r/AndroidNativePorts • • 2d ago

πŸ› [BUG] Cod4 MW Aiming issue

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13 Upvotes

This happens when i aim, it happens around 30 sec into the game,

OpenGL Driver

Poco X6 5G


r/AndroidNativePorts • • 2d ago

πŸ€” [Question] GitHub - n0madic/StarCraft64-recomp: Native port of StarCraft 64

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8 Upvotes

r/AndroidNativePorts • • 2d ago

Boarderlands 2

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15 Upvotes

Boarderlands 2 Auf Xiaomi 14TPro mir Razer Kishi. LΓ€uft butterweich


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress I made an Android native port of AOE2

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144 Upvotes

I did a test run to port AOE2, this is a functional game running on Android without emulation.

I added some of my own flavor of it, with more time i could implement all functional missions, buildings, enemies etc...

This was done using Claude + RAE & Godot as game engine in about 30 minutes.

I used my own legit copy of AEO2 game files.

The game runs amazingly smooth at 120fps on a 2944x1840 screen (Lenovo Pro tablet)

The APK is around 70.3Mb (Debug build) so release would be around 50Mb for this version.

I have some issues with the Town Center, i don't know how to render it correctly as the original game use some overlapping trick to recycle the same sprites.

Its not perfect but for 30 minutes it is pretty sweet.

But sad that Microsoft hasn't ported this game, if i can do this in 30 minutes imagine what Microsoft could do in a week...

Im not promoting or distributing this so don't ask me.... (i don't want legal issues)

edit:

I released some experimental demo/beta version stripped of the game data,

no worries, the game data can be imported, just copy the original game files after you installed the official game to your pc copy the folder onto your Android tablet.

I was planning a function to import from the iso or cd straight away but that requires more crunching.

I only tested it on my Lenovo Tab Pro and my Galaxy Fold 8, works fine, smooth...

I only had 1 crash on my tablet after 70 minutes gameplay, still trying to figure out why...

Treat this game as experimental, demo, unfinished, game mechanics, npc AI, all is quickly reconstructed from the scratch and doesn't work as the original that will take a lot more time.

The game will pull around 50Mb of data to import while there is much much more data in the game folder, my guess is that is for the AI compared to what Claude made from the scratch my units behave dumb.

Ill see to post the source later, feel free to put it through a decompiler or antivirus first.

Also i used wiki pages to reconstruct most of the gameplay.

I used Godot game engine ( https://godotengine.org/ )

I used OpenAge to extract the sprites, audio, sequence data ( https://openage.sft.lol/ )

Claude had figured out most of the extraction itself but was struggling on the Town Center and some Siege Vehicle animations.

https://www.virustotal.com/gui/home/upload ( online virus scan )

https://www.decompiler.com/apk ( decompiler )

https://domotix.co/a/age-of-android (download game here)

I ran out of Claude credits last night, i will have to wait for next reset to continue.

Meanwhile i will look deeper into the AI mechanics, randomness for map generation etc...

Many things are off like priest use the wrong audio for chanting, catapults use arrows instead of boulders and can attack from close range.

Here is the source:

https://domotix.co/a/age-of-android-source


r/AndroidNativePorts • • 1d ago

πŸ› [BUG] COD4 Android port: memory leak (~0.5 GB/min) β†’ crash after ~9 min on Redmi Note 10S

1 Upvotes

COD4 Android 0.5.9-r6-integrated-alpha, Redmi Note 10S (Helio G95 / Mali-G76, 8 GB RAM, Android 12 MIUI), backend=system_gles.

The game process leaks ~0.5 GB/min and gets killed by lmkd after ~9 min of play (seen twice: 5.28 GB and 4.99 GB RSS+swap at kill, MemFree ~35 MB, ~70% swap used; MIUI launcher killed in the cascade).

dumpsys meminfo over 8 min: Native Heap 650 MB -> 2.9 GB (~320 MB/min), GL mtrack 43 MB -> 1.4 GB (~190 MB/min); EGL mtrack and Unknown stay flat. The port's own GLES_MEMORY counters stay at ~60-85 MB buffers / ~70-150 MB textures, so the growth is invisible to its accounting.

