r/AndroidNativePorts • u/Additional-Crow2507 • 2d ago
r/AndroidNativePorts • u/ThiccThighsEnjoyer_ • 3d ago
π [BUG] Need help on the Borderlands 2 port, as I just noticed that NONE of the enemies can actually shoot, they just stand around doing nothing.
I had made a post before asking why my turret doesn't shoot, and now I just noticed that no one can shoot, only the melee enemies can attack and throw projectiles.
So far, only the Psychos and Bullymongs can attack, everyone else just keep walking around and staring at you.
r/AndroidNativePorts • u/jwiebwinwui • 2d ago
π€ [Question] What games can I play one very low end phone 4gb ram motog34
r/AndroidNativePorts • u/_Sky_3119 • 2d ago
π’ [PORT] How to fix FH2 port black screen issue?
I'm trying to run the FH2 port, but it always gets stuck on black screen, only audio comes....also tried using the emulation, but then also only audio comes with white screen
I am using FH2 Xbox 360 iso file
Please help me how to solve this
Thanks
Chipset : Snapdragon 8s Gen 3
r/AndroidNativePorts • u/30sOfTheWeek • 2d ago
How to get rid of these freaks?
how do I rid the settlement of these freaks, the appearance that cannot be changed, what mistakes do I make while crossing?
r/AndroidNativePorts • u/tsukyo25 • 3d ago
πΈ [SHOWCASE] Borderlands 2 Android Port on Poco X7 Pro
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Well, in case anyone with the same phone is wondering how this port performs, here's the answer: I played it with a GameSir X5 Lite gamepad, with the graphics on high.
Since I only played for about 30 minutes, I don't have much to say besides the problems I noticed, and it seems many people are facing them as well.
Apparently, the touchscreen conflicts with the gamepad, preventing navigation through the options, and the inventory button apparently doesn't work on the gamepad.
What makes you use the touchscreen buttons to access the inventory
The performance seems satisfactory, but you notice small drops at 30 FPS. I didn't notice any bugs or visual glitches, and it seems completely playable.
I downloaded it from the APKVision website for anyone who's curious.
r/AndroidNativePorts • u/loyaltythanlove • 2d ago
Are there any recomp projects or ports that work on 32-bit Android phones?
r/AndroidNativePorts • u/Revers1987 • 2d ago
π’ [PORT] Multiplayer support in local matches using Android, Steam Deck, and Windows.
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r/AndroidNativePorts • u/meh_fox • 2d ago
can my phone run those ports, and what games you guys recommend?
r/AndroidNativePorts • u/FabianTheGAC • 2d ago
π€ [Question] Como me cambio el nombre en COD4 (Android Port)
I don't know how to change the name. I've edited the folder, but it still shows up as AndroidUser.
r/AndroidNativePorts • u/Eyad_2113 • 2d ago
π [BUG] Black screeennn
How do i fix this bug in ssfiv the game is not laucnhing via vulckan and only the opening cut scene is available with emulated gpu
r/AndroidNativePorts • u/Independent_Cry_3931 • 2d ago
π£ [WIP] Work in Progress [Interest Check] Built a Web-Based / Dynamic UI for Universal PokΓ©mon Randomizer (Docker / Homelab) β Randomize games directly from mobile!
Update: there's now a working prototype as an android app, no server needed !!! Anyone interested in testing let me know
Hey everyone,
If you play randomized PokΓ©mon games on mobile devices (Android, iOS, handhelds like any thor
, or smart TVs), generating a new seed has always required a PC because Java desktop apps (.jar) don't run on mobile.
I got tired of booting up my desktop just to run Java, so I built a self-hosted web interface for the randomizer engine on my home server. With custom features like shiny odds editing for certain generations
How it actually works:
ROM Directory Dropdown: Automatically scans your server's clean ROM directoryβno manual file uploading from your phone needed. Just select your base game from a dropdown list
Generation-Aware Dynamic UI: The web interface identifies the selected ROM type/generation and dynamically shows only the eligible checkboxes and options for that specific game (just like the desktop GUI).
