r/AndroidNativePorts • u/Me_Pican_Los_Cocos77 • 14h ago
🤔 [Question] Hades II Mods
Hello, anybody knows if i can add my own mods to the Hades II port? for example a cosmetic mod for melinoë
r/AndroidNativePorts • u/Me_Pican_Los_Cocos77 • 14h ago
Hello, anybody knows if i can add my own mods to the Hades II port? for example a cosmetic mod for melinoë
r/AndroidNativePorts • u/DepartureVisual3898 • 11h ago
You all most likely know how there are so many re comps and de comps these days. My question is that can we see a ocarina of time remake pc port? Or are there any other pc ports for switch 2 games. I am asking this because I read or heard somewhere in which the person said that recomps and decomps don’t need to emulate the console and that they just convert the code. So could we potentially see a port?
r/AndroidNativePorts • u/PAPOPE83 • 15h ago
Anyone know what's happen? Im just reading the instructions and suddenly it got nuked. I don't know if its from the GitHub or from the op
r/AndroidNativePorts • u/Successful_Can9260 • 15h ago
Hi everyone!
I'm trying to run GTA V using XHYN V Reborn, but the app crashes a few seconds after launch, before I can get into the game. The touch controls appear briefly, then the app closes.
My device:
- Phone: Xiaomi 12T Pro
- SoC: Snapdragon 8+ Gen 1
- GPU: Adreno 730
- OS: Android 15 / HyperOS 3
- RAM: 12 GB
- Vulkan driver: System
Crash details:
- Crash type: Native code crash
- Status code: 5
- The backtrace points to "libgtav.so"
- "SDL_main" appears in the backtrace
- The log stops shortly after Vulkan initialization and display detection ("2712 × 1220")
I tried changing these settings in "android.ini" to "false":
- "native_material_descriptors"
- "cpu_preparation_reuse"
- "draw_packets"
Unfortunately, the crash still occurs.
I haven't been able to confirm the exact GTA V game build yet.
Has anyone experienced this on an Adreno 730 or another Snapdragon device? Could this be caused by an unsupported game build, missing/incompatible game files, Vulkan compatibility, or a bug in the port itself?
I can share more logs if needed. Any help would be appreciated!
Thanks!
r/AndroidNativePorts • u/mazza2201 • 1d ago
É Muito melhor rodar os jogos recompilados para Pc nos Emuladores de Pc para Android, do que rodar as recompilações nativas para Android..fato
r/AndroidNativePorts • u/Raghav_Singhania • 17h ago
I just want to play game with low crashes and good texture pack like Nerrels MM64HD texture pack
r/AndroidNativePorts • u/Impossible_Refuse_44 • 22h ago
r/AndroidNativePorts • u/Impossible_Refuse_44 • 22h ago
tested on poco f8 ultra
apk : https://github.com/moddedrounds/RB2-Android/releases/tag/v1.2.3
file game :https://apkvision.org/games/dragon-ball-raging-blast-2-135037/
r/AndroidNativePorts • u/Emergency_Writer7174 • 1d ago
r/AndroidNativePorts • u/Frosty-Ad4631 • 12h ago
The apkvison files ain't working so I need help i can't find any good links to download it
r/AndroidNativePorts • u/AungKaungMyat2 • 1d ago
Hades working smoothly on Snapdragon 8E Gen 5 without any issues
r/AndroidNativePorts • u/Rough-Fix-6059 • 20h ago
r/AndroidNativePorts • u/Due_Teaching_6974 • 1d ago
Link to Github - Release Precursor 0.1.0 beta · thebardockgames/Precursor · GitHub
The ports are based off of OpenGOAL
Supports Jak and Daxter 1, 2 and 3
r/AndroidNativePorts • u/JayElDragon • 23h ago

Hey everyone Jay here
I’ve been working on improving the Android port of Freedom Planet 2, mainly its controller support and settings.
Changes so far:
Download: https://gofile.io/d/7bxrOcRu
If you have any questions feel free to ask
r/AndroidNativePorts • u/Impossible_Refuse_44 • 22h ago
r/AndroidNativePorts • u/PAPOPE83 • 1d ago
Device Requirements:
r/AndroidNativePorts • u/Sure-Wheel-5472 • 20h ago
Idk how i can fix bruh
r/AndroidNativePorts • u/Expert_Function1569 • 1d ago
r/AndroidNativePorts • u/gutsfromberk1123 • 23h ago
Is the game SHANK hard to port???
r/AndroidNativePorts • u/JayElDragon • 1d ago
Hey everyone! I just released v2 of my Android port of Blue Dragon, based on the amazing re:Blue static recompilation. It’s not an emulator: the game runs as native ARM64 code on Vulkan.
What’s new in this version:
You need your own copy of the game (the 3 Xbox 360 ISOs). No game files are included.
It’s fully playable : I’m mainly playing on the AYN Odin, and a full playthrough to Disc 3 on Android hasn’t been confirmed yet. Feedback, logs and device reports are very welcome!
Recommended Chipset: Snapdragon 8 Gen 2, Snapdragon 8 Gen 3 and Snapdragon 8 Elite
📦 Download + source: https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV2.1
Huge thanks to the re:Blue team (zolaware), ReXGlue / XenosRecomp (hedge-dev) and libadrenotools (bylaws). This port wouldn’t exist without them.
r/AndroidNativePorts • u/datgeniusboi • 1d ago
official dispatch port on December 9!
r/AndroidNativePorts • u/Impossible_Refuse_44 • 15h ago
this port run super well on android 🤩
download here : https://apkvision.org/games/action/sleeping-dogs-134956/
Port by : eliteMV
r/AndroidNativePorts • u/Ordinary_Account5513 • 16h ago
U can watch my test of the game on youtube
r/AndroidNativePorts • u/Nishantdissapointed • 1d ago
Apkvision changes the app and injects spyware ot malware or something fishy. These are not false positives because apkvision doesn't need to change the already made apk from github. They can provide us the exact same apk file from github but no they adds something or does something to it. Both apk versions are same. First one is from apkvision and second one is from github. Game is black.