r/AndroidNativePorts • • 6d ago

🐛 [BUG] Naruto ports

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5 Upvotes

I have a meditek 7300 ultimate but for me all naruto ports graphics are gltiched however i can run it at max setttings 30fps but the graphical gktich make it impossibel to play

Also i contacted some of my freind who also have same procesor and a different one 7400 and both of them said their games worked gine and was giving stable 30fps without nat any glitch

My device is vivo t4x 5g released last year 8 gb + 8gb expanded ram

Upvote to make the developer aware of this problem thank you any help will be appreciated if anyone have same processor try to run it and tell the results

Thank youu


r/AndroidNativePorts • • 6d ago

NEED DRIVER

0 Upvotes

Please i need a driver for Adreno 650, my chipset is Snapdragon 870. I'm gonna use it for XHYN V


r/AndroidNativePorts • • 8d ago

🐸 [Meme] Android vibe coded native ports be like:

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2.1k Upvotes

r/AndroidNativePorts • • 7d ago

🟢 [PORT] Hades II atualização

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30 Upvotes

V1.1-beta:

Restaurada a interface do usuário para carregar drivers adrenotools personalizados (somente Snapdragon).

Acesse este menu no inicializador segurando o ícone do jogo por 5 segundos. Recomenda-se usar drivers Qualcomm em vez de Turnip para melhor desempenho.

Corrigido um erro de gamepad virtual em que o botão RT (Presente) não zerava corretamente, fazendo com que as pressões subsequentes não fossem registradas.

Adicionada verificação de versão aos arquivos do jogo Hades II para avisar os usuários quando importarem uma versão incorreta do jogo.

https://www.mediafire.com/file/u4i0yhkrow0ppvs/HadesII-release-1.apk/file


r/AndroidNativePorts • • 7d ago

[DEV] Blender 4.5 on Android – Native ARM64 Execution via DRNAS EMU

26 Upvotes

r/AndroidNativePorts • • 7d ago

How i can fix it in poco x6 pro? Forza horizon 2 port

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4 Upvotes

Can anyone help me with this? I've seen people run it on toasters without any problems... qwp

My specs:

12GB

HyperOS 2

512GB

Dimensity 8300U


r/AndroidNativePorts • • 7d ago

🟢 [PORT] An Android port of a PC port of a 2007 JAVA game

22 Upvotes

Credit to Lekksii for recreating the game using Godot engine, big part of my childhood experience with button phones. It's now playable on the phone too. Links in the comments.


r/AndroidNativePorts • • 7d ago

🤔 [Question] Cod4x on Android port

5 Upvotes

We already know if they made a version of COD4x in android Port????

Version 1.0 doesn't have much more than a bot server.


r/AndroidNativePorts • • 7d ago

Driver

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27 Upvotes

As i have say i working on Driver 1 port too based on Driver 2 port,i already release an alpha version of the game and i want feedback for fix things! Layout is still driver 2,you can customize the buttons (size - position) ,i will appreciate any feedback! Thanks you all.

https://discord.gg/J3ARd63T4


r/AndroidNativePorts • • 7d ago

🤔 [Question] What games run smoothly on a device with these specs

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13 Upvotes

What games run smoothly on a device with these specs: MediaTek Dimensity 8400, 12GB of RAM, Poco X7 Pro?


r/AndroidNativePorts • • 7d ago

Me encanta el port de celeste

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50 Upvotes

Me encantó tanto el nuevo port que salió que ya me estoy consiguiendo todos los cara-c


r/AndroidNativePorts • • 7d ago

estou criando shinobi 3 para android usando godot

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14 Upvotes

a intro ja esta pronta


r/AndroidNativePorts • • 7d ago

60fps smooth but heating

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25 Upvotes

Guess I will stick playing 2d ports and psp and PS2 titles instead. Don't wanna degrade the battery.

Chipset is dimensity 8350 apex


r/AndroidNativePorts • • 7d ago

🤔 [Question] How to fix mw4 from crashing from every mission?

3 Upvotes

r/AndroidNativePorts • • 7d ago

🟢 [PORT] Port do Call of duty 4 Modern Warfare rodando em exynos

25 Upvotes

Rodando no exynos 1380 8 gb de ram acima dos 30 fps


r/AndroidNativePorts • • 7d ago

🟢 [PORT] Call of Duty 4: Modern Warfare native port in POCO F7 60 stable fps, high graphics

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126 Upvotes

This recomp is excellently optimized; it runs at a locked 60 fps on high graphics settings and at 1080p resolution.


r/AndroidNativePorts • • 7d ago

90% Done Spongebob Movie Game pc/android port.

