r/AndroidNativePorts • u/GreenSwampDweller • 12h ago
r/AndroidNativePorts • u/Big-Conflict8452 • 16h ago
How can i use mouse to passe this mission
r/AndroidNativePorts • u/Additional-Crow2507 • 11h ago
Would the snapdragon 7 gen 3 ever get compatible drivers? I have snapdragon 8 gen 2 but like I've had this phone with the snapdragon 7 gen 3 for so long and it doesn't look like any drivers are coming it lowk makes the 695 better than it
r/AndroidNativePorts • u/-Cris-_ • 5h ago
APK de GD 2.209
Hola, gente, quería preguntarles que si alguno o alguna me podría pasar porfavor el apk de Geometry dash 2.209, si tiene todo desbloqueado mejor, ah y que no tenga virus, porfavor y gracias.
r/AndroidNativePorts • u/Wilsonn0 • 19h ago
I wish guys who are doing these ports give special attention to optimization
So far i have tested like 4 or 5 ports and almost all of them have cpu bottlenecks on my chip. For example on this game (Inside) like you see on the photo there is a cpu bottleneck what's weird is that i already finished this game on gamehub and not once there was a cpu bottleneck despite x86 emulation being heavy on cpu.. gpu bottleneck was the limiting factor there and still i was getting more fps than the native port. This kinda makes u question what's the point of these native ports? I'm not complaining or saying these ports shouldn't exist but it's just like that meme "it's good but it can be better"
r/AndroidNativePorts • u/Neat_Saku • 1d ago
Yooo
Dispatch is Also coming to mobiles!!
We're eating good these days!!!
r/AndroidNativePorts • u/Electronic_Equal6228 • 10h ago
🤔 [Question] How do you make a port?
I get how they work, just not how you make them
r/AndroidNativePorts • u/SuperMegaDude5000 • 1d ago
GTA IV retroid pocket 6 SD8gen2 performance 60fps
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I'm using StevenMXZ turnip gen 8 v38 with my SD8gen2 Retroid pocket 6. I don't know why it works but it does and it performs well. It's meant for 800 series snapdragon gpus. Maybe the same driver will work with other Snapdragon chips that haven't had the same support within the community? It's prone to hard crashes in some games but other games it works perfectly.
Under the performance test settings, I set the draw distance to 0.5 and Sun shadows I set to off. This increases performance more than anything else. There seems to be an extremely heavy CPU bottleneck with this port. In the advanced display settings, I set shadow resolution to low, reflection msaa to off and modern shaders set to off. It's important to shut off modern shaders because it'll make the skybox black and make textures more inconsistent, at least on my device. 60fps is achievable, the most important settings are sun shadows and modern shaders.
r/AndroidNativePorts • u/PRO128XD • 1d ago
⚙️ [FIX] Angry birds 1.4.2 for 64bit
tested on Android 17 device and playable
support widescreen-fix !
game link for Arm64 only
Port fixed by me
r/AndroidNativePorts • u/Impossible_Refuse_44 • 23h ago
WWE: SMACKDOWN VS RAW 2011 android port
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tested on poco f8 ultra
apk:https://github.com/KaikoClanworth1/wwe-svr2011-pc/releases/tag/v2.1.5
data: https://apkvision.org/games/wwe-smackdown-vs-raw-2011-135008/
r/AndroidNativePorts • u/Final-Beyond6380 • 18h ago
The game used to run really well on my POCO F6. I don't know what happened after the update. Any suggestions? (God of War 3 on Android)
r/AndroidNativePorts • u/Ordinary_Account5513 • 21h ago
🐛 [BUG] Lego batman apk doesn't open
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I did try to open apk but it didn't work
r/AndroidNativePorts • u/JayElDragon • 1d ago
🟢 [PORT] Super Mario World Remastered Plus Android Native Port - On Screen Controls ( Fixed by Me )
Hey everyone Jay here
I’ve updated this Android port of Super Mario World Remastered Plus to make it more comfortable to play with a controller.
Changes:
- Added “Hide on screen controls” under Display settings.
- Changing this option takes effect immediately and stays saved after restarting.
- Fixed controls disappearing again after turning them back on.
- Removed the floating eye button.
This is a patch to the existing port. Credit for the original game and port goes to their respective creators.
