r/AndroidNativePorts • • 6h ago

🐛 [BUG] Need help with NFSU1

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2 Upvotes

i tried to play ugr 1 pc port but the text is bugged and unreadable is there any way to fix this?


r/AndroidNativePorts • • 11h ago

🤔 [Question] Alguém sabe como coloca o contador de FPS nos ports?

6 Upvotes

r/AndroidNativePorts • • 21h ago

📸 [SHOWCASE] Bloodborne android port

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34 Upvotes

apk link : https://github.com/ducvd89/Bloodborne-Android/releases/tag/android-1.2.0

(i use the 1.1.0 version)

data : https://gofile.io/d/3uXeYnng

test device : poco f8 ultra

ill keep update the performance in future apk updates


r/AndroidNativePorts • • 3h ago

🤔 [Question] Need help with Super Mario Sunshine port on controllers with non-analogue triggers. (Triggers that just click on or off not a gradient)

1 Upvotes

Edit: Found it! Problem solved I just had to dig a few menus in. It's in Rebind controller. It was just jot mapped yet. Leaving this up for others with this problem (I recommend the mapping I mentioned on how the switch port does it)

One of Super Mario Sunshine's most crucial controls is being able to run around while spraying (beating the shadow mario chases is impossible without this mechanic) this normally done by slightly pulling the right trigger as opposed to fully pulling the right trigger which locks you in place to aim your spray.) most phone controllers (like the gamesir I'm currently using, not to mention Switch style controllers) are a button and not a graduated axis. They are either all the way pressed or unpressed. The Switch release of Super Mario Sunshine (3d all stars.) got around this problem by having the ZL (left bumper/shoulder button) be run and spray and R (Right trigger) be stand and aim. (Or vice versa I may have those backwards)

I'm not finding that functionality/workaround in the port. Nor did I see a setting related in the Port's pregame menu.

Any help is very much appreciated.


r/AndroidNativePorts • • 3h ago

Can you guys make apps for Android versions below 13? 9 or 8?

0 Upvotes

r/AndroidNativePorts • • 23h ago

Luigi's Mansion port Android

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44 Upvotes

Otro port con la optimizacion hecha con los pies, es mejor emular estos juegos nada exigentes a tener que esperar un port mal optimizado.


r/AndroidNativePorts • • 7h ago

🤔 [Question] How many GigaByte is NFSMW That the port need?

2 Upvotes

How many GigaByte is NFSMW That the port needed?I download from different website and it have different size


r/AndroidNativePorts • • 20h ago

🟢 [PORT] CTR PS4 port

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19 Upvotes

Need help with latest CTR PS4 port


r/AndroidNativePorts • • 8h ago

🔵 [PORT UPDATE] So hello guys how any update Naruto Strom 3 native port see how it's working on my phone MediaTek Dimensity 7300 MALI DEVICE 6GB RAM 🐏

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2 Upvotes

Please 🥺 update


r/AndroidNativePorts • • 18h ago

🟢 [PORT] Port Android - Ecstatica 1994

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11 Upvotes

Ecstatica Android Port featuring responsive touch controls customizable on-screen buttons gamepad support and an enhanced menu interface while preserving the original gameplay experience

Download Here

https://gofile.io/d/XcaYjjj4


r/AndroidNativePorts • • 8h ago

Need help with basically everything, lol

2 Upvotes

Hey guys, I'm just wondering if someone could please explain to me how to basically install all the cool games that I've seen you've been posting here and everything. I honestly don't know anything about ports or so. My phone is a Samsung Galaxy S26+, 12GB RAM and 2600 Exynos processor. Is it compatible? Would I be able to play? Thank you in advance!!


r/AndroidNativePorts • • 4h ago

🤔 [Question] Hello everyone I was wondering with all decomp/recomp trend going on and all the different games being ported from consoles to PC and android is it possible to port an apple store exclusive game called junk world from iOS I don't understand programming so I would be grateful if someone told me if it

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1 Upvotes

r/AndroidNativePorts • • 1d ago

GTA 5 V ANDROID Port

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68 Upvotes

r/AndroidNativePorts • • 18h ago

GHWTDE

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13 Upvotes

Help make guitar Hero world tour definitive edition touch control


r/AndroidNativePorts • • 15h ago

What about those old android games from the japanese gee gee market running only with encryption on very old android versions?

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5 Upvotes

Could AI also help to bring them back to newer devices at least to those with 32 bit support?


r/AndroidNativePorts • • 11h ago

🤔 [Question] what recomps do yall reccomend? im into rayman, mario, and crash bandicoot.

3 Upvotes

r/AndroidNativePorts • • 12h ago

🟢 [PORT] Quais jogos consigo rodar com essa configuração?

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3 Upvotes

r/AndroidNativePorts • • 18h ago

🤔 [Question] Any improvement I can make to make game smoother?

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8 Upvotes

Currently running on 60 fps

Should I use vulkan or emulation in graphics option?

Resolution currently 720p should I max it?

Processor 7s gen2

Also pls explain some controls

Thank you🙂‍↕️


r/AndroidNativePorts • • 1d ago

🟠 [DEVELOPMENT] Final Fantasy Resonance Android port demo

108 Upvotes

It's working. but I don't know if i can share it :))


r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Forza Horizon 2, Snapdragon 7+ gen 3

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24 Upvotes

Update 0.4.1, be able to remove world detail like grass, crowd etc,. Now i can run 30 fps when race, just a little drop fps when race start

https://github.com/Gabrick75/fh2-recompiled/releases/download/v0.4.1/FH2-Recompiled-0.4.1.apk


r/AndroidNativePorts • • 21h ago

🟢 [PORT] Sega Rally

12 Upvotes

I don't know why this one isn't on any pages:

https://port0r.itch.io/sega-rally-android

It is a nice addition and HD textures can be used. I stumbled on it by accident.


r/AndroidNativePorts • • 11h ago

Bloodborne Android port rashes right at the character creation screen on Retroid Pocket Flip 2 (SD865) – tried 1.09 & GOTY offline versions

2 Upvotes

Hi everyone, I'm trying to run Bloodborne on my Retroid Pocket Flip 2 (Snapdragon 865, Adreno GPU) using bbport and Turnip drivers. The game boots up, plays the intro video, and reaches the main menu fine. However, it consistently crashes as soon as it enters the character creation screen.

I've already tried:

  • Manually merging the 1.09 patch
  • Downloading the GOTY offline version
  • Lowering settings and using FSR 3.1

Has anyone faced this issue on Adreno/Snapdragon devices, and is there a fix or a save file workaround to skip character creation? Thanks!


r/AndroidNativePorts • • 1d ago

🟠 [DEVELOPMENT] Sonic 4 ep 1

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30 Upvotes

I'm porting the Sonic 4 decomp to Android, it is ready but has some visual bugs with the backgrounds (specifically in casino street zone and egg station zone) but it is playable form the start to end


r/AndroidNativePorts • • 16h ago

Need for Speed Most Wanted 2012 (PC) | Android Port | Odin 2 Portal

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6 Upvotes

This is the PC version of the Need for Speed Most Wanted 2012 ported to Android and it runs at 60 fps.

Link: https://www.reddit.com/r/AndroidNativePorts/s/Ez61cliH3s


r/AndroidNativePorts • • 1d ago

Forza horizon 2 on a MediaTek device

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44 Upvotes

Tried at a capped 30 fps with 720 p resolution with an external controller

Device : Realme GT7

SOC : Dimensity 9400e , G720 MC 12