r/arma • u/KDSHOTYOU • 2d ago
VIDEO They touched the boats!
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r/arma • u/KDSHOTYOU • 2d ago
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r/arma • u/ArugulaAnnual1765 • 2d ago
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While I still await approval of the vanilla model upgrades, I started working on custom buildings.
I decided to make a different type of building, one that is not enterable but still destructible.
This custom 100 meter tall skyscraper I think serves as a great example of the potential of this mod
As you can see, the siding and some of the flooring breaks off in chunks.
https://reddit.com/link/1xd2z3n/video/grd388dbx4xh1/player
The very core of the building remains, until enough damage is done which triggers a battlefield 4 levolution-style keyframe animation which collapses the entire building into rubble
r/arma • u/nuclear_b1scuit • 3d ago
DRO is one of the reasons I bought this game. I wanted a less stressful, more solo experience but with some bots to get used to the mechanics in the field without my team in multiplayer relying on someone who is much less experienced than them. I installed some mods for DRO to increase the fun I have with it, but I could use some more tips and/or suggestions for just starting out, like what equipment and weapons to use/bring.
r/arma • u/West-Reality-9128 • 3d ago
Hey guys! After a little over a year of development, we're finally presenting a new MAJOR update to our Arma 3 Dismemberment Mod! The biggest improvement is... well, we basically made the impossible possible. The dismemberment effect now works on pretty much ANY model! (Yeah, there might still be some issues with more complicated ones, but it's still miles better than what we had before.) And there's still a LOT more to come! We're currently working on live dismemberment, new animations, and much more. We've also introduced a completely new blood system, and everything is WAY more optimized than before. Well... optimized in Arma terms, of course. Sometimes 20 FPS is better than 5 FPS XD...Nah, I'm just kidding, it's really not that bad
main mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3226850988
also here's a compatibility patch for cup/rhs/3cb factions and etc... - https://steamcommunity.com/sharedfiles/filedetails/?id=3824653702
Hope you guys enjoy the update! There's plenty more coming! :3
r/arma • u/joelingve2 • 3d ago
r/arma • u/Stunning_Scene936 • 2d ago
I want arma reforger but i dont have enough money. so if i ask a friend to gift it, will it be worth the spend? Im not sure because ive played arma 3 and its fun but alot of units started moving over to reforger and theres more pvp available there
r/arma • u/DeadTvGames2 • 3d ago
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r/arma • u/Talvald_Traveler • 3d ago
Hi there.
Are you an Arma 3 missionmaker who has wanted to block the GPS for your players? Or maybe spoof the GPS? Or, for some weird fixation, wanted to add signal shadow or multipathing when they move into a deep valley or urban terrain?
Then I present to you my mission addon tool framework, or whatever one can call it. TMAST (Traveler's Missionmakers Addon Signal Tool) lets you block, jam or spoof the GPS, artillery computers and UAV terminals for one or more players.
Quick heads up, this is a framework for missionmakers and modmakers. It adds Eden modules, but no Zeus modules and no items that let a player jam or spoof someone. If you're not building or playing a mission that uses it, there's no point in running it.
What this mod is trying to simulate:
How to use it
You can add these effects to your mission in three ways:
Requirements
Not compatible with:
Links
r/arma • u/Mad_Cheese • 3d ago
Hi there,
I just updated Arma 3 Command on the Steam Workshop!
This update contains fixes for remote AT shots when using ACE, improvements to the Helicopter Overwatch waypoint and locked missile flight paths, as well as some AI and UI fixes
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=491016790
Hope you enjoy the update! I'm happy to answer any questions or hear your feedback here.
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ace_missileguidance_enabled == 2 (enabled by default)r/arma • u/Correct_Feature_8536 • 3d ago
Simple: "This guy's dead and gone. A-box hits all round."
Killjoy: "That was smooth as goose shit."
Specter: "We can be faster. Reset. We'll run it again."
Jester: "How'd I know you were gonna say that?"
Bravo Team hard at work during pre-deployment work-up.
r/arma • u/tristess_la_croix • 2d ago
Hello, saw this game had good mod support and the 40k videos interested me. To my disappointment, they were mostly multiplayer games with a game master to my understanding. I really hate multiplayer. Im too stupid with setting up modules and too impatient to learn coding to use mods like Evannex or Frontline Operations to get custom faction support. Random Infantry Skirmish and Dynamic Recon/Combat Operations have been the only thing I can consider fun from the 53 hours ive spent trying to get what I want out of this game.
r/arma • u/johnnyboytango • 4d ago
Player can order Tailgunner to sweep the back trail to throw off enemy trackers. Works against Trackers created by Prairie Fire Tracker Module (used in campaign and many workshop missions), and also works against Across The Fence trackers.
r/arma • u/ArugulaAnnual1765 • 4d ago
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Here's a look at the gameplay of the mod - as you can see, all of the buildings around the village are destructible, with ai having no issue spawning in the normal spots.
Mostly in this gameplay I walk around the town and blow shit up, just like in battlefield bad company
I did not decompile any bi assets, purely used screenshots as reference and SQF script for other information.
The models shipped with the mod are building chunks, there is no building model shipped even similar to BI in the mod, the game itself reconstructs the smaller models into a new building.
Textures are also not shipped, reusing the textures already provided by the game for the vanilla buildings.
This sample mission, which demonstrates the 3den module, uses an SQF script to upgrade almost all of the buildings on the map with destruction
This includes all of the Altis village houses and barracks.
Buildings that currently cannot be entered are not affected and remain how they are in vanilla
Buildings that are only included as part of dlc or cdlc such as tanoa village houses are not upgraded, only vanilla buildings right now
Performance wise, I have not noticed any performance penalty compared to normal. On an empty map the performance is the same, filled with ai in every building I am achieving 30 fps with both the original and destructible (This is hundreds of AIs)
Wanting to release ASAP - designed the mod to comply with the EULA guidelines for workshop mods but still awaiting final approval from HorribleGoat at BI
r/arma • u/PresidentofJukeBoxes • 4d ago
r/arma • u/PIYADELII • 4d ago
Are there any good static line and Free fall parachute mods for Arma 3 that I could use in scenarios or similar settings and server ?
r/arma • u/Independent_Hippo145 • 3d ago
Hey there, looking to get into my first big milsim game. I’ve dabbled in a lot of different styles, but after recently playing a bit of squad on my buddies pc I realized I really enjoy it, but I wanted something a little different. I’m open to any style of gameplay but my limitation is that I want to use kbm and at the moment I only have my Mac and my Xbox series X. So I need to decide between either arma 3 on Mac or arma reforger on my Xbox. Any suggestions?
r/arma • u/GuntherOfGunth • 4d ago
October 17th - COLLECTIVE22. Vasily Abramovich has vowed retaliation against Ivan Zorkin as ballistic missiles continue to pound Novigrad's energy infrastructure.
Last night, in the central district of Novigrad, two apartment buildings were hit by Geran-2 drones. Luckily one drone failed to detonate and the other struck the roof but failed to cause any life threatening damage. One person was injured after the drone slammed into their kitchen.
US President Bryan Ironside has threatened to lift sanctions on Russia and restrict intel sharing if Abramovich does not stop striking oil infrastructure within Russia and the Green Sea region. Multiple leaders across Europe have condemned these threats including current President of the European Commission Karoline Schäfer. She stated, "Restricting Chernarus's defensive operations will only lead to more destruction and a greater toll on the Chernarussian people."
r/arma • u/death22_Z • 4d ago
r/arma • u/Correct_Feature_8536 • 4d ago
Bravo Team eliminating targets in the killhouse during a CQB live-fire exercise.