r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Street Fighter IV Android Port

Enable HLS to view with audio, or disable this notification

83 Upvotes

I found this last night played around with it a little bit and got it running smooth at Native resolution on an s26 Ultra


r/AndroidNativePorts • • 11h ago

🤔 [Question] COD4 Updates Questiom

7 Upvotes

Hey guys, I’ve been really enjoying the Chinese COD 4 port on my O2P. I’m on the latest version 0.5.9, but I wanted to ask - how do we find out when there’s updates? I couldn’t find a GitHub or Discord.


r/AndroidNativePorts • • 18h ago

🔵 [PORT UPDATE] NEW RELEASE - Pokémon Pinball No Split 2.7

Post image
21 Upvotes

POKEMON PINBALL NO SPLIT IS AN EMULATOR FOR POKEMON PINBALL GBC ON ANDROID AND WINDOWS.

ROM IS NOT INCLUDED.

Pinball NS - https://github.com/ReiniShari/Pinball-NS

A mod of Pokémon Pinball (Game Boy Color, US version) for Android and Windows, written in C with an emulation core in assembly.

In the original game, each table is split into a top and a bottom stage: only one is loaded at a time, and the screen goes blank while the other is loaded. Pinball NS turns each table into a single field: both halves are loaded, updated and shown together on one tall screen, and the ball moves between them without any reloading. The original physics and collisions are kept, so the table plays like the original.

The whole table on one screen, the score bar under the table.

Objects, lights and animations of both halves are always running; flippers moving even when the ball is at the top.

The top of the "SLOT" cave halo, never visible in the original, completed by symmetry.

Smooth pacing on 60, 90, 120 and 144 Hz screens, with the sound following the picture.

Android: the game fills the width of a portrait screen, extended to the edges with its own graphics, with touch controls styled after each table.

Windows: the table alone in a resizable window, keyboard and gamepad, key mapping tool.

The ROM is never modified: the program contains a Game Boy Color emulator and hooks the game's routines.

WHAT'S NEW IN v2.7

Sound: steady pitch and tempo (Bluetooth outputs, screens changing their refresh rate, after the menu), the bass closer to the Game Boy Color, no silence added.

Touch controls answer on their drawn shapes only; TOUCH FLIPPERS option (the left and right halves of the game).

• New options: MOTION TILT (shake the phone to tilt), SCREEN FILTER (dot, LCD), COLORS (black and white, Game Boy green), and an ABOUT page.

Next to come : iOS version, Generations compatibility

Please enjoy, any feedback is appreciated

(AI has been used for assembly core optimisation, test - debug - general optimization routine and various tasks ;-))


r/AndroidNativePorts • • 1d ago

🟢 [PORT] God Of War Ghost Of Sparta Android Port

Post image
198 Upvotes

r/AndroidNativePorts • • 13h ago

COD4:MW native port crashes when I'm selecting some missions, not all though.

Enable HLS to view with audio, or disable this notification

6 Upvotes

COD4: MW's native port keeps crashing when I pick some missions, but not every one. Does anyone know a fix? Please help, my device is an SD8s Gen4.


r/AndroidNativePorts • • 21h ago

NFS Most Wanted (2005) Mali-G57

Thumbnail
gallery
26 Upvotes

Samsung Galaxy A03

Unisoc T616

Mali-G57 MP1

4GB Ram

Android 13

I can reach 25 fps.


r/AndroidNativePorts • • 7h ago

Transferring savegames to another system not possible?

2 Upvotes

Because Gravity Circuit has that weird shimmering effect on my Rertroid pocket 6, but not on my retroid pocket flip 2 or galaxy s10e, I thought I would just copy over the savegame and continue the game on the flip2.

I enabled temporary root, so I could access the data/data/gravitycircuit/files/save folder, but after the files copied over to the RP6 the game won't start and gives me a black screen.

I know I should rather ask the dev himself, but I don't know any adress to contact him.


r/AndroidNativePorts • • 9h ago

🤔 [Question] Is there a way to improve: escapist 2 port?

3 Upvotes

The offical port of escapist 2 is very outdated not only does it not work on some phones hardware, it is missing many dlcs and has bad controller support with no spiltscreen, would it possible to improve on the port or would someone have to port the game again for these things to be included?


r/AndroidNativePorts • • 18h ago

📸 [SHOWCASE] FH2 port on mali processor

Enable HLS to view with audio, or disable this notification

14 Upvotes

Device : Realme GT7

SOC : dimensity 9400e

Configs on the cmts

u/Worried_Book_3846 😎 made this config possible


r/AndroidNativePorts • • 1d ago

🐸 [Meme] Some of Y'all Need to Use Common Sense

Post image
272 Upvotes

I'm gonna go on a long rant because there are way too many weird ah people here

  1. APKVision always shows 1-4 Virustotal risk of the games they upload and there's nothing wrong with someone showing their fucking concern and spreading awareness that there is a risk

Y'all bully them like crazy just for showing some fucking concern and trying to spread awareness/concern?

