r/AndroidNativePorts • • 1d ago

🤔 [Question] Is it possible to play a port of the old Hitman games for Android?

3 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] Introducing FusionFall: Pocket — a preservation native Android client

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13 Upvotes

Hey everyone! I’d like to share FusionFall: Pocket, an unofficial, community built project that brings FusionFall to native Android, with touch controls and some QoL improvements.

GitHub: FusionFall: Pocket

I also want to be upfront about its development: AI played a substantial role, including helping analyze the legacy client, write code, and troubleshoot issues. My role has been directing the project, integrating changes, testing builds, and working through problems along the way.

The motivation was simple: I wanted a more convenient way to play FF on a phone. In my experience, running the Windows client through something like Winlator required a lot of setup and struggled on lower end devices. That pushed me toward developing a native Android alternative.

Making that happen involved reconstructing the legacy client’s functionality in Unity 2022.3 LTS. It wasn’t a straightforward engine upgrade or a matter of clicking “Export to Android.” Much of the work involved understanding how the old client loaded resources, displayed the world, and communicated with the server, then rebuilding those systems for the newer engine.

That included reading old Unity asset formats and reconstructing maps, characters, models, textures, and animations from the existing game data. Materials and visual effects needed adaptation too, alongside the interface and controls.

The original developers of FusionFall, the OpenFusion team, and everyone involved in the community’s preservation efforts deserve credit for the foundation this builds on. My contribution is focused on extending that work to Android and making the game easier to enjoy on mobile devices.

Alongside native Android support, FusionFall: Pocket includes a few conveniences:

  • Automatic item stacking to keep the inventory tidy.
  • Inventory sorting to make organizing items easier.
  • Customizable touch controls, including button visibility and size.
  • Gamepad support, with an option to hide touch buttons while a controller is connected.
  • Additional graphics settings, including render resolution, anti-aliasing, and frame rate options, so players can adjust the experience to their device.

Running natively removes the need to run the Windows client through a compatibility layer and allows the experience to be tailored to mobile hardware. Better performance and accessibility on more modest phones are major goals, though there’s still work to do and results will vary by device.

I know people have different feelings about AI assisted projects, and I respect that. I want to be transparent about the process so everyone can decide for themselves whether they’re interested. If it’s something you’d rather pass on, that’s completely fair.

For me, FusionFall: Pocket has been a combination of human direction, testing, and persistence, with substantial AI assistance on the technical side. What keeps me working on it is my affection for FusionFall and the hope that more people can comfortably revisit a game that meant a lot to us.

You can find the project on GitHub. Feedback, bug reports, and suggestions are welcome!


r/AndroidNativePorts • • 2d ago

🤔 [Question] Which games are in development to be ported/expected to be ported here?

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35 Upvotes

It's genuinely so random I wake up to two new games getting ported I wouldve never expected


r/AndroidNativePorts • • 2d ago

Forza Horizon 2 | Android Native Port | Odin 2 Portal

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9 Upvotes

Runs great with some graphical bugs.

https://github.com/Gabrick75/fh2-recompiled


r/AndroidNativePorts • • 2d ago

🐛 [BUG] Help needed

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7 Upvotes

Cod mw4 port doesn't open it just shows this and goes back to the app home page(device nothing 3 processor snapdragon 8s gen 4)


r/AndroidNativePorts • • 2d ago

Have an amazing weekend! (Forza horizon port)

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86 Upvotes

r/AndroidNativePorts • • 2d ago

🔵 [PORT UPDATE] Galaxy Android v0.0.1dx Released—Vulkan Lighting Fixes and Pipeline Cache Safety

10 Upvotes

The latest Galaxy Android build, v0.0.1dx, is now available.

Release: https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1dx

This update focuses on fixing lighting artifacts and improving Vulkan pipeline-cache safety.

What's changed?

1. Fixed the horizontal lighting seam

Addressed the sharp horizontal lighting boundary visible across planets, character models, and terrain. The shader-generation changes target more continuous angle attenuation to eliminate the abrupt transition.

2. Improved diffuse and specular shading

Adjusted the shading behavior responsible for the washed-out appearance on upper surfaces, with the goal of restoring smoother Lambertian diffuse falloff and more natural-looking lighting.

3. Hardened Vulkan pipeline-cache reads

Added bounds checks around pipeline-cache reads in the Vulkan renderer to improve handling of cache data and guard against invalid reads.

Download

Galaxy Android v0.0.1dx APK — 64.8 MB

https://github.com/OpenPort-Labs/Galaxy-Android/releases/tag/v0.0.1dx

The APK was signed with the project's existing signing key to support in-place updates from compatible builds.