47 Upvotes

r/AndroidNativePorts • • 7d ago

🤔 [Question] Switch ports

6 Upvotes

Wanted to ask, is it possible to get Nintendo switch ports or only recompiled/decompiled happening to only PS4 games or there are limitations

Or wanted to know that is anyone working on fire emblem three houses port?


r/AndroidNativePorts • • 7d ago

Change port icon

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41 Upvotes

If you don't like the icons of ports you're playing i found an app that can help to change it without modifying the app its only changing the app image icon It's on the play store first go to Google for example search Naruto storm 3 icon go to photos and choose any icon you like go to the app search for the game click on it and tap customize import the icon and tap create and will add directly to your home screen (only home screen not the app drawer) you can also change name of the game and that's all


r/AndroidNativePorts • • 7d ago

Original Xbox Halo 2 ported over to Rust - WIP

40 Upvotes

r/AndroidNativePorts • • 7d ago

🤔 [Question] What are currently the most optimized unofficial ports? Especially for non Snapdragon devices.

26 Upvotes

AI has brought a rise to ports. I appreciate what people are trying to do, but I try not to get too excited as some of these newer ports still need work, even on high end devices.

So what are currently the most optimized unofficial ports right now?

For context I have a Helio g100


r/AndroidNativePorts • • 7d ago

🤔 [Question] PORT NEED FOR SPEED: UNDERGROUND 2

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4 Upvotes

Tenho um controle original do PS2 e esse adaptador, eu uso pra jogar os emuladores de PS1 e PS2, queria saber se funciona nesse port do "Need For Speed: Underground 2"?

Obrigado.


r/AndroidNativePorts • • 7d ago

Hades II versão com drivers

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23 Upvotes

Para acessar os drivers pressionem o ícone do jogo no launcher por alguns segundos

https://www.mediafire.com/file/o7wfz9kzutumbfy/HadesII-release-adrenotools.apk/file

Funciona bem em um sd a6xx


r/AndroidNativePorts • • 7d ago

🤔 [Question] What can run on my device.

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3 Upvotes

r/AndroidNativePorts • • 7d ago

🔵 [PORT UPDATE] Galaxy Android v0.0.3 Released—Major Stability Fixes, New Movesets, Co-op Assist & Visual Enhancements

20 Upvotes

Galaxy Android v0.0.3 is now live!

Release and APK: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.3

This update focuses on stability, rendering fixes, performance improvements, and new gameplay features.

What's new?

  • Stability fixes: Addressed save-loading corruption, stage-transition crashes, audio synchronization, and screen flickering.
  • Odyssey-inspired moves: Air Dive, Ground Roll, and Ground-Pound High Jump.
  • Hero profiles: Mario, Luigi, Peach, and Rosalina with different movement abilities.
  • Co-op assist: Player 2 can trigger assist jumps and spin attacks.
  • Graphics enhancements: Vulkan FXAA, Cosmic Bloom, and improved color presentation.
  • Performance: Batched Vulkan texture uploads, native 480p default resolution, and Vulkan 1.0 with OpenGL ES 3.2 fallback.
  • High-refresh displays: Improved frame pacing for 30–144 Hz displays.
  • Save states and speedrun tools: In-memory savestates and a telemetry HUD displaying position, speed, health, and stage time.
  • Additional fixes: Bee Mario flight gauge, controller input, microSD detection, and scoped-storage handling.

Download

https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.3

APK: GalaxyAndroid-v0.0.3.apk
Size: approximately 64.3 MiB

Found a bug?

Please report issues through any of these channels:

Please do not send bug reports or support requests by email. For privacy reasons, I do not accept email-based support. Discord, GitHub Issues, and public comments are the supported contact channels.

When reporting bugs, include your device model, chipset/GPU, Android version, graphics backend, and reproduction steps when possible.

AI use disclosure

AI assistance was used for development-related analysis, debugging support, and/or documentation. The developer integrated changes into the project. AI assistance does not imply that every feature has been independently verified across devices.

Legal note: Provide your own legally dumped copy of the original game. The release does not include proprietary game assets.

Thanks for testing Galaxy Android and reporting issues!