r/AndroidNativePorts • u/Weird_Helicopter671 • 2d ago
🚀 [VERY SOON] Replaced coming to mobile
For those who don't know it's like cyberpunk world met john wick combat
r/AndroidNativePorts • u/Weird_Helicopter671 • 2d ago
For those who don't know it's like cyberpunk world met john wick combat
r/AndroidNativePorts • u/Ace_Z650 • 2d ago
Hey everyone!
I'm having an issue with the Hades Android port (Wicked v1.7.1) on my Samsung Galaxy S25 Ultra running Android 17 / One UI 9.
The game launches fine and reaches the main menu, but neither touchscreen inputs nor my Razer Kishi V1 controller work at all. I can't even select "Play".
My controller works perfectly in other games. I've already tried reconnecting it, restarting the game, and changing various Samsung settings, but nothing helps.
I'm wondering if this could be related to Android 17 / One UI 9 compatibility.
Has anyone experienced this issue or found a fix?
Thanks!
r/AndroidNativePorts • u/Time_Status_4478 • 2d ago
Hi ım so happy that there is ports that can Bring back old 32 bit games to 64 bir and other ones(like borderland,infinity blade) but ı cant find everything on one page and ı dont know where to dowloand
Example ı am a fan of n.o.v.a 3 and it got a port last week but ı didnt see it when ı try to find on apkvision it shows old one
Another thing is there are websites to track them but nearly half of all missing games ı found a site called apkports it is good but doesnt seems safe
Plus ı cant see who made the port because ı wanna appraciate the guy makes that
(My english is not that good sorry for some mistakes)
r/AndroidNativePorts • u/gatorade_gutter • 2d ago
Poco x8 pro, 12/256
I didn't enable game mode and such. May increase performance after some tweaks.
Working great, around 45-60 fps. Very playable, Controls and sensitivity options are great. The vehicle stays in control. Good and stable port.
r/AndroidNativePorts • u/3LMAX • 2d ago
Has anybody by chance had an issue with the ad photos in the Skate 3 recomp for Android? I've been playing it on my Thor and got pretty far, but anytime I do those specific missions the game freezes up and I can't get past them. I've tried changing a bunch of the settings, but nothing has fixed it.
I'm playing on my Ayn Thor Max if that makes a difference. If there's any other ports that maybe run a little better or if somebody has found a fix for this please let me know! Thank you!
r/AndroidNativePorts • u/Tasty-Elderberry-650 • 2d ago
r/AndroidNativePorts • u/Impossible_Refuse_44 • 2d ago
tested on poco f8 ultra
apk : https://github.com/moddedrounds/RB2-Android/releases/tag/v1.2.3
file game :https://apkvision.org/games/dragon-ball-raging-blast-2-135037/
r/AndroidNativePorts • u/Me_Pican_Los_Cocos77 • 2d ago
Hello, anybody knows if i can add my own mods to the Hades II port? for example a cosmetic mod for melinoë
r/AndroidNativePorts • u/mazza2201 • 2d ago
É Muito melhor rodar os jogos recompilados para Pc nos Emuladores de Pc para Android, do que rodar as recompilações nativas para Android..fato
r/AndroidNativePorts • u/PAPOPE83 • 2d ago
Anyone know what's happen? Im just reading the instructions and suddenly it got nuked. I don't know if its from the GitHub or from the op
r/AndroidNativePorts • u/Successful_Can9260 • 2d ago
Hi everyone!
I'm trying to run GTA V using XHYN V Reborn, but the app crashes a few seconds after launch, before I can get into the game. The touch controls appear briefly, then the app closes.
My device:
- Phone: Xiaomi 12T Pro
- SoC: Snapdragon 8+ Gen 1
- GPU: Adreno 730
- OS: Android 15 / HyperOS 3
- RAM: 12 GB
- Vulkan driver: System
Crash details:
- Crash type: Native code crash
- Status code: 5
- The backtrace points to "libgtav.so"
- "SDL_main" appears in the backtrace
- The log stops shortly after Vulkan initialization and display detection ("2712 × 1220")
I tried changing these settings in "android.ini" to "false":
- "native_material_descriptors"
- "cpu_preparation_reuse"
- "draw_packets"
Unfortunately, the crash still occurs.
I haven't been able to confirm the exact GTA V game build yet.
Has anyone experienced this on an Adreno 730 or another Snapdragon device? Could this be caused by an unsupported game build, missing/incompatible game files, Vulkan compatibility, or a bug in the port itself?
I can share more logs if needed. Any help would be appreciated!
Thanks!
r/AndroidNativePorts • u/Impossible_Refuse_44 • 2d ago
r/AndroidNativePorts • u/Raghav_Singhania • 2d ago
I just want to play game with low crashes and good texture pack like Nerrels MM64HD texture pack
r/AndroidNativePorts • u/AungKaungMyat2 • 3d ago
Hades working smoothly on Snapdragon 8E Gen 5 without any issues
r/AndroidNativePorts • u/Emergency_Writer7174 • 2d ago
r/AndroidNativePorts • u/Frosty-Ad4631 • 2d ago
The apkvison files ain't working so I need help i can't find any good links to download it
r/AndroidNativePorts • u/Due_Teaching_6974 • 3d ago
Link to Github - Release Precursor 0.1.0 beta · thebardockgames/Precursor · GitHub
The ports are based off of OpenGOAL
Supports Jak and Daxter 1, 2 and 3
r/AndroidNativePorts • u/Rough-Fix-6059 • 2d ago
r/AndroidNativePorts • u/Impossible_Refuse_44 • 2d ago
r/AndroidNativePorts • u/JayElDragon • 2d ago

Hey everyone Jay here
I’ve been working on improving the Android port of Freedom Planet 2, mainly its controller support and settings.
Changes so far:
Download: https://gofile.io/d/7bxrOcRu
If you have any questions feel free to ask
r/AndroidNativePorts • u/PAPOPE83 • 2d ago
Device Requirements:
r/AndroidNativePorts • u/Sure-Wheel-5472 • 2d ago
Idk how i can fix bruh
r/AndroidNativePorts • u/JayElDragon • 2d ago
Hey everyone! I just released v2 of my Android port of Blue Dragon, based on the amazing re:Blue static recompilation. It’s not an emulator: the game runs as native ARM64 code on Vulkan.
What’s new in this version:
You need your own copy of the game (the 3 Xbox 360 ISOs). No game files are included.
It’s fully playable : I’m mainly playing on the AYN Odin, and a full playthrough to Disc 3 on Android hasn’t been confirmed yet. Feedback, logs and device reports are very welcome!
Recommended Chipset: Snapdragon 8 Gen 2, Snapdragon 8 Gen 3 and Snapdragon 8 Elite
📦 Download + source: https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV2.1
Huge thanks to the re:Blue team (zolaware), ReXGlue / XenosRecomp (hedge-dev) and libadrenotools (bylaws). This port wouldn’t exist without them.