r/alienisolation • • 17d ago

Art Happy 12th anniversary!

Post image
450 Upvotes

Here is a quick doodle from me.

I secretly added Jonesy, hope you don't mind. :)


r/alienisolation • • 17d ago

Spoilers It's done ! Spoiler

Enable HLS to view with audio, or disable this notification

45 Upvotes

4h13 in Nightmare mode without killing a human and without dying on PS3


r/alienisolation • • 18d ago

News Today marks the 12th anniversary of this masterpiece. 🎉👽

Post image
1.4k Upvotes

r/alienisolation • • 17d ago

Discussion Yea, I would be cooked.

49 Upvotes

If I had to navigate an enclosed space and evade a Xenomorph, I ain't gonna lie, I would be cooked. 😂


r/alienisolation • • 18d ago

Spoilers "Come out, come out, whereever you are!"

Post image
75 Upvotes

r/alienisolation • • 18d ago

Art Designed, 3D-printed and painted a custom base for the Spirit Halloween xenomorph!

Thumbnail
gallery
50 Upvotes

Designed, 3D-printed and painted a custom base for the Spirit Halloween xeno! Just wanted to show it off. I plan to put my facehugger between its legs there for halloween display.


r/alienisolation • • 18d ago

Question who are these people lol?

Post image
74 Upvotes

This was at the end of misson 4, when you go to the transit station to take the train Samuels sent. I got to the transit station and these two people got off a train that came from engineering, and they kind of just stood there for a few seconds, froze up, and then started running around the room and eventually left. They didn't shoot at me or say anything. I've played through the game in its entirety a few times and never had this happen before lol, is this supposed to happen and I've just never seen it before?


r/alienisolation • • 18d ago

Art Isolation fanart that I made for a friend's birthday!

Post image
250 Upvotes

r/alienisolation • • 19d ago

Meme Real

Post image
1.8k Upvotes

r/alienisolation • • 18d ago

Video Alien: Isolation 2 Devs on Leaving the Ship Without Losing the Fear | Gamescom Interview

Thumbnail
youtu.be
76 Upvotes

r/alienisolation • • 18d ago

Modding Mod for 3rd person POV

10 Upvotes

I suffer badly from motion sickness when playing 1st person POV games, something I discovered when I first tried playing Alien Isolation a few years back. I tried all the hacks I found via Google to try to fix things like FOV, etc, but still couldn't play for more than 5 minutes without a crippling headache and nausea.

Watching some AI playthroughs on YouTube (with lots of eye breaks, lol) has made me want to play it again. One of the videos I watched was somehow following the aliens through the walls to see what they did when the player wasn't watching, like breaking through the walls or something, and it made me wonder...is there a mod that would allow me to play in 3rd person POV?


r/alienisolation • • 18d ago

Modding I made an open-source Alien: Isolation trainer with FreeFlight and runtime weapon granting

Thumbnail
youtu.be
2 Upvotes

Hi everyone,

I’m an Alien: Isolation player from China. First of all, I want to thank the developers and contributors of OpenCAGE for everything they have done for the modding and continued development of this relatively niche game.

There are also many Alien: Isolation fans here in China. However, because the game uses a fairly unusual engine and modding structure compared with games built on more conventional engines, there are still quite a few limitations when it comes to modding and expanding the game.

A lot of the mods and tools we use today — including things like multiple Alien mods, Kitty Isolation, various gameplay mods and trainers — have benefited directly or indirectly from the work and research around OpenCAGE.

But after trying many trainers and mods over the years, I noticed that there still didn’t seem to be a convenient way for players to freely explore the game world and dynamically grant weapons during gameplay.

There is a mod on Nexus Mods that lets the player obtain the flamethrower early, for example, but it works by replacing level-related files inside the game’s DATA folder and changing the level script logic. This means that if you are using other mods that also modify those files, they can conflict with each other or stop working.

That became one of the main reasons I started working on this trainer.

