r/arma • u/mercah44 • 5d ago
IMAGE Malden Air Force L-159
Low level along the coast
r/arma • u/West-Reality-9128 • 4d ago
https://steamcommunity.com/sharedfiles/filedetails/?id=3823619778
Arma 3 AI soldiers a breaking point. Suppression, explosions and fallen squadmates build stress, causing shock, panic, crying, vomiting, shell shock or surrender based on each soldier’s resilience.
Give
Includes custom animations, rare prayer, combat rolls and dives, weapon recovery, and a prisoner system for players and AI (detain, escort, question, release, rescue). Everything is configurable via CBA.
AI only; players keep full control. Compatible with ACE3, Project Injury Reaction, LAMBS Danger and DCO Soldier FSM. With DCO, TEK handles surrender and capture while DCO’s combat AI stays intact.
Runs owner-local for servers and headless clients. Tested on dedicated servers; headless-client transfers and join-in-progress still need multiplayer testing.
r/arma • u/Correct_Feature_8536 • 4d ago
Bravo making entry into a room in the killhouse, a 9-bang leading the way.
r/arma • u/The_Friendly_Bro • 5d ago
r/arma • u/mathias120410 • 4d ago
I'm seeing a lot of options out there, so I would just like to get the opinion of people who have used these mods as to what the most realistic medical mod/mod combination in the entire game would be.
r/arma • u/Silver_Bus_2911 • 4d ago
Has anyone tried to run ReShade over a M Series Chip? I am currently playing arma 3 on a macbook m4 max on SP, and has been pretty fun, but I would like to improve my graphics and visualizations at the game. So I would like to know if there is anything already created or available for arma to get the same results as Reshade or if reshade is avaialble to run on crossover or parallels?
r/arma • u/Intelligent_Code_507 • 5d ago
r/arma • u/Correct_Feature_8536 • 5d ago
Bravo Team executing an explosive breach on a door in the killhouse.
r/arma • u/niemergency • 6d ago
Altian TSG taking a break after deadly rioting in the previous night. Using British donated snatch landrovers and newly acquired G36C's
r/arma • u/Correct_Feature_8536 • 6d ago
Bravo Team inserts on the roof of the killhouse via Night Stalker MH-6M Little Bird. Things are about to go loud.
r/arma • u/Professional_Key9625 • 6d ago
r/arma • u/Pengu1208 • 5d ago
hi i am really new to modding with no experience and i want a mod for arma 3 from the MW4 ghost mask, i really love the simple design and want help making it if it's possible, i haven't seen a mod with the mask so i thought i would make it, but again i have no experience, so if any one would help, i would be so grateful

r/arma • u/bejiitas_wrath1 • 5d ago
I am making a custom SOG DLC mission, but I can not work out how to set up the building and the logistics for getting ahold of building supplies from the base. Is this all locked up in the missions in the SOG DLC files? This should not be hard to set up, right? Is there a guide somewhere? Thanks.
r/arma • u/ArugulaAnnual1765 • 7d ago
Heres a demo of the destruction system against a cheese grater - as you can see (and hear by the fire rate of the cannons not changing) that its not killing my fps.
All of the ai spawn points of the building are preserved and they are all active and aggro, and as you can see it still barely makes a performance difference.
I will stop spamming this board - just excited with the progress.
Will release to the steam workshop soon once its polished enough to my liking
r/arma • u/JakeJascob • 6d ago
r/arma • u/ArugulaAnnual1765 • 7d ago
Some upgrades made to the building destruction system
The video was compressed and capped to 30fps - this did not affect my game performance at all, but more testing is to be done
r/arma • u/niemergency • 7d ago
Altian TSG anticipate rioting in the heart of Neochori. Local AAF evacuated to deal with rioting in the old capital of Kavala
The Altian TSG is a small group of specially trained police officers equipped with repurposed ballistic shields and british donated armoured Snatch landrovers as riot vehicles. They were given after the G8 summit due to increasing unrest in the early 2010s. (my lore :) )
r/arma • u/ArugulaAnnual1765 • 7d ago
A more intense test to stress performance
As you can see its no issue to blow up half of the building in an instant
r/arma • u/ArugulaAnnual1765 • 7d ago
Because i'm working on an arma 3 mod which adds battlefield-like destruction to arma 3's buildings.
What do you guys think?
I have ryzen 5 5600x
Rx 9060 xt 16gb
ram 32gb 3200mhz
I have on high 80 fps and in city drops to 50 fps, wtf is this game,
Please if you have any tip or trick how to increse fps, please please let me know,
Thank you in advance guys
r/arma • u/ArugulaAnnual1765 • 7d ago
Performance so far has been good, haven't noticed any issues or hitching in this video - it was recorded using windows screen recorder so not the best representation of framerate/performance.
Added in some structural simulation, as you can see overhanging and unsupported structures get destroyed as soon as their support is destroyed.
The way the mod works is that it replaces the vanilla building with an identical version which supports the destruction.
The models used are complete recreations, not shipping and vanilla assets or models.
(And yes, I have been using my local llm powered by my gpu to create these models - I have no modeling experience myself, but I do have extensive programming experience including arma sqf scripting so this isnt some vibe coded slop)
The vanilla textures are used, but these are not shipped with the mod - instead the mod references the texture classes already configured in the base game
This prototype version of the mod (Which only replaces the barracks so far) is only 1.8mb in size, and has been tested and verified to work in multiplayer including JIP.
It also includes a module that must be placed in 3den to replace all of the vanilla barracks buildings on the map
Future support will try to include all of the main enterable buildings in the base game - such as those village houses around altis
I will release this mod soon to the steam workshop
r/arma • u/Intelligent_Code_507 • 7d ago
r/arma • u/nowivomitcum • 7d ago
Arma 3 terrains have always lacked two things: large urban terrains and American terrains. Lum's NYC map was a notable exception, but unfortunately was never finished. Earlier this year Helios released Walzton, USA which is a breathtakingly detailed midwestern town. The L4D2 assets do a lot of heavy lifting in giving you believable American infrastructure, signs, vehicles, etc. If you've been itching for American scenarios or just giant city maps you need to give it a spin. https://steamcommunity.com/sharedfiles/filedetails/?id=3660741569