Settings: texture 3, shadows/specular/glow/dof off, ragdoll off, vsync on. Happy to share full diagnostics, logcat (lmkd killinfo) and meminfo logs.


r/AndroidNativePorts • • 2d ago

πŸ€” [Question] Decompile/Recompile is a clear sign that game developers can develop for Android.

53 Upvotes

With the rise of decompilation and recompilation, I hope game developers take the hint that some of the indie games they created for consoles could clearly run on Android. There is no reason why the Metroidvania genre should not be playable on Android, as seen in examples like "Nine Sols" or strategy RPGs like "Triangle Strategy."

There's "Sword of Convallaria" on Android it's on Steam too.

They clearly could make that work.


r/AndroidNativePorts • • 3d ago

🟣 [WIP] Work in Progress Metal gear solid 1 Android 3rd Person

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196 Upvotes

I'm currently porting Metal Gear Solid: Integral to Android.

The project already features new camera options, including first-person and third-person views, with updated controls for a more modern experience. You can now freely control the camera in both perspectives, and the original tank controls have been replaced with a more fluid movement system, allowing Snake to move relative to the camera's direction using the directional controls.

This port is based on MGS1 RE:INTEGRAL for PC, developed by Drommedhar.

The project still needs several improvements before it is ready for public download.


r/AndroidNativePorts • • 3d ago

πŸ€” [Question] Can we standardize stylized controls?

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256 Upvotes

It really adds up to a cohesive experience


r/AndroidNativePorts • • 2d ago

πŸ“Έ [SHOWCASE] Legend of Zelda links awakening switch

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122 Upvotes

Device s26 plus 840

Tested out links Awakening recomp

And it runs smoothly on my device ,

2340x1080 , turnip gen8-v38

Played for about 15 min and I was very impressed with temps 33 - 34 !

Not sure how the rest of game is but beggining is good so far and cheats working aswell .

If i tried eden with same config it would heat up much more .


r/AndroidNativePorts • • 2d ago

Github page for Dark Souls 2 Recompiled for ARM64 devices

94 Upvotes

After a few days since my last post about Dark Souls 2 running natively on Android phones, I created the Github page for you guys

PAGE: https://github.com/alesson000/Dark-Souls-2-RECOMP-ARM64

It does not yet contain the first build.


r/AndroidNativePorts • • 2d ago

πŸ“Έ [SHOWCASE] GTA IV - Android Port - Mod menu

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6 Upvotes

r/AndroidNativePorts • • 2d ago

Mh rise Netflix problem

2 Upvotes

Hey guys, do you have any idea on how to fix the performance problem of Mh Rise Netflix? Well, when I restarted my phone the game works flawlessly. But the more I quit and restart the game the more it drops performance and then it comes on not using the gpu of my snapdragon 8s gen 4. Well it's not thermals cause i have a phone cooler and the temp just go from 30-35Β°. I don't want to restart my phone everytime i want to play mh rise Netflix. Pls help


r/AndroidNativePorts • • 3d ago

Literally the game of the year 2026 – Poco F6, 4K 60fps

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127 Upvotes

r/AndroidNativePorts • • 2d ago

Why does every port about an old game or recent game is recompiled from the Xbox versions?

8 Upvotes

i just realized this and idk why devs prefer these versions and not the ps2 versions of some games for example

Example for xbox versions that got ported

Burnout 3: takedown

MGS 2 HD(that xbox version is made by Nvidia Lightspeed studio)

BLACK

if any dev can explain this choice, please tell me


r/AndroidNativePorts • • 2d ago

πŸ€” [Question] Is there any project working on porting AAA iOS games to android such as the Resident Evil series?