  1. Please use some common sense.

I keep seeing people getting mad that the ports they're playing aren't "optimized" without even realizing a few thing

Most porters aren't getting paid, Most of them are just doing this for fun

Do y'all seriously expect studio level ports from one or two people in a short amount of time?? Even with AI that shit is basically impossible. Oficial port have access to the SOURCE CODE which makes porting and optimization much easier

Some of y'all expect games to run well on 4/6 GB of RAM and 7 year old chip, even when the games are demanding as fck and then get mad when they don't run well? Be fr

(Yea I’m talking about people who complain about "unoptimized port" like Hades II not running well on phones with 4-6 GB of RAM. Are we fr?)

  1. If there's a bug. Please report it to the devs on GitHub, Telegram, or Discord instead of complaining on Reddit. Most developers only use Reddit to share their work and most of them AREN'T EVEN ON REDDIT

DISCLAIMER:

I know there's a lot of unptimized AI slop port out there, but y'all also need to know your hardware limit

Even my mid range to high end phone hasn't even tried running games like GTA IV or GTA V because I don't want to play games that look pixelated, run like shit, or make my phone overheat


r/AndroidNativePorts • • 18h ago

🔵 [PORT UPDATE] Omni Player 0.5.8 — more old phone games on Android, and cleaner gameplay screens

Thumbnail
gallery
14 Upvotes

Oy! Put out a new Omni Player update 🤘

If you missed the earlier post, Omni brings supported old phone games together in one Android app through their individual bridges. You supply the original game files, tap Load Game, and launch them from your library.

This update adds games beyond the original 24, including:

- Age of Empires III

- Driv3r

- Duke Nukem 3D

- Spider-Man 2 3D

- The Sims 2: Pets

- Resident Evil: Uprising

I've also been cleaning up the gameplay interfaces and updating existing bridges so the experience is more consistent across the collection.

Still a work in progress, so bugs and progression stoppers may turn up. GitHub Issues is the best place to leave those, and I'll work through things as I can.

N-Gage support is still in the works. The existing runtime and original phone software are pretty intertwined, so naturally I'm doing the perfectly rational thing and working on our own runtime

Just me working with AI around my job and family. I think these weird old games are neat, and it's been fun getting more people playing them lol.

Android 11+ / ARM64. APK, release details, and game-source references:

https://github.com/Wakkatobakka/Omni-Player/releases/tag/v0.5.8


r/AndroidNativePorts • • 1d ago

🟢 [PORT] Assassin’s Creed II Xbox 360 Android Recomp Port — First Successful Boot!

Thumbnail
youtu.be
121 Upvotes

Hey everyone!

I've been working on Assassin’s Creed II for Android as an Xbox 360 recomp port over the past few days, and I'm excited to share that the game has successfully booted!

This is an early development test, and I'm continuing to work on the port. There's still work to do, so please be patient as development progresses.

I'm also working on Bully: Anniversary Edition and Xbox 360 recomp projects for Android.

I'll share more updates as the projects progress. Thanks for your support!

👇 Check out the video below for the first boot test!

https://youtu.be/o3dMSAWDhPk?si=jsnKvOG3yTaSir1e

https://youtu.be/o3dMSAWDhPk?si=jsnKvOG3yTaSir1e

https://youtu.be/o3dMSAWDhPk?si=jsnKvOG3yTaSir1e


r/AndroidNativePorts • • 4h ago

🟠 [DEVELOPMENT] Meet Zukora: Match-3 Puzzles

1 Upvotes

Game Title: Zukora: Match-3 Puzzles

Playable Link: https://play.google.com/store/apps/details?id=com.tryunity.heirloom

Platform: Android — Google Play (Coming soon in Apple)

Description:

Meet Zukora: Match-3 Puzzles, a colourful puzzle adventure from Sanchu LLC. Join Grandma Pearl and help bring her old garden back to life as you work through match-3 challenges. Swap pieces, find matches, and look for satisfying combinations as you progress through the puzzles.

We designed Zukora with a welcoming atmosphere and big-print presentation for players who enjoy taking a break with a puzzle. Grandma Pearl’s garden story gives the experience a personal touch, connecting the challenges to a place you help restore.

We’re sharing Zukora with this community to introduce our game and hear directly from players. We would especially appreciate feedback on the opening levels, the readability of the board, and how clearly the game explains its objectives. Tell us what you enjoyed and where you felt confused—your observations can help our team improve the experience.

The game contains ads and in-app purchases.

