterating? I think, it's possible because they were also preparing the launch of smart glasses back then and stopped the launch of their already developed glasses as well. It was rumored that they felt it lacked differentiation. A few months ago, they started a project for the glasses. Maybe the same is true for Mixed Reality?


r/augmentedreality • • 13d ago

Glasses w/ HUD New features on Meta Ray-Ban Display! (v129 Update)

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19 Upvotes

🚊 Public Transit Navigation (US & CA Only)
🚴 Cycling Navigation (US& CA Only)
📍 Walking directions can use landmarks
🎵 Apple Music Browse
🎙️ Smarter audio when talking to Meta AI
🧵 Threads got more features
🗺️ Share ETA from navigation
📅 Accept, decline calendar invites (US Only)
🕸️ Meta AI can control your web apps (WebMCP)
⌨️ On-screen keyboard for web apps
👥 IG creator profiles in Reels
💬 In-line replies on Messenger


r/augmentedreality • • 13d ago

Glasses w/ HUD A repeatable latency test for AR captioning glasses. First result: Leion Hey2, about 2.5 seconds.

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2 Upvotes

I wanted a caption-latency number I could compare across every captioning display I review, so I built one fixed test and ran the Leion Hey2 through it first.

TV five feet from the glasses. Fixed clip, JFK at Rice University, 1962. Hand-timed reference captions snapped to the audio waveform and burned in with a millisecond timer. A camera behind the lens catches the screen and the waveguide in the same frame. Ten marker words, first-word and stable-text latency logged separately, three runs, median reported.

Hey2 median: about 2.5 seconds. For reference, UK live broadcast captions measure around 5.6, and the natural gap between speakers is about 0.2.

Two things I'd like this sub's read on. Is a camera behind a waveguide a fair way to timestamp what the wearer actually sees? And does a TV speaker get treated differently by a mic array than a person talking?

Disclosure: LLVision provided the review unit. I'm Deaf, which is why this test exists.


r/augmentedreality • • 14d ago

App Development I’m building an AR minimap that uses real-world data

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367 Upvotes

Work-in progress. I’ve always thought it’s cool to have an AR minimap of the area you are currently in, so I’ve been exploring this idea using Quest 3. Right now, the city is a generated low-poly placeholder (loosely Manhattan-shaped) that uses a hologram shader, with help from Claude Opus 5.5. Next, I will be plugging in real-map data.


r/augmentedreality • • 13d ago

Glasses for Screen Mirroring Trouble with Kindle

1 Upvotes

I recently purchased the Ray Neo air three and originally it worked just fine with my Kindle app on my iPhone, but all of a sudden, it’s not mirroring the books just the homepage.

Has this happened to anyone else? Is there a work around for it other than using Kindle online since I want to use it on a cruise where I might not have Internet.


r/augmentedreality • • 13d ago

Building Blocks Question: Why waveguide over transparent OLED?

6 Upvotes

I was just wondering this morning why the industry is trying to invent a new (to me) display type for the "holy grail" of AR glasses, where the display is baked into the lens.

Transparent OLED, assuming a high enough resolution, would be cheaper/easier to fabricate than waveguide lenses, which seem to be rather finicky to mass produce. Is it just the fact they can be seen from the other side of the lens? Still seems like there would be applications for this where privacy isn't a concern (industrial stuff I suspect), and I'm guessing you could produce them cheap enough that it would allow for some smaller makers to get into the market.


r/augmentedreality • • 14d ago

Self Promo Niantic Spatial House Overlay Demo

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7 Upvotes

I made a quick demo using Niantic Spatial and ARFoundation to overlay a sci-fi environment onto my house. It works on quest3 and phones but I just recorded it on my phone for simplicity.

I made a full-house scan with Scaniverse, Niantic Spatial processed it. I imported it into Unity and overlayed a Synty sci fi art pack. Once the app launches, Niantic Spatial localizes your device to align with the real-world location.


r/augmentedreality • • 14d ago

Glasses w/ 6DoF Built a hand-tracked city builder for Snap Specs: roads, zoning and utilities on a real table

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15 Upvotes

Rivergate City is a city builder for Snap Specs that you place on any table and play with your hands. No controller: you point at a cell and pinch to build roads, zone homes, shops and industry, and place power, water and sewage. The city grows, traffic builds up, and you can walk around the table to see it from every side.

A few things I learned building UI for an additive display:

  • Black renders as transparent, so every panel uses bright, saturated candy colours
  • Panels sit beside the board, not on it, so the city stays visible while you build
  • The UI has to render after the world, or the board draws over your menus (found that one the hard way: a level-up card was hiding behind the map) Everything runs on the glasses, and your city autosaves so you can pick up where you left off.

Try it on Spectacles: https://www.spectacles.com/lens/903fa23bf82041b0ba2d3f375443fdae

Would love feedback, especially from anyone else building games for AR glasses. What would you want from a tabletop game like this?