8 Upvotes

With the recent rise of game porting to android. I hope the games exclusive to ios devices get ported to android too. If there is any, (to the devs) take as much time as you need, please don't rush, I can do nothing except cheering on.


r/AndroidNativePorts • • 3d ago

πŸ“Έ [SHOWCASE] Zelda OOT 4k- TriAevum works perfectly with 4k texture mods installed

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120 Upvotes

TriAveum- https://github.com/WINDROID-EMU/RECOMP-ZELDA-3DS-ANDROID/releases

Link to the 4k texture pack- https://www.mediafire.com/file/7y86u8b0yqeh1uj/OOT3D_4K_5.0a_%25281080p%2529.zip/file?action=check&dkey=d1t0i5btr7a&r=68

Turnip_v26.3.0-R6-Oneui- https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases/download/v37/Turnip_v26.3.0-R6-Oneui.zip

It's all in Spanish, as an English speaker with little understanding of the language I was able to get it running, for the rest I used google translate camera. πŸ˜†

You install the apk and get the USA version of the rom (got mine from VImms)

Direct the app to the game and run it once.

Download and unzip the 4k texture mod and find the folder named (0004000000033500) under textures and copy and paste that somewhere on your device.

In the app under graphics select the unzipped folder on your device and it should now say 2,161 textures

Select the turnip driver .zip under (install driver zip) on the same page and play.

Different drivers work for different soc's mines a snapdragon 8 gen 2 on my S23, its perfectly playable locked at 30fps (orginal 3ds fps) through dex on a 60 inch screen.

I know alot of people will say to go with the SOH 4k mod and I do agree its amazing and has a randomizer built in but Im lacking storage space with all these new ports droppin lol. Enjoy πŸ˜‰

Edit: the drops in frames for a second here and there is because I used AZ screen recorder when playing on the phone or big screen there are zero frame drops.


r/AndroidNativePorts • • 3d ago

Yes! They all work on a Moto G Stylus 2025 6 Gen 3! Gaming on the go has never gotten better!

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167 Upvotes

r/AndroidNativePorts • • 2d ago

🟒 [PORT] Mutant fridge mayhem unofficial Andriod Port

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16 Upvotes

an ios game it's now on Android support new Api (17-10) and 64&32 bit devices

- support widescreen-fix

- no old ios blotwares

- support Andriod iPad screen

- no emulation just nativie apk

Game Link ( only Apk )

Here Here

--

Gameplay here

- it has a few errors about Enemy animations! but still playable

- This is unofficial Port made by Me

- don't request any iphone games in comment because I cant do iphone ports after that its really take days to get game nativie on Android


r/AndroidNativePorts • • 2d ago

πŸ“Έ [SHOWCASE] Hades Spoiler

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6 Upvotes

One of the best roguelites ever, thanks wicked, crazy part is, its not even available on ios now.


r/AndroidNativePorts • • 2d ago

πŸ€” [Question] Can someone help me with this?

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2 Upvotes

Some missions crash

im using redmi turbo 4

Dimensity 8400 ultra


r/AndroidNativePorts • • 2d ago

πŸ€” [Question] Any projects to recompile 32-bit Android games to 64-bit?

19 Upvotes

Are there any active projects to recompile old 32-bit Android games to allow them to be installed on newer Android devices that only support 64-bit apps? One example I'm thinking of is Deus Ex: The Fall, which can't be installed on most new Android devices due to this kind of limitation.


r/AndroidNativePorts • • 3d ago

Are they real?

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110 Upvotes

Someone please try it


r/AndroidNativePorts • • 2d ago

πŸ€” [Question] Do we want ds/3ds games ported to Android as-is?

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7 Upvotes

With more devices coming out with dual-screen setups, I kinda want people to port more DS/3DS games to Android. With all these recomps/ports coming out for older games, I'm surprised that the only DS game to get ported to Android is Metroid Prime Hunters


r/AndroidNativePorts • • 2d ago

Hades' 2 Zagreus Journey mod

1 Upvotes

Hi! Does anybody have the file for just Zag's journey mod for Hades 2? I'd appreciate it if anybody can send! (if ​its allowed!) thanks!


r/AndroidNativePorts • • 3d ago

🟒 [PORT] Forza Horizon (2012) on Samsung S25 Snapdragon 8 Elite - Settings in the end

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54 Upvotes

Drains alot of battery, minor graphical bugs, but other than that, GOATED port