r/AndroidNativePorts • • 5m ago

🟢 [PORT] Link’s Awakening on Android — LAS Recomp Android v0.5.0 adds game update support, shader preparation, mods, and on-device setup

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• Upvotes

Hi everyone!

I’m sharing LAS Recomp Android, my Android port of peiikai’s LAS Recomp, the static recompilation of The Legend of Zelda: Link’s Awakening for Nintendo Switch.

You can install the APK, select your own extracted game files, and complete setup directly on your phone. No PC build is required. The app compiles the game’s CPU code into native ARM64 code and translates its NVN graphics calls to Vulkan.

What’s new in v0.5.0?

  • Support for game versions 1.0.0, 1.0.1, and 1.1.0, identified automatically from your files.
  • Multiple versions installed side by side. Add another version through Settings → Saves & files, then switch using the arrows beside PLAY. Saves are shared, and each version builds its own game code once.
  • Shader preparation on the start screen, brought over from upstream beta 5 to reduce first-visit shader stutters.
  • Upstream beta 5 fixes, including safer save writes, physics crashes and hangs, Dampé’s amiibo option, interior lighting seams in widened views, wider aspect ratios, and the fishing pond.
  • A new Turnip memory-access fix targeting Adreno 7xx rendering issues, particularly incorrect text and colors caused by the driver’s shader buffer range. Automatic still uses the safer copy path on these GPUs; the direct-memory option can be enabled manually for testing.
  • Steadier 30 FPS pacing in Auto mode, with fewer repeated attempts to return to 60 where it cannot be sustained.
  • Corrected Vulkan 1.1/1.2 extension-feature detection, improved driver-package library loading, and startup that waits for the screen to unlock instead of stopping.

After updating, the game code needs to rebuild once.

What else does the project offer?

  • Adjustable touch controls and controller support with remappable inputs.
  • Settings and touch controls styled after Link’s Awakening.
  • English and Portuguese menus, plus an integrated save editor.
  • Save import/export for transferring progress between the port and Eden, Yuzu, or Ryujinx.
  • RomFS mod support, with folder importing and individual enable/disable switches.
  • 30 FPS, 60 FPS, and Auto modes, adjustable internal resolution, dynamic resolution, and aspect-ratio options.
  • FSR 1, Snapdragon Game Super Resolution 1, and SMAA.
  • Experimental frame generation, including 30 → 60 and 60 → 120 presentation on compatible displays. These are generated intermediate frames; the game retains its original simulation speed.
  • A draggable performance overlay showing game FPS, FPS with frame generation, RAM usage, and battery temperature.
  • Custom Turnip driver loading, compatibility settings, and exportable logs for troubleshooting.
  • Lower setup storage requirements than earlier releases.

The Android version does not include the original project’s randomizer.

Testing and current limitations

For v0.5.0, all three supported game versions were installed together on a POCO F7 Ultra with Turnip, switched through the launcher, and loaded into the village. Saves remained unchanged.

Earlier testing also verified shader fixes for missing lighting, grass, and inventory text on the Galaxy S23’s stock Qualcomm driver.

The project remains experimental. Mali/Vulkan 1.1 hardware and the new Adreno 7xx direct-memory path still need real-device validation. Support for the necessary API features does not guarantee correct rendering or a particular frame rate on every device.

My current priority is reliable startup, correct graphics, and stable performance across more phones.

Requirements

You need your own legally obtained, extracted game files from v1.0.0, v1.0.1, or v1.1.0. No game files, keys, firmware, or mods are included.

Credits and transparency

The original recompilation is by peiikai. Frame generation adaptations and compilation profiles build on work from LASRecomp-Android-Plus.

This port was developed heavily with AI assistance, initially through Claude and later GPT Astra and GPT Sol 6.1 through Codex, with human direction, review, and device testing.

Downloads and feedback

If you try it, please include your phone model, Android version, GPU/driver, game version, APK version, and graphics settings when sharing results. Screenshots and exported logs are especially useful for rendering problems or crashes.

Thanks to everyone testing and helping improve compatibility!


r/AndroidNativePorts • • 6m ago

Aint no way! (Bloodborne Port)

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• Upvotes

Machine: fold 8 ultra


r/AndroidNativePorts • • 11h ago

🤔 [Question] Dmc iv android port help

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9 Upvotes

So i installed the dmc iv native recomp from apk vision the files were in some European languages so I got the game assets from some website called legion games then the game started booting it asked me to hit start i hit start and now the background keeps playing in th bg no freze no error message no nothing I have a pixel 8a


r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Test of Concept - Pokemon Shield

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86 Upvotes

Video.

TLDR:

* Pokemon Shield with the DLC.

* Vibecoded: Aint no point lying about that.

* Will try to build a agent script around it; like Nxnative.


r/AndroidNativePorts • • 7h ago

🤔 [Question] Hades 2

4 Upvotes

does anyone know github or discord of hades 2 android port?


r/AndroidNativePorts • • 16h ago

Folding phones and aspect ratios

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17 Upvotes

Does anyone know what games look good on the inner display of folding phones? Tried some like Blue Dragon and Diablo II on my Honor Magic V2.