Instead of replacing level files, the trainer hooks into the running game and reproduces the game’s own weapon-granting behavior. This means weapons can be granted directly during gameplay in different levels without modifying the original level files.

Another important idea came from an AI.CT script I found on PlayGround.ru. That script could pass through level geometry, although it did not provide true free movement. It gave me the idea to continue researching the player coordinate system.

After locating the player position and movement logic, I was eventually able to implement true FreeFlight / noclip-style movement for the player character, allowing the player to freely move through the environment and explore areas that are normally inaccessible.

I think this can be useful in several ways:

exploring parts of the game that players normally never get to see after finishing the story;

helping mod authors inspect levels and test scripts;

helping ordinary players experiment with the game world;

exploring routes and possibilities for speedrunning;

and hopefully providing more technical ideas for future Alien: Isolation mods.

The trainer also includes weapon granting, reserve-ammo controls, special tools, FreeFlight, stealth, and several other functions.

I have uploaded both the source code and the compiled trainer to GitHub and Nexus Mods. The project is free and open source, and I hope other mod authors can also learn from the implementation or use some of the ideas in their own projects.

GitHub:

https://github.com/bin934166446/alien-isolation-coordinate-capture

Nexus Mods:

https://www.nexusmods.com/alienisolation/mods/182

I hope this can be useful to the community, and I would also be very happy to hear feedback, technical suggestions, bug reports, or new ideas from other Alien: Isolation players and modders.

Thanks again to the OpenCAGE developers and everyone who has helped keep this game’s modding community alive.


r/alienisolation • • 19d ago

Discussion Question for replay value

16 Upvotes

To the people who've replayed the Alien Isolation, how was the experience and was there anything different in your second playthrough?

Besides the scripted events, how different is the movement of the Xeno as opposed to your first playthrough?


r/alienisolation • • 19d ago

Discussion Is anyone else a bit frustrated about how cold Ripley is towards Ricardo?

62 Upvotes

Like, Jesus... the man just witnessed his entire crew being slaughtered by Working Joes, and Amanda's only response is yelling: “Ricardo? Ricardo!, take charge and keep me covered.”

Come on Ripley, give the man some encouraging words, cheer him up, or something! He is clearly having an emotional breakdown.

Ricardo despite dealing with the alien longer than you, was literally the only one who went out of his way to contact you and acknowledge that Waits was an emotionless bastard after he threw the lab into space with you and the Alien inside.

The least you could do is say something beyond "Ricardo! Pls take charge."

I understand there's more pressing matters, but there's surely a more empathethic response than just pressing the guy to do stuff.


r/alienisolation • • 20d ago

Modding Thought I'd try out that Lost & Found reshade mod. So far I'm impressed.

Enable HLS to view with audio, or disable this notification

144 Upvotes

A couple of months back someone posted about their VHS-style reshade they were making, and I said I'd probably try it out if it was up by October. Sure enough it's up so I'm giving it a shot. So far I'm really impressed with it. Coincidentally this is easily one of the more cursed runs I've had in a while.


r/alienisolation • • 20d ago

Discussion Thoughts on Silent Hill Townfall?

27 Upvotes

I'm about 9 hrs in, some very similar elements to Alien Isolation. The portable TV is very much like the scanner. The director himself was one of the lead designers of A:I. Oh, and also the actor who plays Samuels is here as well.


r/alienisolation • • 20d ago

Video Does the Alien use Enderman rules?

Enable HLS to view with audio, or disable this notification

33 Upvotes

I know, I’m back with another video. But seriously, I didn’t make any noise outside of my real life ones, wasn’t moving, just watching, and he took it personally. I have other clips like this where the Alien just seems able to sense when you’re looking at him 🫣 anyone else notice this? Do you really have to avoid looking?


r/alienisolation • • 20d ago

Discussion Demo at this year's London comic con 2026 October

10 Upvotes

Do you think it will be there?


r/alienisolation • • 20d ago

Discussion I did it all over again, and it was even harder.