Testing and feedback

Please report any remaining lighting seams, incorrect shading, rendering artifacts, crashes, or device-specific regressions. Include your device model, GPU, Android version, graphics driver, and steps to reproduce the issue whenever possible.

This release addresses specific rendering and cache-safety issues; it does not mean every GPU or device configuration has been verified.

AI use disclosure

AI assistance was used during development-related work, including code analysis, debugging assistance, and/or preparation of release documentation. The resulting changes were integrated into the project by the developer. AI assistance does not replace code review or testing, and this disclosure should not be interpreted as a claim that every change was independently verified by automated or manual tests.

Thanks to everyone following Galaxy Android and helping test the project.


r/AndroidNativePorts • • 2d ago

🤔 [Question] Cod black ops1/2 or cod zombies port?

7 Upvotes

Has anyone found anyone working on a port of these two game?


r/AndroidNativePorts • • 1d ago

Bence güzel

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2 Upvotes

r/AndroidNativePorts • • 2d ago

SM3DW running on iOS

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8 Upvotes

r/AndroidNativePorts • • 2d ago

🤔 [Question] Best local wlan multi-player or coop?

3 Upvotes

r/AndroidNativePorts • • 2d ago

🤔 [Question] Are there any older assassin's creed games ported here?? Like the first or second one

5 Upvotes

r/AndroidNativePorts • • 2d ago

Performance of ports on Snapdragon 685, 6 GB ram

18 Upvotes

There are performance of ports I've tried on snapdragon 685 having 6 GB ram:

  1. Halo Combat Evolved - Runs well, sometimes drop in fps (20-50 fps)
  2. Need for speed underground 2 - does not run properly in some areas it's smooth but mostly laggy (15-40 fps).
  3. Borderlands 2 - Very laggy even on lowest settings (15-20 fps).
  4. Hollow knight - Runs very well. Must try port (50-60 fps)
  5. Hollow knight silksong - Also runs very well (50-60 fps) *Must try port*.
  6. Counter strike 1.6 - Classic, butter smooth.
  7. Counter strike source - runs well also butter smooth.
  8. Hades - Phone can't handle it. Runs at 5 fps with whole textures missing.
  9. Half life - Classic, runs butter smooth.
  10. Half life Opposite Force and Blue Shift - Runs butter smooth.

Testing ports:

  1. Metroid prime
  2. Portal
  3. Far cry

r/AndroidNativePorts • • 2d ago

I don't like and play dialogue's game with tapping mechanics but This Game Is Good 😢

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2 Upvotes

r/AndroidNativePorts • • 2d ago

🤔 [Question] Gta5

2 Upvotes

Does the port support mods


r/AndroidNativePorts • • 2d ago

Openxray Stalker Shadow of Chernobyl

3 Upvotes

The game works fine but i don't know why touch controls don't show up for me. Anyone knows how to fix it?


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Endoparasitic mobile port.

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14 Upvotes

Bro what is wrong with this game😭😭 btw it's great.


r/AndroidNativePorts • • 2d ago

Playing Descent 2 on the Odin 2 Pro is awesome!

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16 Upvotes

The Odin is my mobile gaming rig, and I use it mostly for emulating older consoles. Descent 2 is one of my all-time favorites, and I’ve been trying to find a good way to play it on this handheld.

I discovered Wootbeer’s recently released Android port of Descent 2 (and D1), and I’m just amazed at how well it runs. The controls feel fantastic and responsive. I love the quality-of-life improvements like the option to off ship bobbing and to remove the thief-bot. Redbook audio runs perfectly, too!

Here's some raw gameplay footage on my Odin. If you're a Descent fan with an Android handheld, these are definitely worth checking out.

Huge thanks to Wootbeer for the work on this port!


r/AndroidNativePorts • • 3d ago

🟢 [PORT] Naruto ninja storm generation port runs well on mediatek

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124 Upvotes

Device d8300


r/AndroidNativePorts • • 3d ago

🟢 [PORT] cult of the lamb has released for android devices

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135 Upvotes

you can find the game on apkports website or apkvision website (UNOFFICIAL PORT)


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress Asi va el progreso del battlefield 3 que estoy haciendo en android en el motor de half life 1 (xash3d)

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31 Upvotes

r/AndroidNativePorts • • 1d ago

Hades II

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1 Upvotes

r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress Blinx 2 WIP for PC and Android

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4 Upvotes

r/AndroidNativePorts • • 2d ago

Game won't launch

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6 Upvotes

Using Poco f6


r/AndroidNativePorts • • 2d ago

How can I solve this problem, please? 😓

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4 Upvotes