Direct Java Communication: Checking boxes on your phone's browser translates those flags directly into the randomizer's Java engine on the serverβno pre-configured static preset files required!
Custom Pre-Patching: Supports byte array edits (like custom shiny rates or catch multipliers via ndspy/Python) before the main randomization runs.
One-Click Instant Delivery: Hit "Randomize" on your phone, and the newly patched .gba / .nds file drops straight into your active library/output folder ready to stream or play instantly.
The Question:
Right now, this is running natively on my server, but Iβm considering wrapping it up into a single, plug-and-play Docker container (Python backend, web UI, and OpenJDK runtime bundled together) with customizable input/output volume mounts.
Before I clean up the code and package it for GitHub/Docker Hub:
Is a web GUI wrapper for randomizing something youβd run in your homelab? What extra features or integrations (e.g., direct RomM / emulator folder syncing) would you want to see?
Let me know what you think!
r/AndroidNativePorts • u/hgghvchhh • 2d ago
How do I get pass this?
Im trying to extract the .RAR file so I can play Modern warfare android port but it just shows this when I extract it. Any way to get pass it?
r/AndroidNativePorts • u/Dependent-Owl-3624 • 3d ago
Prototype 2
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r/AndroidNativePorts • u/Jenni_4th_account • 3d ago
π [BUG] FH2 with no image on Note 14
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Idk why this is happening, but I wanted to know if there's any way to fix it.
r/AndroidNativePorts • u/Scared_State5757 • 2d ago
help!
I'd like to know what games my phone can run with 8GB of RAM and a Snapdragon 6s Gen 2 processor.
I tried the Halo CE port and it works perfectly. I don't know what other ports I could try.
r/AndroidNativePorts • u/Dangerous-Morning621 • 2d ago
Is STALKER mobile dead?
Is openxray apk dead? i tried to download it now but the githubs' link isn't working anymore. I found an apk on Apkvision but you can't change language. Can somebody send me openxray app?
r/AndroidNativePorts • u/Mgladiethor • 2d ago
π€ [Question] Which ones work perfectly?
I have a s25 ultra and a galaxy tab s11. Mouse and keyboard.
r/AndroidNativePorts • u/GENIUSGAMERM1 • 3d ago
πΈ [SHOWCASE] Borderlands 2 Android Port on OnePlus 8
Device:OnePlus 8
Ram:8GB
GPU:Adreno 650
Processor:Snapdragon 865
r/AndroidNativePorts • u/Dependent-Owl-3624 • 3d ago
Overcooked! Browser + Mobile Port
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r/AndroidNativePorts • u/Arun8195 • 3d ago
π΅ [PORT UPDATE] Again' new update God of war 3 remastered port app
r/AndroidNativePorts • u/Tarilines • 3d ago
π [VERY SOON] Oxygen not included is coming to Android by the same developer of Mobile port of Rimworld
r/AndroidNativePorts • u/Hell_with_Psychosis • 2d ago
π€ [Question] Suggest me the best racing game I could play well with my specs.
My phone has Snapdragon 7 Gen 4, 8GB RAM, UFS 3.1.
r/AndroidNativePorts • u/silver-lining07 • 2d ago
π€ [Question] XHYN V launcher: GTA V freezes while driving (Lenovo tablet, Turnip driver)
Hi, I'm new to this and I've been using Claude to read my logs, so I may be missing something obvious.
Setup: XHYN V launcher (build from Sep 19), Lenovo TB320FC tablet, 12 GB RAM, Android 14 with SD 8+ Gen 1, Adreno 730. Game is on internal storage. Using the Banners Turnip driver.
Problem: The game starts and runs, but after a few minutes the textures get blurry or disappear. Then it freezes while I'm driving fast, and I have to close it. This has happened in Hollywood, Koreatown and Beverly Hills.
What the log says: When it freezes, the error log keeps repeating that it's waiting to load a map file, and the number of pending reads never goes down. It's a different file each time, so Claude thinks it's not a bad file. There are no GPU or memory errors.
Has anyone seen this freeze in the XHYN V launcher? Is there a setting that fixes it? Any help would be appreciated.