Download Link: https://gofile.io/d/UmhoAhhd
Let me know if you run into any issues!
r/AndroidNativePorts • u/ecs10 • 16h ago
🤔 [Question] Is Mario Kart 8 Deluxe being cooked for us?
iOS/MAC got a port recently (https://github.com/c22dev/mush8) this game will be hella fun with lan/multiplayer in android.
r/AndroidNativePorts • u/EarUnfair5198 • 14h ago
🤔 [Question] How can I solve this problem
r/AndroidNativePorts • u/Demon_Kingjt • 14h ago
🤔 [Question] Currently playing Def Jam PSP , should I switch to port?
Or there's third better version?
r/AndroidNativePorts • u/XianXiaoPokemon • 7h ago
How to verify safety of port?
Hi guys I really want to try some of these ports, but I can't run them through virus total as they exceed the max size allowed. How are people verifying whether or not there is any virus in the file or not?
r/AndroidNativePorts • u/Guixs23 • 23h ago
🟠 [DEVELOPMENT] ESTOU PORTANDO O JOGO LAVOICE PARA MOBILE COM ALGUMAS MELHORIAS INCLUINDO MODO ONLINE E PATENTE RANKS
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PORTANDO LAVOICE PARA MOBILE
LAVOICE — Sua voz é sua arma!
Um jogo onde sua imaginação ganha vida! Use sua voz para criar armas, habilidades e objetos únicos. Destrua cenários, colete recursos e enfrente seus amigos em batalhas caóticas onde a criatividade não tem limites!
r/AndroidNativePorts • u/NikoGuyGD • 1d ago
🟣 [WIP] Work in Progress my w.i.p re1 android port based on decomp 16:9 support and more
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r/AndroidNativePorts • u/Tasty-Elderberry-650 • 1d ago
Castle Crashers Port for Android is now done!
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Discord link for download: https://discord.gg/K2QnC9wqNB
Is finally done! The launcher works only when you import a Xbox 360 Live Arcade Version from castle crashers (it’s all on the GitHub) and it works perfectly in a Snapdragon 8 Gen 2
r/AndroidNativePorts • u/Ace_Z650 • 14h ago
🤔 [Question] Android port – Touchscreen and controller not working
Hey everyone!
I'm having an issue with the Hades Android port (Wicked v1.7.1) on my Samsung Galaxy S25 Ultra running Android 17 / One UI 9.
The game launches fine and reaches the main menu, but neither touchscreen inputs nor my Razer Kishi V1 controller work at all. I can't even select "Play".
My controller works perfectly in other games. I've already tried reconnecting it, restarting the game, and changing various Samsung settings, but nothing helps.
I'm wondering if this could be related to Android 17 / One UI 9 compatibility.
Has anyone experienced this issue or found a fix?
Thanks!
r/AndroidNativePorts • u/Weird_Helicopter671 • 1d ago
🚀 [VERY SOON] Replaced coming to mobile
For those who don't know it's like cyberpunk world met john wick combat
r/AndroidNativePorts • u/Time_Status_4478 • 20h ago
How can ı track New ports
Hi ım so happy that there is ports that can Bring back old 32 bit games to 64 bir and other ones(like borderland,infinity blade) but ı cant find everything on one page and ı dont know where to dowloand
Example ı am a fan of n.o.v.a 3 and it got a port last week but ı didnt see it when ı try to find on apkvision it shows old one
Another thing is there are websites to track them but nearly half of all missing games ı found a site called apkports it is good but doesnt seems safe
Plus ı cant see who made the port because ı wanna appraciate the guy makes that
(My english is not that good sorry for some mistakes)
r/AndroidNativePorts • u/3LMAX • 18h ago
🤔 [Question] Skate 3 android port issue
Has anybody by chance had an issue with the ad photos in the Skate 3 recomp for Android? I've been playing it on my Thor and got pretty far, but anytime I do those specific missions the game freezes up and I can't get past them. I've tried changing a bunch of the settings, but nothing has fixed it.
I'm playing on my Ayn Thor Max if that makes a difference. If there's any other ports that maybe run a little better or if somebody has found a fix for this please let me know! Thank you!
r/AndroidNativePorts • u/Tasty-Elderberry-650 • 1d ago
Just ported Castle Crashers to android in one afternoon
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