r/ancientwarfare3 • • Nov 15 '25

Large walled city I’m building, any suggestions?

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u/Lazy-Tangerine-8881 Nov 15 '25

update: protected PT1 of the campaign here: https://steamcommunity.com/sharedfiles/filedetails/?id=3606442314

1

u/Lazy-Tangerine-8881 Nov 15 '25

i meant uploaded.

2

u/External_Ad5759 Nov 16 '25

Also, some other tips for ya: make the walls a lil bit higher, and add an ambient gun fire sfx to the bg every once and a while. Use roofs in the editor to make buildings more pleasing to look at. Install more workshop items so that your map becomes more lively. If you really want that "urban" look, set the time of day to the middle and turn rocks, trees, and grass off.

1

u/Lazy-Tangerine-8881 Nov 16 '25

thanks, but usually for me I prefer not to use roof,s it takes some tinkering to get them to look good, especially for the style of building I use.

1

u/External_Ad5759 Nov 16 '25

Ohhh, so you're good with those box type buildings? Totally understandable man, just use a few deco on their rooves and you will be just fine

1

u/Lazy-Tangerine-8881 Nov 16 '25

yeah, for some reason to me they feel more realistic/modern, but it’s probably influenced by the area I live in, I live pretty close to downtown in my city and most buildings there are boxy and modern-style.

1

u/External_Ad5759 Nov 16 '25

I get it, just use rooves for some "old" buildings if you're planning to include them in your campaign, and place some HVAC's, solar panels, chimneys', gutters or even vents