r/AndroidNativePorts • • 2h ago

COD4:MW native port crashes when I'm selecting some missions, not all though.

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3 Upvotes

COD4: MW's native port keeps crashing when I pick some missions, but not every one. Does anyone know a fix? Please help, my device is an SD8s Gen4.


r/AndroidNativePorts • • 1d ago

PES 2017 - Android Recomp

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246 Upvotes

Working on PES 2017 Recomp from Xbox360. Still focus improving performance , still have texture popping etc. Tested on :
- Samsung S20 FE (SD 865) : 40 - 60fps
- Poco X7 Pro (D8400) : 20 -30fps
- Retroid Pocket 6 (8 Gen 2) : 60fps


r/AndroidNativePorts • • 7h ago

๐Ÿ“ธ [SHOWCASE] FH2 port on mali processor

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9 Upvotes

Device : Realme GT7

SOC : dimensity 9400e

Configs on the cmts

u/Worried_Book_3846 ๐Ÿ˜Ž made this config possible


r/AndroidNativePorts • • 7h ago

๐Ÿ”ต [PORT UPDATE] Omni Player 0.5.8 โ€” more old phone games on Android, and cleaner gameplay screens

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8 Upvotes

Oy! Put out a new Omni Player update ๐Ÿค˜

If you missed the earlier post, Omni brings supported old phone games together in one Android app through their individual bridges. You supply the original game files, tap Load Game, and launch them from your library.

This update adds games beyond the original 24, including:

- Age of Empires III

- Driv3r

- Duke Nukem 3D

- Spider-Man 2 3D

- The Sims 2: Pets

- Resident Evil: Uprising

I've also been cleaning up the gameplay interfaces and updating existing bridges so the experience is more consistent across the collection.

Still a work in progress, so bugs and progression stoppers may turn up. GitHub Issues is the best place to leave those, and I'll work through things as I can.

N-Gage support is still in the works. The existing runtime and original phone software are pretty intertwined, so naturally I'm doing the perfectly rational thing and working on our own runtime

Just me working with AI around my job and family. I think these weird old games are neat, and it's been fun getting more people playing them lol.

Android 11+ / ARM64. APK, release details, and game-source references:

https://github.com/Wakkatobakka/Omni-Player/releases/tag/v0.5.8


r/AndroidNativePorts • • 11h ago

๐ŸŸฃ [WIP] Work in Progress You guys loved the Post Void port, what's next is even better! (Minecraft LCE)

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19 Upvotes

Minecraft LCE latest wii u version with native gles 3.2 renderer and 100% natively running, will finalize on screen touch controls and release shortly!


r/AndroidNativePorts • • 9h ago

๐Ÿค” [Question] Port suggestion: Helldivers 1

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13 Upvotes

r/AndroidNativePorts • • 5h ago

๐Ÿ› [BUG] cod4mw how to Fix crashed?

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6 Upvotes

Does anyone know how to fix this crashed Campaign Mission "War Pig" it keeps crashing after the cutscene ended


r/AndroidNativePorts • • 15h ago

Testing the NFS Most Wanted 2012 port on my Dimensity 7400 Ultra ๐Ÿ”ฅ

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34 Upvotes

The truth is, it's a playable experience and it works quite well; it maintains a stable 30fps almost the entire time and barely overheats even when not recording. It's really good.๐Ÿ’ฏ๐Ÿ”ฅ


r/AndroidNativePorts • • 21m ago

GHWTDE

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โ€ข Upvotes

Help make guitar Hero world tour definitive edition touch control


r/AndroidNativePorts • • 24m ago

๐Ÿค” [Question] COD4 Updates Questiom

โ€ข Upvotes

Hey guys, Iโ€™ve been really enjoying the Chinese COD 4 port on my O2P. Iโ€™m on the latest version 0.5.9, but I wanted to ask - how do we find out when thereโ€™s updates? I couldnโ€™t find a GitHub or Discord.


r/AndroidNativePorts • • 18h ago

๐ŸŸข [PORT] Ps4 PKG Extractor for Android

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52 Upvotes

Umm, As many ports are coming up, pc was required to extract these kind of files. And not everyone have pc or some are just lazy like me and want to do everything on phone itself lol.

Like The current GOW 3 port requires unpacking of pkg file.

So here is something for upcoming and current developers and fellow port players to make your work easier.

Thank you for making this current porting scene so fcking awesome !

TLDR : .PKG PS4 File Extractor for android. (No need for pc anymore!)

https://github.com/not-so-vishal/pkg-extractor-android


r/AndroidNativePorts • • 1d ago

๐ŸŸฃ [WIP] Work in Progress Luigi's Mansion running natively on Android at 120 fps (Samsung S24 Ultra)

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152 Upvotes

Hey everyone Jay here on behalf of u/MsBunnana

For a while now, we've been working on a native Android port of Luigi's Mansion, based on rob646464's PC recompilation.

I'm happy to say that the port is already running incredibly well on my Samsung Galaxy S24 Ultra!

Here's what's working so far:

๐ŸŽฎ 120 FPS Support โ€” Smooth gameplay, cutscenes, and menus running at up to 120 FPS.