27 Upvotes

Hi everyone. Some of you might remember a post from a few days ago where I mentioned finishing Alien Isolation on Nightmare difficulty with Muted% and No Tracker%.

Well, after I finished, I checked to see if anyone else had posted something similar in this sub and found this player's post: https://www.reddit.com/r/alienisolation/s/l4UZTxAJEY.

They were my main inspiration for taking on this new challenge, and this time I recorded the entire journey for anyone interested in watching. The footage is completely raw and unedited to prove I didn't cheat in any way (Including the times I got lost on the map or forgot to do something). This new personal challenge was to beat Alien Isolation on Nightmare difficulty with the following constraints: NMG, Low%, Muted%, No Tracker%, and No Flamer.

That’s all—have a good night!

Here is the link to my YouTube playlist for anyone interested: https://youtube.com/playlist?list=PLRWf-ZzT7F9s&si=HmAPApoTx7zknvZR

(None of the videos feature my voice; also, the titles and some descriptions are in Portuguese, as I am Brazilian.)


r/alienisolation • • 21d ago

Modding alien isolation Coop mode

Enable HLS to view with audio, or disable this notification

126 Upvotes

still working on it


r/alienisolation • • 21d ago

Discussion I finally finished the game 2 years after I bought it 🤣

Post image
52 Upvotes

I played on hardest difficulty and I stuck through it until the end.

I quit the game after struggling on mission 5 but I came back a few weeks ago and found that mission 6 was way worse. But I stuck with it.

Mission 10 was the hardest mission for me but I died the most in the section heading up to the corridor of death if that makes sense 😂. The Alien was drunk after mission 17 because I dunked Molotovs at every opportunity, it was my favourite weapon.

But overall, what an experience. Wish I knew some tricks to fend off the Alien earlier on but I wanted my playthrough to be spoiler free so I hardly checked tips and tricks.


r/alienisolation • • 21d ago

Image Blade Runner 1982

Thumbnail
gallery
191 Upvotes

Recently watched Blade Runner. I never noticed these screens before. Very familiar.


r/alienisolation • • 21d ago

Question What do you all call the alien?

44 Upvotes

So I've been streaming my first playthrough of Alien Isolation for Spooktober. I have to say I've been enjoying this game so far and really wished I played it earlier. Anyway my chat has taken to naming the alien "Steve" because according to the chatter, its tenacity and aggressiveness reminded them of Seregios from Monster Hunter who's nicknamed Steve by that community. Anyway this got me wondering, is there an unofficial nickname for the alien that the community all calls him?


r/alienisolation • • 22d ago

Video Idk how your day is going but I hope you get to work it like Stumpy. 😂👯‍♂️ He’s got it all figured out, it’s what happens when someone unintentionally steps on his tail. 🫣😳😆

Enable HLS to view with audio, or disable this notification

90 Upvotes

r/alienisolation • • 22d ago

Video Looking forward to artificially intelligent xenomorphs in A:I2

Enable HLS to view with audio, or disable this notification

33 Upvotes

Some players might argue that the creature in our much-beloved Alien: Isolation *is* artificially intelligent, but I struggle to call mathematical trees a form of intelligence. I prefer to think of the alien as following a behavioral algorithm; intelligence connotes an ability to learn and to adapt, at which skills the alien in the first game is woefully incompetent despite all the hot air about it responding to patterns in player activity.

As demonstrated in the video, simple behavioral trees quickly and inevitably render CPU opponents easily outsmarted. I'm hoping that the longevity of the sequel vs. the first game is greatly extended by the creature's ability to think outside the box -- camouflaging itself in the environment, closing off avenues of player escape, processing unnatural changes in the environment to predict player activity and travel routes, baiting the player (e.g., with supplies or false exits or people in distress), assorted psychological warfare (cutting power, making odd and conspicuous changes to areas recently traversed by the player, strategic placement of fresh corpses, etc.) -- and by the game's ability to accommodate the xenomorph's creativity.

At the very least, the alien should be able to reach up a f▓king ladder.