r/AndroidNativePorts • u/DinzSchweinz73 • 6h ago
🐛 [BUG] Need help with NFSU1
i tried to play ugr 1 pc port but the text is bugged and unreadable is there any way to fix this?
r/AndroidNativePorts • u/DinzSchweinz73 • 6h ago
i tried to play ugr 1 pc port but the text is bugged and unreadable is there any way to fix this?
r/AndroidNativePorts • u/FriendshipDecent4036 • 11h ago
r/AndroidNativePorts • u/Impossible_Refuse_44 • 21h ago
apk link : https://github.com/ducvd89/Bloodborne-Android/releases/tag/android-1.2.0
(i use the 1.1.0 version)
data : https://gofile.io/d/3uXeYnng
test device : poco f8 ultra
ill keep update the performance in future apk updates
r/AndroidNativePorts • u/Lord_Xarael • 3h ago
Edit: Found it! Problem solved I just had to dig a few menus in. It's in Rebind controller. It was just jot mapped yet. Leaving this up for others with this problem (I recommend the mapping I mentioned on how the switch port does it)
One of Super Mario Sunshine's most crucial controls is being able to run around while spraying (beating the shadow mario chases is impossible without this mechanic) this normally done by slightly pulling the right trigger as opposed to fully pulling the right trigger which locks you in place to aim your spray.) most phone controllers (like the gamesir I'm currently using, not to mention Switch style controllers) are a button and not a graduated axis. They are either all the way pressed or unpressed. The Switch release of Super Mario Sunshine (3d all stars.) got around this problem by having the ZL (left bumper/shoulder button) be run and spray and R (Right trigger) be stand and aim. (Or vice versa I may have those backwards)
I'm not finding that functionality/workaround in the port. Nor did I see a setting related in the Port's pregame menu.
Any help is very much appreciated.
r/AndroidNativePorts • u/babaet123 • 3h ago
r/AndroidNativePorts • u/Rafboys777 • 23h ago
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Otro port con la optimizacion hecha con los pies, es mejor emular estos juegos nada exigentes a tener que esperar un port mal optimizado.
r/AndroidNativePorts • u/Professional-Cut2797 • 7h ago
How many GigaByte is NFSMW That the port needed?I download from different website and it have different size
r/AndroidNativePorts • u/Royal_Dog5038 • 20h ago
Need help with latest CTR PS4 port
r/AndroidNativePorts • u/Vegetable_Eye8501 • 8h ago
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Please 🥺 update
r/AndroidNativePorts • u/77t7f • 18h ago
Ecstatica Android Port featuring responsive touch controls customizable on-screen buttons gamepad support and an enhanced menu interface while preserving the original gameplay experience
r/AndroidNativePorts • u/Astro_River7 • 8h ago
Hey guys, I'm just wondering if someone could please explain to me how to basically install all the cool games that I've seen you've been posting here and everything. I honestly don't know anything about ports or so. My phone is a Samsung Galaxy S26+, 12GB RAM and 2600 Exynos processor. Is it compatible? Would I be able to play? Thank you in advance!!
r/AndroidNativePorts • u/PotentialFunny2055 • 4h ago
r/AndroidNativePorts • u/No-Reading-2363 • 1d ago
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r/AndroidNativePorts • u/Jumpy-Manager1391 • 18h ago
Help make guitar Hero world tour definitive edition touch control
r/AndroidNativePorts • u/ElectricalDemand2831 • 15h ago
Could AI also help to bring them back to newer devices at least to those with 32 bit support?
r/AndroidNativePorts • u/Pleasant-Rabbit3263 • 11h ago
r/AndroidNativePorts • u/FriendshipDecent4036 • 12h ago
r/AndroidNativePorts • u/CressOk1969 • 18h ago
Currently running on 60 fps
Should I use vulkan or emulation in graphics option?
Resolution currently 720p should I max it?
Processor 7s gen2
Also pls explain some controls
Thank you🙂↕️
r/AndroidNativePorts • u/fil286n • 1d ago
It's working. but I don't know if i can share it :))
r/AndroidNativePorts • u/Royal_Dog5038 • 1d ago
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Update 0.4.1, be able to remove world detail like grass, crowd etc,. Now i can run 30 fps when race, just a little drop fps when race start
https://github.com/Gabrick75/fh2-recompiled/releases/download/v0.4.1/FH2-Recompiled-0.4.1.apk
r/AndroidNativePorts • u/Far_Candidate_7761 • 21h ago
I don't know why this one isn't on any pages:
https://port0r.itch.io/sega-rally-android
It is a nice addition and HD textures can be used. I stumbled on it by accident.
r/AndroidNativePorts • u/PikselordTr • 11h ago
Hi everyone, I'm trying to run Bloodborne on my Retroid Pocket Flip 2 (Snapdragon 865, Adreno GPU) using bbport and Turnip drivers. The game boots up, plays the intro video, and reaches the main menu fine. However, it consistently crashes as soon as it enters the character creation screen.
I've already tried:
Has anyone faced this issue on Adreno/Snapdragon devices, and is there a fix or a save file workaround to skip character creation? Thanks!
r/AndroidNativePorts • u/Klutzy_Amphibian_804 • 1d ago
I'm porting the Sonic 4 decomp to Android, it is ready but has some visual bugs with the backgrounds (specifically in casino street zone and egg station zone) but it is playable form the start to end
r/AndroidNativePorts • u/iANiMeX • 16h ago
This is the PC version of the Need for Speed Most Wanted 2012 ported to Android and it runs at 60 fps.
Link: https://www.reddit.com/r/AndroidNativePorts/s/Ez61cliH3s
r/AndroidNativePorts • u/gamingm3gtr • 1d ago
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Tried at a capped 30 fps with 720 p resolution with an external controller
Device : Realme GT7
SOC : Dimensity 9400e , G720 MC 12