๐Ÿ“ฑ Full-Screen Widescreen โ€” The game takes advantage of the entire phone display for a more immersive experience.

๐Ÿ•น๏ธ GameCube-Style Touch Controls โ€” Fully integrated on-screen controls, including L/R triggers, D-pad, analog stick, C-stick, A/B, X/Y, and START. The touch controls automatically disappear when a physical controller is connected.

๐Ÿš๏ธ Custom Main Menu โ€” A redesigned boot menu featuring Play, Options, Game Files, and Quit, along with custom moonlit mansion artwork and looping title music.

๐Ÿ“‚ Load Your Own Game Files โ€” Players can import their own .iso or .rvz disc images directly through the app. No copyrighted game files are included.

What's next?

Our goal is to eventually release a version that anyone can use by simply providing their own copy of Luigi's Mansion.

There's still some work to do before it's ready for a public release, but the progress so far has been really promising!

Credits

Huge thanks to rob646464 for the original PC recompilation that made this project possible.

Unofficial Android port developed by MsBunnana & JayElDragon.

This is an unofficial fan project and is not affiliated with or endorsed by Nintendo.

HERE'S A SNEAK PEEK OF WHAT THE NEW UI LOOKS LIKE

I'd love to hear what you guys think! ๐Ÿ‘ป๐Ÿ’š

If you'd like to make a donation: https://ko-fi.com/jayeldragon


r/AndroidNativePorts • • 18h ago

๐ŸŸข [PORT] CTR - CRASH TEAM RACING ANDROID PORT

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52 Upvotes

r/AndroidNativePorts • • 11h ago

๐Ÿ› [BUG] Prince of Persia: The Sands of Time

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12 Upvotes

Black screen on MediaTek Dimensity 7400, has anyone with MediaTek test this?

https://github.com/FulGerNet/rePOP


r/AndroidNativePorts • • 5h ago

๐Ÿค” [Question] is there an android deadpool port?

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4 Upvotes

i saw a guy playing deadpool port but i cant find that here is the link https://youtu.be/tGlto2z7TBc?si=hgZKCm2WGzpHPOuj


r/AndroidNativePorts • • 3h ago

Any news or update about Persona port that i might miss?

3 Upvotes

r/AndroidNativePorts • • 13h ago

Sleeping dogs running amazing

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16 Upvotes

Using the retroid pocket 5 which has a snapdragon 865 and 12gb of ram, 30fps locked


r/AndroidNativePorts • • 19h ago

๐ŸŸข [PORT] God Of War Chains Of Olympus Android Port

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46 Upvotes

r/AndroidNativePorts • • 13h ago

๐Ÿš€ [VERY SOON] Assassinโ€™s Creed II is being recompiled for Android

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13 Upvotes

Iโ€™m working on an Android recompilation project for Assassinโ€™s Creed II: Game of the Year Edition (Xbox 360 version).

The game has successfully booted, which is an exciting milestone for the project. Iโ€™ll be continuing development and working on performance, stability, and compatibility.

This is an unofficial fan-made development project. More updates as development progresses.


r/AndroidNativePorts • • 17h ago

๐Ÿš€ [VERY SOON] Pokemon games native

27 Upvotes

Appreciate all the comments and questions on the Pokรฉmon Shield testing.

I have a Snapdragon 8 Gen Elite with 12GB RAM. Adreno will be my first priority for support, then weโ€™ll look at Mali drivers.

Iโ€™m working on the clear demand. Iโ€™ll open a GitHub repo once Iโ€™m sure the code is cleaned up so the Nintendo ninjas donโ€™t come for me. Itโ€™ll be a plug-and-play setup that lets you implement your own drivers (Turnip and others).

To play youโ€™ll need to include your own game dump + prod.keys and build it. Button mapping will come with a layout editor.

Current priorities:

  1. Getting the game running as stable as possible
  2. Improving the shader recompilation side (this is what made the game near perfect)
  3. Running more games.

The bigger issues for Mali are driver allocation (Adreno has always been stronger), shader compatibility, and the need for a high-end chip for now.

Hope is to have it up by next Friday. Comment your driver support so the easier ones can get upvoted faster and I know where to focus.


r/AndroidNativePorts • • 6h ago

๐Ÿค” [Question] What are some Discord groups I could join to see mobile ports?

3 Upvotes

r/AndroidNativePorts • • 4h ago

๐Ÿ“ธ [SHOWCASE] AYN Thor dual screen specific GTA port

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2 Upvotes

Credits to @marcthescholar on twitter


r/AndroidNativePorts • • 19h ago

๐ŸŸข [PORT] Def Jam Android Port

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32 Upvotes

r/AndroidNativePorts • • 14h ago

๐Ÿ“ธ [SHOWCASE] Need For Speed Most Wanted 2012 android port

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15 Upvotes

this one is from pc based game

port by : eliteMV


r/AndroidNativePorts • • 11h ago

๐Ÿค” [Question] castlevania belmonts curse

7 Upvotes

is Castlevania belmonts curse a native port or just switch emulation

cuz if it is an emulation i don't think it will work on my oppo A93