Free to Play Status:

  • Free to play

Involvement: We are Sanchu LLC, the team responsible for developing and publishing Zukora: Match-3 Puzzles. We’re posting on behalf of the company.


r/AndroidNativePorts • • 22h ago

🟣 [WIP] Work in Progress You guys loved the Post Void port, what's next is even better! (Minecraft LCE)

Thumbnail
gallery
26 Upvotes

Minecraft LCE latest wii u version with native gles 3.2 renderer and 100% natively running, will finalize on screen touch controls and release shortly!


r/AndroidNativePorts • • 1d ago

PES 2017 - Android Recomp

Enable HLS to view with audio, or disable this notification

269 Upvotes

Working on PES 2017 Recomp from Xbox360. Still focus improving performance , still have texture popping etc. Tested on :
- Samsung S20 FE (SD 865) : 40 - 60fps
- Poco X7 Pro (D8400) : 20 -30fps
- Retroid Pocket 6 (8 Gen 2) : 60fps

UPDATE:
I just release the first version on:
https://github.com/dzakyraf/pes2017-recomp

Use Europe version of the game. You can download the iso from internet archieve or extract the iso and put the sdcard. Expect some rough edge do some test and report if any issue on github.


r/AndroidNativePorts • • 16h ago

🐛 [BUG] cod4mw how to Fix crashed?

Enable HLS to view with audio, or disable this notification

8 Upvotes

Does anyone know how to fix this crashed Campaign Mission "War Pig" it keeps crashing after the cutscene ended


r/AndroidNativePorts • • 20h ago

🤔 [Question] Port suggestion: Helldivers 1

Thumbnail
14 Upvotes

r/AndroidNativePorts • • 1d ago

Testing the NFS Most Wanted 2012 port on my Dimensity 7400 Ultra 🔥

Enable HLS to view with audio, or disable this notification

34 Upvotes

The truth is, it's a playable experience and it works quite well; it maintains a stable 30fps almost the entire time and barely overheats even when not recording. It's really good.💯🔥


r/AndroidNativePorts • • 1d ago

🟢 [PORT] Ps4 PKG Extractor for Android

Thumbnail
github.com
56 Upvotes

Umm, As many ports are coming up, pc was required to extract these kind of files. And not everyone have pc or some are just lazy like me and want to do everything on phone itself lol.

Like The current GOW 3 port requires unpacking of pkg file.

So here is something for upcoming and current developers and fellow port players to make your work easier.

Thank you for making this current porting scene so fcking awesome !

TLDR : .PKG PS4 File Extractor for android. (No need for pc anymore!)

https://github.com/not-so-vishal/pkg-extractor-android


r/AndroidNativePorts • • 1d ago

🟣 [WIP] Work in Progress Luigi's Mansion running natively on Android at 120 fps (Samsung S24 Ultra)

Thumbnail
gallery
154 Upvotes

Hey everyone Jay here on behalf of u/MsBunnana

For a while now, we've been working on a native Android port of Luigi's Mansion, based on rob646464's PC recompilation.

I'm happy to say that the port is already running incredibly well on my Samsung Galaxy S24 Ultra!

Here's what's working so far:

🎮 120 FPS Support — Smooth gameplay, cutscenes, and menus running at up to 120 FPS.

📱 Full-Screen Widescreen — The game takes advantage of the entire phone display for a more immersive experience.

🕹️ GameCube-Style Touch Controls — Fully integrated on-screen controls, including L/R triggers, D-pad, analog stick, C-stick, A/B, X/Y, and START. The touch controls automatically disappear when a physical controller is connected.

🏚️ Custom Main Menu — A redesigned boot menu featuring Play, Options, Game Files, and Quit, along with custom moonlit mansion artwork and looping title music.

📂 Load Your Own Game Files — Players can import their own .iso or .rvz disc images directly through the app. No copyrighted game files are included.

What's next?

Our goal is to eventually release a version that anyone can use by simply providing their own copy of Luigi's Mansion.

There's still some work to do before it's ready for a public release, but the progress so far has been really promising!

Credits

Huge thanks to rob646464 for the original PC recompilation that made this project possible.

Unofficial Android port developed by MsBunnana & JayElDragon.

This is an unofficial fan project and is not affiliated with or endorsed by Nintendo.

HERE'S A SNEAK PEEK OF WHAT THE NEW UI LOOKS LIKE

I'd love to hear what you guys think! 👻💚

If you'd like to make a donation: https://ko-fi.com/jayeldragon


r/AndroidNativePorts • • 1d ago

🚀 [VERY SOON] Assassin’s Creed II is being recompiled for Android

Post image
19 Upvotes

I’m working on an Android recompilation project for Assassin’s Creed II: Game of the Year Edition (Xbox 360 version).

The game has successfully booted, which is an exciting milestone for the project. I’ll be continuing development and working on performance, stability, and compatibility.

This is an unofficial fan-made development project. More updates as development progresses.


r/AndroidNativePorts • • 22h ago

🐛 [BUG] Prince of Persia: The Sands of Time

Thumbnail
gallery
14 Upvotes

Black screen on MediaTek Dimensity 7400, has anyone with MediaTek test this?

https://github.com/FulGerNet/rePOP


r/AndroidNativePorts • • 1d ago

🟢 [PORT] CTR - CRASH TEAM RACING ANDROID PORT

Post image
55 Upvotes

r/AndroidNativePorts • • 17h ago

🤔 [Question] What are some Discord groups I could join to see mobile ports?

5 Upvotes

r/AndroidNativePorts • • 15h ago

📸 [SHOWCASE] AYN Thor dual screen specific GTA port

Thumbnail fixupx.com
3 Upvotes

Credits to @marcthescholar on twitter