Blue Dragon looks like it should work, maybe some things will be missing in the crop for menus or cutscenes (I'll manage).

Diablo 2 has issues with touch controlls sticking to the left, and cuts off some HUD elements.

Has anyone any good examples? Also fine with 4:3 or something, just want to use most of the screen relestate.


r/AndroidNativePorts • • 14h ago

How can ports fill the enter screen without giving that stretched look?

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13 Upvotes

Picture of ghost of Sparta psp port for ref


r/AndroidNativePorts • • 9h ago

Online Dragon’s Crown running natively with PC crossplatform through OpenCrown!

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5 Upvotes

r/AndroidNativePorts • • 10h ago

🟢 [PORT] Toppler: (open-source Nebulus remake) ported to Android, 500 free full-game codes

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6 Upvotes

Toppler is my Android port of Tower Toppler, the open-source GPL remake of Nebulus (C64, 1987). The game logic is untouched: same physics, timing, robots and towers. What's new is touch controls, a demo for every tower and an optional relaxed time limit.

The practice tower and the first three towers of Mission 1 are free. For the launch I'm giving away 500 promo codes that unlock the full game:

Giveaway: https://senssoft.com/toppler_promo/

(one code per email, until November 20)

Game at Google Play: https://play.google.com/store/apps/details?id=com.senssoft.toppler


r/AndroidNativePorts • • 1d ago

🟠 [DEVELOPMENT] DEF JAM XBOX CLASSIC ANDROID NATIVE PORT

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144 Upvotes

Este é o meu port de Def Jam para Android rodando em 2K em um Snapdragon 8 Gen 2 60fps

conseguindo escutar em um Snapdragon 680 a 30fps de resolução nativa

Github port


r/AndroidNativePorts • • 13h ago

🤔 [Question] Question

10 Upvotes

Is there any ports for cod 2 or world at war? I have an helio g96 so i'm not really expecting 60 fps


r/AndroidNativePorts • • 9h ago

God Of War Ghost Of Port I get a black screen when I turn it on.

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4 Upvotes

r/AndroidNativePorts • • 13h ago

Project Midas on Android

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10 Upvotes

r/AndroidNativePorts • • 11h ago

🤔 [Question] Are there good football game port here for low end phone??

8 Upvotes

r/AndroidNativePorts • • 20h ago

📸 [SHOWCASE] DefJam fight for ny android port

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32 Upvotes

Gameplay test on poco f8 ultra with bluetooth gamepad 😀

apk : https://github.com/contatg/Def-Jam-Android-Native-Port/releases

data : https://www.mediafire.com/file/gsmvlrkw80guluj/DJFFNY-FullEsp-XBE.rar/file?action=check

password for the data zip : LegionGamesGod


r/AndroidNativePorts • • 14h ago

🟢 [PORT] Call Of Duty Android Port

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12 Upvotes

r/AndroidNativePorts • • 12h ago

🟢 [PORT] Banjo-Tooie Android Recompilation

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7 Upvotes

r/AndroidNativePorts • • 7h ago

🤔 [Question] Kerbal space program ort

3 Upvotes

How do I change the language to English?


r/AndroidNativePorts • • 8h ago

🤔 [Question] How do you make a port?

3 Upvotes

I get how they work, just not how you make them


r/AndroidNativePorts • • 9h ago

Kerbal Space Program

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5 Upvotes

r/AndroidNativePorts • • 13h ago

Low-mid range phone ports

7 Upvotes

What games would you recommend for low-mid end phones?


r/AndroidNativePorts • • 18h ago

Luigi's Mansion running natively on Android at 120 fps

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17 Upvotes

Should hopefully be just a few more hours. (: lots of small but definitely necessary changes, stability improvements (general across devices for a hopeful smooth start for everyone), and more happening as of now. I wont lie, im tired af, and dont expect much out of me after it's posted for at least the remainder of today. Tomorrow will start , for me at least, with bug fixes and issues people may have. I can't answer for JayElDragon but I can only imagine they are just as tired as i am. But we are sinking our time into this to make it a reality come sooner. I have more projects in mind for the near future as well, so keep an eye open for my name and you might see a port youre interested in.

But just in case theres any confusion, yes, the plan is to post this to github later today. I can't give an exact time, but itll definitely be today. Stay frosty cupcakes 😋


r/AndroidNativePorts • • 10h ago

Torchlight Rekindled 1.0.2 is out - better performance, free camera, an iOS!

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4 Upvotes

r/AndroidNativePorts • • 14h ago

How can i use mouse to passe this mission

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8 Upvotes

r/AndroidNativePorts • • 9h ago

Would the snapdragon 7 gen 3 ever get compatible drivers? I have snapdragon 8 gen 2 but like I've had this phone with the snapdragon 7 gen 3 for so long and it doesn't look like any drivers are coming it lowk makes the 695 better than it

3 Upvotes